Is there any evidence to suggest that ai's actively attempt to ninja wonders
u REALLY believe such nonsense?
When playing civ never forget this one thing:
AI is TOTALY DUMB and knows nothing and is NOT playing to win.
Is there any evidence to suggest that ai's actively attempt to ninja wonders
He's saying you can switch a wonder-building city's citizens over to full-steam Production when you are 2-3 turns from completion and often drop that number to 1 turn. This gets you a few turns faster on the wonder without having a sustained period of starvation / poor science / poor GPT by focusing solely on production tiles.
Anyway, that is strange stuff regarding how the ai constantly shuffles their citizens around. Do they always do this, or only while building wonders?
Try preventing a barb from pillaging your Gems mine with an archer. They're not particularly good at holding ground.
The pirate stuff is really so that you only have to build two triremes in the beginning of the game and then you'll end up with enough ships to very quickly explore the entire world. You can also use it on coastal maps for a rather effective early rush if you kamikaze your units and have land support (use boats to take city, use land units to kill units). This part of the UA acts as a better version of Germany's UA (since units are farmable and more common than camps). It also gives you a late game advantage in naval battles, mostly to allow you to create more navies, at the correct locations, to attack more civilizations/cities at once (assuming you secure a ton of oil). Much like the Mongols go after civs with horses first, you should go after civs with oil. Because Modern Era warfare is all about speed (before the AI gets to spaceship), this is very useful. This is not given huge consideration in value, and it can go toe to toe with the value of any military social policy (besides Autocracy tier 3).
But... have you ever taken a look at your unit upkeep and calculated just how much each unit in each era costs to upkeep? The upkeep rises each extra unit you have. Civilian units like workers or great scientists/great writers you are saving all count as units. I have. It's about 2.4 gpt per unit in mid-game, rising up to over 5.5gpt in late game with a large enough unit count (which you will accumulate through conquest). Even using an average-sized naval force, the total gold savings is not significantly less than the savings in influence purchase Greece gets. In games where having a large navy is beneficial (basically, all of our maps, but especially Continents and Small Continents), this bonus gets rather insane. This also allows you to efficiently keep enough units around influence city states for Autocracy's city state policy, as an alternate victory condition.
Also, while the land UUs are mediocre, neither are useless, and they both come at the era with artillery, which is an easy time to clear your continent. Both UUs self-heal (one with free pillage, and one upon destroying an enemy unit), which make them the best meat shields, eyes, and unit mop-up crew for your artillery, for extra speed. Everything really comes together for the Ottoman Empire at the time when Ideologies become accessible and the game allows for easy conquest of large quantities of cities without suffering deep unhappiness.
This is by far not the strongest civ on that tier, but it's also noticeably stronger than Japan/America's war capabilities and has an economic advantage that rivals Carthage, all at the same time. I wouldn't be opposed to moving them down, but they're really not that much worse than Germany for military production capabilities, or Greece for gold savings.
thats just 100% wrong.It's just a really good war civ in a game where war is more about economy than gimmicky UU's.
The other continent is easier unless there's an inland capital. But, any tech slowdown caused by clearing your continent is more than made up for by having 4+ capitals to spit out frigates. And half of them come with wonders and universities. So what? Instead of being #1 in tech on t150 you're in the middle of the pack worst-case scenario, with a whole continent. It's easy at that point to achieve the tech lead and win with battleships even if you somehow can't with frigates. (You can)
It's like this: you took 4 capitals with your cbs and XBs. You bulbed machinery on t95 with the liberty finisher, teched compass, started building galleas in all cities, stole education, so you have universities on t30 at the latest. You oxford navigation and then bulb industrialization with the first GS that pops. You swim your upgraded gatlings over with some knights to finish off the inland capital that your frigates couldn't reach. Game over by t210 and yes those units are still viable then. If you think this isn't easy then you need more practice.![]()
Oh I agree, his comments are generally 99% vitriol and 1% useful info. I'm not defending him. Just confirming his statement...