1910AD (500):
Preflight check.
Well, ok we are gearing up for everyone's favourite
TankTimeRodeo! Seeing as how I hogged the previous two wars all to myself, it is fitting that I set up the hammer for someone else to have a crack at all the fun!
Well first thing is...
Muscat becomes Muscat South. What does this mean??? Stay tuned!!!
Going to do a runner through the cities... BUT in order to save post space and avoid walls of text, I'll only say something if I change it.
Well peaking inside Mecca, we are dialing Paras here. Since Grover explicitly said he wants to keep the invasion fairly simple (i.e. rolling piles of tanks/infantry/arties), we'll stop building Paras (which require a bit more finese to use) and instead get Marines for the express purpose of crushing those coastal towns where all of Churchill's boats are.
In Medina, I fire the engineer for another scientist. That's it I swear
Baghdad is building a Hospital. Baghdad is 7/17 for its health cap, and can't grow. Man, even if someone poisoned the water in Baghdad, they would still be fine! Yes Hospitals heal units faster, but there doesn't project to ever be any fighting in or near Baghdad... We're going to go with a Factory here, with an Airport in queue in case we forget.
The customs house in Najran gets put on hold, as we have growth in 7 turns causing unhealth... We dial a 5 turn aqueduct to take care of it.
Aden working on a market, even though it doesn't need happy, and the gold multiplier is wasted in Aden. I dial up the palace for more Spy Cheese!
St. Petes is starving, but that is due to a lack of worker attention more than anything else. Will get on that...
Yaroslavl gets a bit of spec rearrangement in order to not work ocean tiles...
Pyongyang switches from a 1 turn Hindu Temple to a 1 turn Jew Temple. Not that the extra 2 hammers really matters in any case.
Wonsan is accidentally running a citizen spec. I fix that to a priest.
Pusan is a doomed town and is working on a hospital. We'll never see that kind of pop here, so dial for a Jew Temple instead. Need some hammers.
Nampo also switches to a Jew Temple, instead of trying to build a bank which will have little impact.
Ok, everything else looks ok. Muscat South doesn't have garrison, so sending a Paratrooper there, since they won't be doing much now.
I find all the workers and turn off automation, as I want to do some stuff with them...
1911AD (501):
Well, we obviously knew this already...
Oh, and some fun stuff happening over in Montyland.
Tao Missionary done in Medina. I dial a factory here so we can help build stuff.
Kyoto done a transport and can handle an airport... Barely... With supermarkets, it will be better...
Kufah done a Christian Missionary, might as well dial another.
Anjar done the temple, dial a factory.
Fustat finished an observatory. Going for a factory, as this place has nothing going for it. Maybe it can build planes.
Para done in Novgorod, I think I airlifted him somewhere already. Anyways, dial a Factory as we have oodles of health here and are not growing.
Yakutsk finished an Islamic Missionary, but spreading Islam is a waste until we get the shrine. We have no spy buildings here, so go for a jail.
Jew Temple done in Pyongyang, going to spit out a settler here.
Customs house done in Yamama, pushing on the caps here. Health first, so dialing a quick aqueduct.
1912AD (502):
The AP election comes up and I vote for us...
I plow over a town at St. Petes so we can have enough food to work all mines. BTW we can lose a windmill later when we get supermarkets.
A marine finishes in Mecca, and I dial a settler.
Kufah spits out a missionary, and this is fairly tiresome. I dial a Battleship.
Tank finishes in Manniville. Another one in 2 turns for when Refrigeration comes in.
Seoul finished a tank, dials another. Really need a military academy here.
Wonsan finished an observatory. 1 turn Jew Temple!
1913AD (503):
Yeah, so AP vote comes in, everyone voting for us and we win, nice...
We found Mansura.
I was telling Liq back at the start of the game that this spot would be PRIME REAL ESTATE due to the river, when SP came around that is, lol...
The settler in Mecca was used for this. I dial another.
St. Petes finished a tank, get on another.
Pyongyang finished a settler too, and it got airdropped somewhere. I dial a Marine.
Jew Temple done in Wonsan. Notice it has no Uni, so dial one.
Nampo also finished a Jew Temple. We dial for a spy hut here folks (that's a security bureau for those not following this SG too closely).
1914AD (504):
lol, wtf indeed with 12 move Dessies.
Ok, well we got a Great Prophet and not the spy we were hoping for to pimp out Aden further...
So we'll burn both him and the Great Artist on a Golden Age! 10 turns of uberness! Guilt Free Golden Age!
We dial for Artillery in 4 turns to continue outfitting the army.
Mecca finished another settler, who gets airlifted somewhere. Going to spam marines here, as we don't need the extra food from the supermarket (it would cause instability).
Khurasan finished a duct, we have odd food here, so dialing the supermarket.
Manniville finished a tank, and needs the supermarket for sure as we have unhealthiness here. We'll deal with odd food problems when we come to them. lol, a 1 turn supermarket in Manniville.
Yamama finished an Aqueduct, still growing fast. We'll see about changing some farms to watermills (net loss of one food but get hammers and more cash).
Medina switches to a Supermarket, as we need to stop the loss of food here.
I note we need a grocer for the supermarket >.<. That will slow Baghdad down in its quest for 7 pop, lol.
1915AD (505):
A marine finished in Mecca. Dial another.
Supermarket done in Manniville and we are stable now... Will grow once more for another spec, and we're good. No need for windmills. Back to cranking out Tanks.
St. Petes finished a tank too, and we get on a Supermarket, as it will allow us to replace a windmill.
Yaroslavl finished a customs house. Health is maxed, so dial an aqueduct.
Pyongyang finished a Marine, dial another.
Seoul done a tank. We are at odd food here with no Windmills to nuke, so dialing a supermarket.
Jew Temple done in Pusan. Place is pretty much hopeless, but get on a Harbor to get extra cash from trade routes.
1916AD (506):
Mecca Marine -> Marine
Kufah Battleship -> Jew Missionary
Yakutsk Jail -> Spy Hut
Seoul Supermarket -> Tank
1917AD (507):
Monty demands we cancel deals with SB. Uh, no... For fun, I demand 250 gold from Monty, and he gives it to me, lol
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
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Too bad Monty! Maybe come back when you have more than 1/3 our power
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
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Mecca Marine -> Marine (anyone wondering why we don't do tanks here is because Red Cross is here)
Kyoto finally gets its airport! Which means unlimited airlifts to it each turn, so I can stop driving tanks across the empire. Odd food here, so supermarket in 3 before we go do something else.
Kufah Jew Missionary -> Jew Missionary
Factory done in Anjar. Oops! We can dial a supermarket, but that will eliminate the lost food and add another from the market, giving us odd food. It will allow us to be one pop higher though, so doing it...
Novgorod's factory is done, supermarket in 2. Due to some odd stuff going on here, we won't be able to use all the tiles I think...
Manniville Tank -> Tank
St. Petes Supermarket -> Tank
Pyongyang Marine -> Marine
Yamama Grocer done. We have just swapped out 2 farms for 2 watermills. Unfortunately, S.ilver goofed by not following his watermill building techniques...
Will have to blow up the circled watermill and make the one north of it first... Starvation is fun! Well, get on a cheap theatre while we wait...
Wonsan done a university and getting on a factory.
1918AD (508):
Big turn...
And a forest grows near Aden! So we win a spec as soon as I can find some workers to get up there and Preserve it.
Well, going for Plastics in 5 turns so we can flip the power on with 3GD in St. Petes.
Mecca Marine -> Marine
Damascus finished Broadway. Was going to roll out an airport here, but honestly do not need one as we are right beside Kyoto anyways. Dial up artillery.
Kufah Jew Missionary -> Artillery
Manniville Tank -> Artillery
Yaroslavl is done an aqueduct. Dial a spy hut.
Seoul Tank -> Artillery
Yamama done a Theatre, dialing Public Transport. Trying to balance health and happy as we grow...
1919AD (509):
Mecca Marine -> Artillery! Wow! We have enough foot soldiers for now.
Khurasan done a supermarket, dialing a factory.
Novgorod done a supermarket too. Need a bit of worker attention, but that's fine. Dialing for Artillery.
St. Petes Tank -> Artillery
Pyongyang Marine -> Artillery
1920AD (510):
Monty sneaks out of the war with SB using the heroic gesture event.
Mecca Artillery -> Infantry (I reneged because we'll need more infantry with all the tanks we are pushing out the door).
Medina done a Factory. Starts a tank.
Damascus Artillery -> Tank
Kyoto done the supermarket, so back to uber transports.
Najran Customs House comes in. Odd food here, so will benefit from a supermarket.
Anjar done the supermarket, and we have a 3 food surplus here now, ugh... Ok well dialing a Battleship.
Manniville Artillery -> Tank
Seoul Artillery -> Tank
Pusan done the harbor... Go for a factory as it is expensive, and I won't have to come back to the place, lol.
Nampo done the spy hut, going for a factory.
1921AD (511):
I wasn't going to tip my hand yet... But I'm bound to show city founding screens.
Mecca Infantry -> Infantry
Kyoto Transport -> Transport
Kufah Artillery -> Battleship
Manniville Tank -> Artillery
St. Petes Artillery -> Artillery
Pyongyang Artillery -> Tank
Yamama done Public Transport. I finally stabilized this city!
Going for a factory next!
Muscat NE and NW get started on Lighthouses. Will buy them next turn.
1922AD (512):
Palace moves to Aden this turn. 198 EPs being put out there now.
Mecca Infantry -> Infantry
Baghdad is done a grocer, and going for a 7 turn supermarket! This town WILL be size 7 lol,
Kyoto Transport -> Transport
Anjar Battleship -> Destroyer
Novgorod Artillery -> Artillery
Manniville Artillery -> Tank
St. Petes Artillery -> Artillery
Seoul Tank -> Tank
Wonsan done a factory, and it can just about contribute. I'll first dial a Public Transportation just in case (and I know Liq just loves those monorails!)
1923AD (513):
It autocancels our fur for silks deal with Churchill. Doesn't matter as we have abundant happiness anyways...
I dial up Radio next in 5 Golden Turns. Only one is left. That will suffer a bit.
Infantry done in Mecca. Dialing a Theatre.
Medina Tank -> Tank
Damascus Tank -> Artillery
Kyoto Transport -> Transport
Pyongyang finishes a Tank. I note that 3GD is 22 turns here. It is still 20 turns at St. Petes, where it was orginally going to go... Since we have a GE to take care of it for us, I dial it up here... Hmm well actually a lot of hammers are coming from the Golden Age. So dial a Hydro Plant first so we can see how long it will be after.
1924AD (514):
The Golden Age ends, and we drop from +2gpt to -76gpt. Ouch. Radio sticks at 5 turns too. Well, dial science down to 80% for +132gpt, lmao... Radio still in 5.
And it's done!
Fort abuse FTW!
Mecca Theatre done, dial an aqueduct to control upcoming health problems (going to war, cutting off deals, etc...)
Kyoto Transport -> Transport
Najran finished... something. I wasn't looking too close to tell you the truth... Uh well missing a spy hut, so go for that.
Novgorod Artillery -> Tank
Manniville Tank -> Tank
St. Petes Artillery -> Tank
Yakutsk done a spy hut. Going for the spy supermarket (Intelligence Agency)!
Seoul Tank -> Tank
Wonsan Public Transport is finished. Nothing else needed here, so we are joining the artillery gravy chain!
I blow a ton of cash this turn upgrading our old riflemen, as we have lots, and it's a pain to go back and find them.
1925AD (515):
Mecca done an Aqueduct... Uh... well Observatory for fun.
Damscus Artillery -> Artillery
Kufah Battleship -> Transport
Anjar Destroyer -> Battleship
Manniville Tank done, starting a market.
Yamama Factory done, dialing a hospital.
1926AD (516):
Mecca done the Observatory. Can buy us a 1 turn Tank, so do so despite no Medic Tanks
![Stick Out Tongue :p :p](/data/assets/smilies/tongue.gif)
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Kyoto Transport -> Transport
Pyong is done the Hydro Plant. We get on a 23 turn 3GD. I burn the GE, and it is down to 12 turns.
1927AD (517):
Mecca Tank -> Infantry (for defense)
Medina Tank -> Artillery
Kyoto Transport -> Transport
Kufah Transport -> Destroyer
Khurasan is done its factory so we can contribute finally! I dial up a Battleship.
Manniville is done the Market, and is done its unit building break. We'll get back on it with an artillery.
St. Petes Tank -> Artillery
Yaroslavl finishes the spy hut. Spy supermarket is up next!
Seoul Tank -> Artillery
Muscat South finishes its forge. Go for a harbor as I think it will squeeze a bit more cash out of the trade routes, lol.
Mansura finished a Granary. About to grow in 3 turns. I order a lighthouse.
1928AD (518):
Peace ends with Monty (the enforced peace from demanding cash from him). I see the loser has 80 gold, so I demand it from him again! lol so much fun bullying Monty... lol, get Furious with Monty now
Damascus finishes an artillery, and honestly I want it doing Cristo next turn, so going to 1 turn a Tao Temple. Also, we popped a copper here, lol. Go Damasucs!
Kyoto Transport -> Transport
Aden finishes a Market! Man, we need more super spies! This town is just basically a hidey hole for our specs. So dialing an airport, as it really doesn't matter. Aden is, for all intents and purposes, up and running.
Wonsan Artillery -> Artillery
1929AD (519):
Churchill wants our copper for his spices. Seeing as he's about to die soon, no...
The fleet is kicking off this turn to head for England... Composed of 7 marines, 12 artillery, 19 infantry, and 18 tanks. And the boats to move them of course.
Mecca finishes an Infantry. I see The Eiffel Tower is up! 8 turns, good to go!
Damscus done it's Tao Temple. Cristo is up, but so is Rock and Roll. Going to go with Cheese and dial Rock and Roll. Make Damscus the entertainment capital of the world! 16 turns.
Anjar Battleship -> Destroyer
Novgorod finished an artillery. We are dialing Cristo here in 14 turns.
Manniville also done an artillery. Going to take a breather on some 1 turn temples, starting with the Confucian one.
St. Petes Artillery -> Artillery
Seoul Artillery -> Bomber
Yamama done a Hospital. Get a jail, as War is coming soonish.
1930AD (520):
AP vote comes up, we again vote for ourselves... Churchill probably won't be voting for us much longer...
Baghdad is done the supermarket! Size 7 is 28 turns away! We get back on that neglected factory.
Kyoto Transport -> Transport
Fustat is done a factory, and it still doesn't help much. Ok, well aqueduct next, so we have the health for a drydock.
Manniville done the confused temple. We dial a Tao one.
Nampo is done the factory. Aqueduct next.
Here's your stack Grover.
They are set to do your bidding next turn. There are also some troops still sitting in Seoul, transports still being made. You'll have to go back and get them (if you need them).
Also, started building Bombers in Seoul. Seoul and Kyoto are the ONLY places were it is appropriate to build bombers. They will have 11XP and get 3 promos. Should probably be Combat 1, Combat 2, and Range 1, although you're using them, so get whatever you need.
For the lurkers who may or may not have been following this since the beginning, I leave you with this...
![](http://i30.photobucket.com/albums/c320/rtchin/Boff-03/set10top5.jpg)