blid02 - The farmers shuttle

0 1580:

- tweak tiles
- disband sword, spear, all trebs, and most cats, bringing unit maintenance to zero

1: 1583

- Corporation comes in. We only have 2 banks and are running at low production. On the other hand, with our SoL windfall we'll be running at 100% science for a while. Start Radio.
- Moscow finishes grocer and starts Theater. On turn zero it took the bananas, and is running max scientists.
- Rostov finishes Hindu Missonary and starts Broadway. Missionary sent to Lahore, which is fighting a Persian city for its rice.
- Send spare workers to start configuring Novgorod, Rostov, and Bangalore for max production. In theory only Heroic Epic and Ironworks need to be max production, but in the short term I want Rostov and Bangalore working on Broadway and Rock N Roll. After that we could reconfigure one of them for science, but I think it's wise to have a few production cities for space ship parts, spare wonders, military, etc. All our other cities can drop the science.

2: 1586

- St Pete Aqueduct -> Colosseum. I think Colosseums will be useful so that we can run 20%/40% culture and stay in Caste System longer.
- Hinduism successfully spread to Leptis (Christian holy city)

3: 1589

- HC urgently requests mighty Russia's (mighty Russia's?) assistance in their crusade against the English! I don't give it serious consideration, since I expect Elizabeth to be a better trade partner.
- Moscow finishes Theater, starts Colosseum.
- Rostov has become unhappy (Emancipation is up to -4H) but I continue building Broadway. My plan is to starve it down to size 15, where it will work exactly its land tiles, for max production.
- Novgorod has become unhappy (2 points of unhappy) and interrupts West Point for a Colosseum.
- Yaroslavl has also become unhappy but is already working on a Temple.
- I notice that Elizabeth is Annoyed. That sucks. She won't trade her Ivory or Spices anymore. She will trade techs, though.
- On the other hand, Hannibal has become Friendly. That rules.
- I also sell Cyrus Economics for World Map + 30. I want him in Free Market.
- Sell HC Sugar for 11 GPT.
- Sell Elizabeth Fish for Sheep.
- Not sure whether to open borders with Elizabeth to get her to warm up more. Since she'll still trade techs, I leave them closed. She's in Mercantilism anyway.
- Then I sign Defensive Pacts: first with Hannibal, then with Cyrus.

4: 1592

- Yaroslavl finishes Hindu Temple and is still unhappy, starts Colosseum. I know we need banks for Wall St, especially in Yaroslavl which has a shrine, but we'll be at 100% science for the rest of the turnset.
- Yekaterinburg finishes something, starts Bank. Might as well get the Banks going where we can. At some point Yekaterinburg should probably build a drydock and ships.
- Hinduism successfully spread to Lahore.

6: 1598

- Kick culture up to 10%. That fixes all unhappiness for the moment, but we should keep the Colosseums coming so that we get the extra boost at 20%. For now, I don't have to interrupt Broadway or West Point. HC doesn't have Electricity yet. He does have Railroad (I guess he's had it for a while.)
- Give Cyrus Scientific Method for World Map + 30. I want him to research something useful. He is already in Free Market.
- Somehow my plan for Rostov got all fouled up, and it's working two water tiles with a food surplus of one. Ha, ha. Oh well. But I can trim a turn off Broadway by starving at -1 and running an Engineer.

7: 1601.

- Elizabeth cancels Wine for Rice. Damn. She will open borders, and I do so, hoping she'll warm up later.
- Moscow finishes Colosseum, starts Jewish Temple.
- Bombay needs happy, interrupts Grocer for Colosseum.
- I turn off scientists in Bangalore (not affecting time to Radio) and start ramping it up for production.
- Give Cyrus Physics for World Map + 30.
- Give Hannibal Biology for World Map + 120. I want him to be strong and research something useful.

8: 1604

- Emancipation is up to +5 and I kick Culture up to 20%.
- Bangalore finishes Colosseum, resumes University.

9: 1607

- HC asks for Electricity. Sorry, dude.
- Yaroslavl finishes Colosseum, starts Bank.
- Steam Power is now known by everyone. I think we got zero trades for it.
- Give Cyrus Steel for World Map + 50.
- Moscow finishes temple or something, starts research. It has some reasonable alternative builds (Aqueduct, Ironclad) but since it has Oxford, I do research.
- Bangalore finishes University, starts Hindu Temple in front of Cossack. I chop a non-fat cross forest to finish the temple in one turn, in time for Bangalore to start Rock and Roll next turn.

11: 1613

- We finish Radio, entering the Modern Era. Start Computers.
- St Petersburg Colosseum -> Bank. On the way to Wall St.
- Bangalore finishes Hindu Temple, starts Rock N' Roll.
- Moscow put on max production, starts Eiffel Tower.
- Hannibal has Communism but lacks only Electricity, so I wait. OK, maybe I didn't need to give him Biology. :lol: We still have a monopoly on Electricity, and everyone is offering a lot of stuff in exchange for it. So I'm optimistic about the Broadway/Rock/Eiffel thing. That would be good. But we'd better start back on the units when Novgorod is ready!
- Give Cyrus Liberalism for World Map + 50. I'm not worried about him going Free Religion, but to be safe we might want to avoid spreading Hinduism to his last cities.

12: 1616

- Bombay finishes Colosseum, resumes Grocer.
- Give Cyrus Biology for World Map + 60.

13: 1619

Lahore finishes Forge, starts Library.

15: 1625

- Yaktusk finishes Forge, starts Bank. That may seem odd, but it's for Wall Street.
- Vladivostok finishes Granary, starts Forge.

Notes:

- Like I said, I improved Rostov, Novgorod, and Bangalore for max production. To bring them all to stagnation at nearly max production, I suggest a couple more improvements as marked on the map.
- I also realized that Novgorod could replace some farms/workships with watermills, as marked on the map.
- I'm mining over the hills in Moscow to help it with the Eiffel Tower, but when that's built I suggest converting them back to windmills. Also I think Moscow's Lumbermills should become farms, since Moscow has both Oxford and National Epic. It might be snazzy to do that just as Moscow is finishing the Tower, so that the chop applies (with +100% for Eiffel with Iron).
- There's got to be some way to get Hannibal's Silver. He's trading one of his to Cyrus. Then I'm pretty sure Cyrus popped a Silver, but won't trade it because it's "his only one". We could try sabotaging it (Hannibal's), unless someone can think of another way.
- All this time Delhi has been building Globe Theater, which was started previously. It's due in 6 turns. I think that's the best spot for it.
- It looks like Ironworks would be just as good in Rostov as in Bangalore. Rostov could start Ironworks earlier, but I don't know whether it can build the Space Elevator.
 
I see you were generous with our neighbours :), hope we'll manage to get some useful trades now. Like say get both artillery, railroad and communism for electricity.

What should we research after computers ? rocketry if we trade for artillery meanwhile ? It is a tech we know for sure AI won't trade. Or Industrialism if we get assembly line from trade. I don't know how much AI loves industrialism, but it's a tech someone needs early if aiming for space. Gives alu that accelerates about everything related to space, and let us start building expansive factories and coal plants to be ready when ship parts techs start falling.

I think Bangalore is closer to equator than Rostov, not sure the latter is eligible for elevator. Would we have time anyway to build ironworks, appolo and elevator in same city ?

I think there is interverted signs south of Novgord, unless you want to exchange improvements on 2 plains :p Not sure about the food equation too, but didn't check thouroughly. Leave that for next player

Speaking of which, Fox you're up again :lol: No need to rush, you have a fresh 72 hours to play this (well, 70 hours)
 
Assembly Line is certainly important to start Factories and for Infantry, even if we have to research it. I'm not sure I've ever done Industrialism before Rocketry, but I see that Aluminum accelerates the Apollo Program. That's interesting.

We should consider researching Mass Media soon. It's a distraction from the space race, but ...It's fairly cheap. ...If we research it soon we should have a good head start on Hollywood. ...If we get the Eiffel Tower that will double our pleasure from Hit Movies. ...If we build the UN we can ensure that inferior civics like Universal Suffrage, Emancipation, and Free Religion don't get voted in.

I did mean to suggest the farm/workshop switch south of Novgorod. A farm on the left would get irrigation from the Rice, freeing up the tile NE of the new workshop for a watermill.
 
Sooooo said:
Mass media, rocketry etc can wait. Need some navy! Think we should head towards combustion, then flight.

Combustion and flight are techs that we probably can trade for. We have friendly civs on our continent and we are not going to start a war soon (are we ?) I really don't see why you want a navy now. Our cities would be building labs and factories.

In fact, I was thinking we would be launching a war later on. If we attack now, the AI would have enough time to recover. Do you want to go after HC ? Ans since they are warring each other now, we really don't have nothing to fear for the moment

I was mistaking about industrialism unlocking factories. My preferences are for assembly line->mass media now. Jet has a point about stupid civics
 
Wasn't thinking we would declare soon, but we will need a lot of time to build battleships, carriers and fighters. We will probably be able to trade for railroad, but combustion and flight may be harder because they are often ignored. But you're probably correct in that assembly line and computers are more important. Not rocketry or mass media though.

War with artillery and tanks may be better than war with modern armour because it gets really hard if the AI has bomb shetlers, mechs and jet fighters. The financial AIs will pull away quickly in the industrial era.

BTW, I don't think disbanding all of our trebs was a good idea.
 
A totally uneventful turnset .... except for some nagging by Elizabeth, Incan, and Ragnar asking us to fight their wars ... no thank you. I pretty much enjoy our defensive pact with our neighbors.

We settled a new city recently ... I wonder why. A SE strategy has always been a focused small empire, because each additional city adds maintenance, making it less and less effective.

We got the broadway:

farmers-AD1643-broadway.jpg


I wanted to start the ironworks here (our 3rd most productive city, the first and second already have 2 nat wonders each), but I think we have to take care of the angry citizens first.

There are tons of signs that don't make sense to me (eg. suggesting we convert a farm to workshop and workshop to farm in the same city BFC) ... thus I did the second next sensible (to me anyway) thing to do ... that is ignore them. (The most sensible is of-course to erase the signs ... but there maybe some profound reasons behind them of which comprehension totally escaped me).

As suggested, I started Mass Media after Computers.

We got a scientist that would learn us fission, and that is exactly what I would suggest we do.

>>> The Save (1655) <<<
 
Good stuff is on offer for Electricity now.
* Hannibal: Railroad
* Cyrus: Assembly Line + 500 (with Democracy, although perhaps a little more wealth would suffice)
* Elizabeth: Communism
* HC: 470
* Ragnar: 390

Greyfox, the watermills would give more commerce for equal food+hammers, and the farm/workshop switch is to keep the farm irrigated after watermilling over a farm.

Farming over a workshop in Rostov has made my windmill suggestion there moot. I think the farm is better. Now Rostov can grow to max tiles and then run a specialist.
 
Got it.
I see we are running 20% culture. At 10% culture, we have only 4 unhappy guys and we are sacrificing 85 bpt for that :crazyeye: Let them cry if they want to

Huayna is very close to electricity. If he had discovered that, we would have lost a lot of trading opportunities. We should pay close attention to potential trades
 
A set of tech trades, those Jet already mentioned.
Hannibal : electricity for railroads and world map
Huayna : electricity for 440 gold (yeah, tech value decreases when it is known)
Ragnar : electricity for 390 gold
Cyrus : electricity+demo for ass line, WM and 500 gold
Lizzie : electricity for communism and 40 gold

I could have taken divine right off Lizzie but it's completely useless. Better limit the WFYABTA trigger with her

Combustion is already known by Ragnar, HC and Hannibal.
I reduce culture slider to 10&#37; and increase the science one to 90%. Mass Media down to 6 turns.


Cancel two trades with HC for 11 gold each and replace them with rice for 21 gold. Better give those financial bastards health resources, than most valuable happiness ones

Didn't mess much with the builds. Just replaced a frigate with a research institute in Bombay. There is an academy in this city.

Sleeping workers sent to build rails.

Turn 1 : factory in Novgorod, market in Rostov (should have been built before the temple, methinks)
Nubian : observatory. Could have ordered a lighthouse here, but I think scientists are better than coast tiles


We can have combustion from radio with Hannibal but that means we loose a monopoly on a single tech. No dear. Maybe once Lizzie wants to part with artillery. She is getting a bit behind by the way, she lacks assembly line and railroads

Turn 2 :
St Pete : reseach institute
Delhi : reseach institute
Saxon : theatre. Marginal city struggling the persian culture

Cyrus gets fascim. I offer him communism for that, he wants radio. 13000 for 5000 beakers. Sure, you take your friends for fools

Turn 3 :
Yaro : research institute
Yeka : factory. I think this city should go drydock then full on ships
Yakutsk : finishes bank (bank ?), start lib. Ahhh, Jet spoke about Wall street or something
What was Delhi doing anyway ? a research institute, yeah we're switching to WS (38 damn turns)



Turn 4 :
Renogotiate deals with Hannibal selling him musical instead of sugar for more money

Turn 5 :
Rostov -> research institute


Turn 6 :

01.jpg



Moscow : Eiffel tower->research institute

Mass Media in. Start industrialism

Turn 7 :
renegotiate banana trade with Lizzie for +4 gold
Lost track of buildings


Turn 8 :
Ragnar asks us to join Hereditary rule. Hmmm. Bugger off
We are cool, we have Rock'n Roll, don't spoil the mood. Bangalore starts factory
Saxon : lighthouse

I drop culture to 0%. No unhappy folks. Two cities at happiness cap, where I stalled growth

Turn 9 :
Huayna researches industrialism. He asks us to cancel deals with Lizzie and I sent him home. "she is nicer than you, greedy tech holder"
Emancipation penalty up to +8 in big cities. A&#239;e. Still at 0% culture

Turn 10 :
HC gives Industrialism to Ragnar and takes artillery in the process. Hmmm, do what you want. Our block can have fun too
I took artillery from Cyrus and combustion from Hannibal and mucho gold from HC for radio

02.jpg



Nice from him, keeping the gold all that time
Only Lizzie has rocketry for now. If the others are chasing it, then our mass media monopoly would hold for sometime. We are starting UN soon anyway

Novgorod is alternating between infantry and builds (temple, factory, plant)


Turn 11 :
Cyrus wants much money and communism for his fasicsm. I give him combustion instead and take fasicsm

Turn 12 :
Rostov finishes our first research institute. Starts a factory


Turn 13 :
Workers finished with railing mines and forests. Trying to deal with Novgorod signs now :)


Turn 14 :
Hannibal has industrialism. Maybe not brilliant idea going after that. At least, we don't have to break our mass media and computers monopolies to trade for industrialism

Bangalore finally starts ironworks after finishing its factory


Turn 15 :
Set research on plastics. Nothing invested yet but my reasoning is like this : we need 12 turns to finish ironworks in Bangalore. That is close to the time needed for researching both plastics (8t) and rocketry (5t). BTW, 5 turns for rocketry without cottages is nice methinks (in the black yes, but who cares ?). Bangalore would obviously start appolo then, with 50% discount. Yes, we have alu, a single one and close to hannibal lands. Disaster was close.

Capital and Rostov are finishing factories quite soon. I think Rostov should start on the UN and capital on gorge dam, once plastics are researched (queue some ships in between). Gorges are huge because we get power everywhere and we don't sacrifice 2 health points. If we don't go after plastics now, then we can just build Holywood in capital

We also need to order scotland Yard somewhere. Arghhh, I'm sure you'll figure out somewhere. It would be nice if we could pull this one the peaceful way, maybe with the help of some spies.
We have a scientist in 2 turns, that would make 2 of them to burn on fission, only when we need it.

Some cities are unhappy (some of them starving) but I still don't think it's worth putting the culture slider at 10%. That would make the cities grow more, then we'd need to put the slider at 20% etc. There's no way additional citizens from 10 % culture would pay for the beakers equivalent. That would work well in a medieval war with some theatres in high pop cities and you need to whip and draft and still keep production going. Reasoning doesn't stand for beakers, IMHO

Validivostok and Yeka can handle the ship thingy. Build factory->drydock, then ships on no end
StPet is finishing Resarch institute. This city can serve as taoist spam base. Remember we have a shrine for this one too

And of course, watch closely potential tech trades

UP to you, Kanga
 
Looked at the save and we're looking really good. The financial war is hurting them. I was probably wrong about needing to have a war. We now have 4 very good production cities, which is more than enough for a space race (we could get away with 2). So let's specialise the other cities for maximum scientists. Can probably sack the artists on the border cities.
 
Got it. Play it tonight.
 
After receiving begging letters from all three of the other leaders

Civ4ScreenShot0002.jpg


Civ4ScreenShot0000.jpg


Civ4ScreenShot0001.jpg


and turning them all down, the war ended. Canterbury was retaken by the English and that was the end of that.

Started Apollo in Bangalore, the UN at Rostov and the Dam at Moscow. Didn't find a good place for Hollywood, though Novgorod might be a good place for it, but it is training up Marines and Tanks to fill out our defenses just a little.

Local relationships remain friendly while overseas things are less than copacetic.

The next scientist appeared as noted and is now attending a conference on Robotics in Moscow. He and his colleague will also be available to deliver a joint paper to the Fusion Forum in the future. The Robotics ramble will be over about the time Apollo completes.

Realigned the specialists a little to increase the chances of an Engineer and put some oomph into the building projects.

Whining about Emancipation is growing and becoming unmanageable without 10-20&#37;in the budget for traveling ballet troupes. Both Moscow and Bangalore lost up to a third of their production to a discontented citizenry. Putting hammers into happiness buildings, at least in the three primary production towns, may be the next best solution.

The Russians still own the technology path to Space; I expect the other continent to begin to catch up a little, though the grocery sales to the rivals seem to have pretty well emptied their pockets. Near as I can tell nothing in the way of money or technology changed hands when the war ended.

The assigned terrain trimming is done, and population growth is stabilized at zero in most places due to either food or happiness limits.
 
Bede said:
The assigned terrain trimming is done, and population growth is stabilized at zero in most places due to either food or happiness limits
with the current configuration of our specialists, we are not using caste system at all. Should we go emancipation ? Each science city can run 6 scientists, 4 hired and 2 free ones. We can fill the rest of the spots with merchants and/or engineers (prefer merchants).

Sooooo is up
 
I would have gone Emancipation but I wanted to get the turns into Robotics, the UN and Three Gorges before.

Maybe a switch to whatever liberal civics are favored by the "Friendly" neighbors as well.

Courthouses in some more of our towns will go farther than merchant specialists in raising our cash flow, and it would be nice to have an engineer or two to finish the SPace Elevator when the time comes.
 
Got it. My thoughts:

Don't see the point of 3-gorges. It takes 23 turns to build for 2 health. Instead, building 23 turns of research or space parts would be much better.

Don't see the point of building the space elevator. It requires Sattelites as well as robotics now, so cannot be started until 15 turns time. Too late! Not enough benefit either. +50&#37; spaceship production is not a lot when we have forge, factory, power plant, ironworks, research institute giving much more. Thus I am in favour of sacking the engineers.

Agree with going to emancipation. Only 2 turns of anarchy, lets us put the culture slider back to 0%.

Why are we building united nations but have yet to start scotland yard? If our opponents research Mass Media then that's actually good for us, so we want the wonder to be available. We also want our opponents to waste hammers on building the thing. We will be in the Sec Gen vote whoever builds it.
 
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