Blind leading the blind *Sponsered by: Bad decisions and generally bad planning*

Whomp said:
BlackJAC in the preferences you should be able to turn on or off IE "enemy movements" to slow things down.

Does that stop our units from zipping about too?

BJ, could you post an up to date screenie on matters before you go further on?

Will do
 
In all my civ games so far it never happened the
same luxury is on different continents.
On our continent are at least 4 different luxuries,
ivory,furs,wines and incense.Maybe there is a fifth.
(Thumb rule : 8 civs,each civ one sort of luxury)
 
BlackJAC said:
Does that stop our units from zipping about too?
Yes. There are a few other options that will stop it from zipping about. IE Enemy, friendly etc.

:hmm: Interesting observation Tatran I've never noticed that.
 
BlackJAC,if you are ready to play your turns,go ahead.
Also gives me some time to watch the Bayern - Chelsea game.
 
Tatran said:
In all my civ games so far it never happened the
same luxury is on different continents.
On our continent are at least 4 different luxuries,
ivory,furs,wines and incense.Maybe there is a fifth.
(Thumb rule : 8 civs,each civ one sort of luxury)


Whomp said:
Yes. There are a few other options that will stop it from zipping about. IE Enemy, friendly etc.

:hmm: Interesting observation Tatran I've never noticed that.

Next rule of thumb on luxuries: each continent will have different luxuries equal to the number of nations sharing that continent. So, four luxes, four nations on that landmass, and so on and so forth.
 
pic as requested:

Blindpic5.JPG


It's either or where this guy is going to settle, both ways we've lost the BG and river tile for our coastal city me thinks.

Interesting facts regarding the distribution of luxuries on different continents, I didn't know that.
 
We're losing tiles around our capital,low corruption tiles.
I would suggest scan the whole Mongol area and than
discuss how to deal with the situation.
 
Bede said:
Next rule of thumb on luxuries: each continent will have different luxuries equal to the number of nations sharing that continent. So, four luxes, four nations on that landmass, and so on and so forth.

I have to disagree with Brother Bede.See the "Votes please" thread
in the general discussions.Sometimes a landmass has -1 or +1 sort of
luxuries equal to the number of civs.
 
Would we get the same long-term benefits from conquering these cities at a later date as we would if we had founded the cities ourselves?

Oh, the vikings have also planted Reykjavik east of Mosow. We really are getting boxed in here. I'm now for building the SoZ ASAP and doing some damage to the vikings before they get their beserkers.

I'd prefer if you guys had a look at the current save so we can work this out together

THE SAVE
 
Berserkers are only dangerous in case of coastal cities.
It sounds we can only expand to NW.Maybe we can secure
those wines in the SE too.

It looks like the Vikings and the Mongols are no.1 and no.2
civs according to the power graph.If we are lucky they going
to war with each other soon,so maybe we can get some territory
back.
 
Admiral Kutzov said:
lurker's comment: Bede is now getting out the holy water and calling for an exorcist, but I feel the need to comment. I've read the thread, albeit, a little quickly. Nobody has commented about the cost of early wonders. In variant games, early wonders are many times necessary. In a straight emperor game, as you have here, get out all the fingers and toes and prepare to count. Ask yourselves, if we build wonder X, how many shields will it cost (it's there in the civilopedia) and then check how many units or city improvements could be built with the same amount of shields. Is the wonder effect worth losing those units or improvements early in the game? Hope this is general enough for ya. I resisted commenting on what early wonders I feel are useful. Have fun!
lurker's comment: Like AK said break out the fingers and toes here gentlemen.

Let's do a little (in the U.S.A) "Benjamin Franklin" or how many pluses and minuses are there for SoZ this early?

Let's also remember that the AI settling nearby may have 1 (maybe 2 max) defenders and possibly without roads to counter.
 
The problem i see with securing the wines at this moment is, if the vikings and mongols were to have a war, we'd have them swarming through our territory. Would you feel comfortable with that? As you said, we should concentrate heading north for the moment and lets hope one of them does declare on the other.
 
Moscow needs some luxuries or it will go in disorder the next turn.
Mongols seem also to have silks.Maybe the next settler should claim
that free iron in NW.It looks there is no more iron in that area,so we
won't facing legionnairies.

My plan would be keep on settling,first priority the strategic resource fields,
second luxuries.The Iron and Horses cities need a very good defence.

After Mathematics we could also go after the Great Library and set research
slider at 0% and save the cash for very huge force in case the Mongols and
the Vikings won't go to war.Also we have a discount on libraries,Tatrostov
could use some culture.
 
pros:

It's better to have and to utilise AC's while they have the tactical advantage over any units the AI may have.

The units don't require shields (albeit the wonder requires a hefty amount)

It's better in our hands than those of the AI

The increased HP is also an added bonus

Those are the pros that spring to mind instanly. There is no cons when you see what's around us. I'll let someone else explain the cons :D
 
Would you be prepared to go for philosophy and hope we're first to it and then claim lit as our free tech or head straight to lit?
 
It depends on the situation.Trade for Writing ASAP.
Maybe do it as Bede suggested,research Writing a few
turns after Mathematics,then go after Philosophy + free
tech.
 
Would you like my pros and cons?
 
My two cents on settling: As said before I agree w Tatran on securing rescourses first. Having 2 iron is great but not sure if that's better than going for horses. A strong defens south is needed or rather a strong offense. If we take our time those mongol cities will grow to pop2 and when conquerd fall in our hands, no need for new settlers. I'd choose expand. N so we can keep Mao and Julius weak. They lag in power and should keep on doing so. No Legionaires is great for us (get iron). I feel no panic in general, we're head to head with Mongols and Scandis and fine in tech..
On SoZ a really good grounded opinion based on actual cost would take too long for me to do so I won't ;) . I appreciate BJ's pros on the matter. I do see the possibility to cause the same amount of havoc with the troops we could build for the SoZ shields, and do it sooner too. Very dicey indeed.

Edit: @Bede
So one way of telling what an AI is researching would be to offer the same techs every turn and then see if price goes down on one. If everything else is equal the tech they offer less and less for is the one they're working on? That is if they're working on a tech you have of course ;)

edit:@Whomp
Would you like my pros and cons?
Yes please that would be most enlightening
 
2110BC

Moscow grows, up science to 20%

2070BC

Vikings found Reykjavik west of Moscow

2030BC

In his honour our people decide to name our next city Tatrostov

1990BC

Moscow - settler>settler Send settler into Dagh to wait for the arrival of his escort, Jock.

Send our northern most worker to road our soon to be northern empire. send our 2nd worker to road Tatrostov

1950BC

Daghd - spearman>spearman. Both worker start their respective tasks.

Sell Caesar CB for 20g. Woo-hoo, our gpt deal with the Vikings deal expires. Our people rejoice in our new found wealth. Up science 90% , maths now due in 13 turns

1910BC

St Pete's Worker>Scout

1870BC

Our SE scout reveals more mongolian territory.

1830BC

We're advised the mongols have started the pyramids. Our military greet this news with delight and anticipation

1790BC

BlackJAC County founded next to our second iron source NE of Moscow

1750BC

Moscow - settler>settler
Dagh - Spearman>spearman

Send spearman to meet-up with settler in Moscow

Maths due in 7
 
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