Bartleby
Remembers laughter
Congrats!
LOL no apologies necessary! I just had moved on from Warlord. But as noted above, it inspired me to try Warlord again and I got a #1 spot!My apologies for bumping you down.
When I play my games, I am always going for #1 spot. But never intentionally to bump down a specific player.
I'm also considering changing my worker building strategy. Right now, I am doing 1 worker build per city with random additional worker builds. I am now considering doing 1.5 per city by doing 2 worker initial builds in even-numbered cities. So 002 builds 2, then settler, 003 builds 1 then settler, 004 builds 2 then settler, etc. In practice, 003 is almost always my Colossus city so it's worker / Colossus. I tend to do better with these kind of heuristics; I never remember to set up a worker pump.
I'm trying to figure out what you mean by this. Let's say there is a new town with 2 excess food that produces a worker every 10 turns with 1 shield per turn and grows in 10 turns. I typically would build a worker, and when the worker finishes, it would be size 1. The worker could then irrigate & road a tile in 8 turns...assuming 1 turn to move to the tile, 3 turns to road and 4 turns to irrigate. As a result, the city is going to be +3 food and grow every 7 turns (or every 4 turns with a granary/Pyramids). I can then irrigate / road another tile in another 8 turns and the city will be +4, growing every 5 turns (or 3 with granary/Pyramids). This assumes 2 available grasslands & being out of despotism.Say if I get 1 citizen every 10 turns and 1 worker can get one tile worked in 10 turns, I get one worker.
In my example, the city is going to create 1 new citizen every 3 turns with the Pyramids after the worker irrigates / roads 2 tiles, what do you do with worker creation then?
Wound up navigating to city screens to create taxmen for trading gpt, but *I don't know how to get back to the foreign advisor screen from the city screens during the Big Picture break ins!!!*
Thanks. I have been driving myself crazy every time it happens thinking that I'm missing some piece of basic navigation at that point. What I DID learn is that if you DO NOT go to the Science Advisor screen, you will get a second shot at "Big Picture" when you select your next tech. So the sequence is "Big Picture" - Foreign Advisor trading - city screens to change people to taxmen - "X" out when you have enough taxmen, and then break back in to the Big Picture / Foreign Advisor when your Science Advisor asks you what to research next, which happens before production.I don't think it possible to switch back to the foreign advisor screen after getting to a city screen.
So the sequence is "Big Picture" - Foreign Advisor trading - city screens to change people to taxmen - "X" out when you have enough taxmen, and then break back in to the Big Picture / Foreign Advisor when your Science Advisor asks you what to research next, which happens before production.
@superslug is what BlackBetsy proposes legal?
I almost spoke up in my previous message about lifting citizens off of tiles. Thinking on this more:
You got science from citizens working the tiles when you researched the technology. Now those same citizens turn into tax collectors. Your empire won't get tax credit from them on the same turn your empire finished researching that technology. You won't gain more gold. But, the citizens will get used in two different ways for science production and then for trading gold per turn for technology.
The rules say:
"Breaking into the build sequence using 'Big Picture' ...
During this time, you may also pull citizens off of tiles, but you may not rearrange them. Any citizens pulled off tiles may be made Scientists and Taxmen, or Entertainers (if needed). This may only be done to prevent rioting (luxury deal ends suddenly, etc) or to prevent a prebuild from completing early."
Maybe though, I just remember details like this from the rules.
I feel sure that if you learn a technology, then use the Big Picture, and then change the science slider to 0% and tax slider to 0%, thus having 100% taxes, then doing any deals ends up legal. Because the rules don't say anything about changing the sliders when using the "What's the Big Picture?".
In the specific case of breaking into the Big Picture for trading for a tech, if you did use the tax men to raise the *ability* to trade for a tech, and then re-set them to work tiles, you would not be violating the rules (unless you were doing deficit trading).
When you set up the pillage trade, you probably, during your turn, switch citizens to taxmen to create temporary + gpt and switch them back to tile after you complete the pillage trade.