Blizzards

lnodiv

Chieftain
Joined
Nov 5, 2009
Messages
39
Is there any way to dispel blizzards? In my most recent Amurites game, I spawned on a small continent practically at the north pole, with the Illians. I wasn't aware how badly the blizzard mechanic would screw me, so I didn't immediately rush them and wipe them out.

I have some adepts running around scorching my territory, but it just gets frozen over again a few turns later. I have now killed the Illians, and I was hoping the blizzards would despawn, but they didn't.

If there is no way at all to remove them, perhaps some consideration could be put towards this in future versions.

As a side question, can Tolerant/Usurper leaders still build the Illian rituals in ex-Illian cities and gain Auric Ascended? The trait says you can't build their heroes, but this is slightly different.
 
Is there any way to dispel blizzards? In my most recent Amurites game, I spawned on a small continent practically at the north pole, with the Illians. I wasn't aware how badly the blizzard mechanic would screw me, so I didn't immediately rush them and wipe them out.

I have some adepts running around scorching my territory, but it just gets frozen over again a few turns later. I have now killed the Illians, and I was hoping the blizzards would despawn, but they didn't.

If there is no way at all to remove them, perhaps some consideration could be put towards this in future versions.

As a side question, can Tolerant/Usurper leaders still build the Illian rituals in ex-Illian cities and gain Auric Ascended? The trait says you can't build their heroes, but this is slightly different.

Blizzards have a chance to fade naturally. Now that you've killed the Illians, they'll stop spawning... Shouldn't have any to deal with before much longer.

And yes, Tolerant leaders are able to build those rituals... Or at least were before the Frozen came in. Should still be able to.
 
Here are the numbers for blizzards, straight out of the code (unless Valkrionn altered them):

Code:
self.iBlizzardDriftChanceEast = 35		#Chance a blizzard drifts east
self.iBlizzardDriftChanceWest = 35		#Chance a blizzard drifts west
self.iBlizzardDriftChanceNorth = 35		#Chance a blizzard drifts north
self.iBlizzardDriftChanceSouth = 35		#Chance a blizzard drifts south
self.iBlizzardKillChance = 25			#Chance a blizzard expires
self.iBlizzardChance = 20			#Chance a blizzard spawns
self.iBlizzardChancePlus = 30			#Chance a blizzard spawns on a snow plot a blizzard passes by

(By "chance", I mean the value that a randomly generated number from 0 to 100 must be less than or equal to).

You could make them have a higher kill chance and a lower spawn chance, if you wanted, or a lower movement chance... anything could be changed in balancing.
 
Thanks for the quick and helpful reply. Is there any way to unfreeze frozen water tiles? I know I have seen them unfreeze naturally once or twice, but these ones haven't in a very long time. If they don't, I'm totally landlocked.
 
Hmm... maybe Scorch (or something else) can be expanded to burn away ice within a 1 plot radius of the caster?)

Something I did for v1.1 of Blizzards (for FFH 2 vanilla) was make water tiles only have a chance of getting ice in the first place. If we added that to the Fall Further/RIFE version, there would be even less coastal ice, and Scorch's additional effect would not be needed.

An extra dispersal chance when outside of Frozen/Illian lands sounds nice as well.
 
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