T1- 4000BC- Workers moves SE to goodie hut, and pops Cerm Burial. Sweet. I see a bit of desert in our 21, and since we're on the cattle I decide to move 1n. One downside is that our worker will be a turn behind, but we can have him work the cattle on the third turn. Move Settler 1n, and find some tabbacy and... GEMS! We'll get it as soon as our borders expand, but we have some jungle in our radius.
T2- 3950BC - Found Beijing. Set Research to Mysticism on full. Might as well go for Poly for tradeing since we already got the required tech. Set city build to Warrior, due in 5, growth in 7.
I'll let you guys do it yourselfs, but I just hit f10. This is going to be a BLOODY BLOODY game. You name a militaristic nation, and I think it's in this game.
Move worker to cattle. No matter how I work the math, the best I can get in despotism is 4+ food, and 8+ shields. we're going to have MM it, but we should be able to squeze out a settler every 4 turns. I'm not sure but I think we'll be able to do a spear, settler, 6 turn combo once we enter Monarchy or Republic.
T3- 3900BC - Worker irigates cattle.
T4- 3850BC - Nada
T5 - 3800 BC - Nada
T6 - 3750 BC - Worker finishes, heads SE.
T7- 3700 BC - Warrior -- > warrior. Worker mines BG.
T8 - 3650 BC - Nada
T9 - 3600 BC - warrior explores in a counter-clockwise pattern in the north. Have another one to search out the south due in 2.
T10 - 3550 BC - Nada
T11- 3500 BC - Beijing Warrior --> Settler.
Worker moves N to mine the BG.
We have alot of jungle in the north. It's not pretty. Looks like desert to our west/southwest, marsh to the south and northeast. It could just be first impressions, but we're gonna have to build alot of workers to make this productive land, but once we do... we'll be in good shape.
T12 - 3450 BC - Beijings borders expand, showing use 2 more cattle to the north west, right next to each other, and a goodie hut, which I think I'll pop in about 5 turns. Hope it turns out good... no barbs! Worker mines BG. Southern Warrior moves South, Northern Warrior moves SW towards goodie hut.
T13 - 3400 BC - Beijing Grows. Settler due in 5. Have to adjust lux to 10%. Sci is okay at 90, with Myst due in 19.
Southern Warrior finds... COAST LINE! And the desert I saw in the SW... is really just a few tiles of Desert, which we can ignore, while we still catch the Flood Plain. Our Next city MUST go towards the west to claim that spot. Check that... I moved the warrior again, and guess what... there's 3!!!! cattle You guys have to see this screen shot... talk about FOOD! I have a feeling all that jungle will turn up more then one tile of BG. So we know got WET as one of the condtions. Looks pretty flat though. Global warming is gonna be an issue in the modern ages... we may not want ot go there.
T14 - 3350 BC - Got Beijing to grow and build settler in 4 turns.
T15 - 3300 BC - Pop goodie hut for 25 gold.
T16 - 3250 BC - Fell like a moron for not roading the cow or the first BG I mined! The team can kick me around for that one. Don't mess the second BG though, and get that roaded after mine is completed. Warrior in the North finds a lite green border to the nw.
IBT - For some reason the settler built before the city grew, but no idea how it happened. Growth in 1. Settler --> Warrior
T17 - 3200 BC - Send Settler NW to claim the spot between 3 cows, and a BG.
T18 - 3150 BC - Southern Warrior finds another goodie Hut. Northern Warrior still can't contact civ with green borders.
T19 - 3100 BC - Go into the Green Borders, and find out our first neighbors our the Celts. (moans) I don't want them to get Iron. Trade WC for Pottery + 10 gold. Wish he had more to give, but oh well. Change Beijing Build from warrior to Granary. Warrior pops goodie hut and gets barbs.
IBT - Celts ask us to leave their lands. We aggree, and say we're sorry. We leave with him polite. South Warrior falls to barbs. I hope the granary builds before I have to switch and waste shields.
T20 - 3150 BC - Take a look at Beijing and see that we still have the option to switch to archer in the next 2 turns without loosing shields. I'm going to keep it on Granary and let the next leader choose which way to take production. Move Warrior out of Celtic land... did I forget ot mention they have furs... hooked up?? Turn Sci slider up to get Myst in 10, and still breaking even on gold.
Final Notes : There are 3 barbs in the SE... they may come for beijing, or they may fortify. The Barbs are weird in Conquest. The settler is at the best spot I can see for him. We'll have 5+ food, and 7 shields at size 4 by mining the BG and 1 cattle, and irigating the other 2 cattle. The next unit built should head to the east. We already have a good candidate for both a 2 turn worker factory, and a 4 turn settler factory. We'll probably want to head east next and take the other cattle we have.
Here's the
save.
Screenshoots in next post.