Blight

civ-wrecked

Chieftain
Joined
Nov 22, 2005
Messages
83
I was having a decent game with the evil Sheaim (trying it the first time for the medal collection) when suddenly all of my cities had blight. I checked all the AI civs and none of them have a spell like that. My cities have between 4-21 green faces and population is dying off but I have no idea how to get out of it.
Does it have anything to do with the Armageddon Counter ? Since I just experimented with the Sheaim and wanted to see what happens when all hell breaks loose, I let it go pretty high, 30 right now.
If serious blight precedes the armageddon and there's not much left of any cities then it's no fun :cry:
 
You actually have the answer right there in your post. 30 on the AC is when Blight hits. If you want to avoid it, you need to find ways to keep the AC under 30, though it's unlikely you have many of those when playing the Sheaim. :) Otherwise, you just need to sit it out. I think the best way to do that is to make sure you have a big surplus of health-generating resources and buildings, but keep your cities not too big until Blight passes (as the amount of extra unhealthiness you get in each city from Blight is directly related to that city's population).

Of course, I am just new to FfH, so someone else probably has a better strategy.

EDIT: Huh. My first post in the six+ years since I registered here... I can't even remember registering that long ago. :D
 
You actually have the answer right there in your post. 30 on the AC is when Blight hits. If you want to avoid it, you need to find ways to keep the AC under 30. Otherwise, you just need to sit it out. I think the best way to do that is to make sure you have a big surplus of health-generating resources and buildings, but keep your cities not too big until Blight passes (as the amount of extra unhealthiness you get in each city from Blight is directly related to that city's population).

Of course, I am just new to FfH, so someone else probably has a better strategy.

Thanks, so it will go away then. Does it happen once only or every once in a while ? I usually play to see how fast I can win but the blight can slow things down quite a bit. It will take my cities scores of turns to grow back again after the blight is over.

As long as I'm playing an evil civ, I guess I should be glad that it hurts all the other civs as well :). Maybe I should throw in the Sheaim's world spell and give them a double whammy of hellish presents.

BTW, if you are also a new player, where did you get the info from ? I looked around in the civlopedia but could not find anything.
 
Blight will only hit once, and yes it slowly goes away (One bad-health per turn).

There is a lot of information in Xienwolf's PDF manual. Some of the information is out of date, but it is a tremendous resource nonetheless.

The manual is stickied, but here is a direct link:

http://forums.civfanatics.com/showthread.php?t=265888

Best wishes,

Breunor

Thanks for the info. That's a very impressive manual, much better than all manuals for commercial games I've seen. I will have to spend a few days going through it to make sure I know how to play properly.

An amazingly good game and and amazingly good manual to boost !!
 
As long as AC is higher than 40, you can be strucked by a disease. It is like a weaker blight.
 
Also keep in mind that any buildings you have that create :yuck: will intensify the effects of Blight. I almost always make sure my core production cities have built up at least some of the health buildings before Blight hits. Herbalist is cheap and effective, especially with reagents. Aquaduct if you don't have many health resources. These will keep your cities from starving back to square one.
 
I usually like to run Slavery until after blight hits, so that when AC30 approaches I can hurry a lot of buildings (especially health granting buildings) and reduce my cities' populations as much as possible. The amount of unhealthiness Blight causes is dependent on the city population at the time it hits, so it you can reduce the city size enough just before the event occurs its effect will be negligible. I personally prefer to have 1 population cities with lots of buildings and rapid growth while everyone else had large but starving cities that will have their populations drop to 1 at about the time my cities regain their former population. Your citizens are going to die anyway, so they might as well die doing something useful.
 
But don't you have tremendous problems with your populace in morality terms? If you whip your civilization until blight passes they get more and more angry, amassing red faces. In one case your civ starves to near extinction because of the negative health level. In the other case they starve to death because no one's willing to work anymore and thus increasing the chance of social disorder. What exactly do you win in this scenario?
 
Not necessarilly - if you whip with style, you can end with no more than a few red faces, because sometimes you will 'use' even 4, 7 or 10 citiziens with one whipping

If I play as Calabim and I do have vamps, I feed untill cities are size 1, when AC is close to 30
 
If I play as Calabim and I do have vamps, I feed untill cities are size 1, when AC is close to 30
Isn't that sort of like doing the damage yourself?

I usually just wait until Blight hits, and then Feast in each city until the danger of starvation is alleviated. Most cities will not have to be reduced completely, and that helps keep my economy functional and reduces the time it takes to recover.
 
I usually have lots of farms anyway. Blight doesn't seem to be all that big of a deal. My cities may take a minor population hit, but they will recover soon enough.
 
Reducing cities to size 1 is probably going to far, but whipping or feasting before Blight is definitely better than waiting until afterward. A lower population means you get less unhealthiness to begin with, and can continue to grow rather than shrink.
 
I am reducing cities to size 1 sometimes, (well, not aways... it seems to be a bit of exxagerration) because:
1. I lack health buildings, so I want to reduce impact of blight
2. I want the strongest vamps I can have, because for me it is ideal time to start war
 
As Calabim I feast down to one or two pop a lot it really isn't extreme. You probably have tons of farms and granaries smokehouses and breeding pits in every city and they grow back super fast. While everyone else is losing pop you're getting back up the fastest. Depending on difficulty I more or less hang out wherever my pop caps out then instead of going to one, and just feast whenever I pop a new citizen. One isn't extreme, it just means less exp overall sometimes. But small cities are ok to feast on if you're spreading it out on cheap basic training promotions for the brand new army you're building now. Cause if you have gold saved up there's no reason your production has to suffer.
 
Um, last time I tried, I couldn't feast below size three. So this is kind of a moot point anyway.
 
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