Ok I wasn't sure how many turns to take. I ended up taking like 30 turns to get the ball rolling. I checked LK43 and that's how many he took so that's what I did hehe. It actually was a good spot to stop anyway, had just gotten things going. Was a pretty slow start as flood plain starts usually are but after that it's really fast. Without further ado here is my timeline.
4000 BC Move scout n,nw onto hill and reveal another wheat north of the first one. Debate whether I should move the settler nw onto the hill or found in the start position. Moving I would lose the fish and gain the other wheat. But one wheat is enough to get to +5 food anyway, Im better off using the other wheat for another town. I decide to found in start position. Research set to alphabet at minimum.
3950 BC First hut gives 25g.
3900 BC Silks within easy reach to NW.
3850 BC Wines to north.
3800 BC Pretty nice land, as usual with warm/wet climate.
3750 BC Hut gives ceremonial burial.
3700 BC Hut gives bronze working. Washington builds second scout.
3650 BC Zzzz
3600 BC Zzzz
3550 BC Zzzz
3500 BC Blue borders expand across the water from Washington to SW. Hut gives warrior. Hut gives 25g.
3450 BC Zzzz
3400 BC Zzzz
3350 BC Hut gives 25g.
3300 BC Zzzz
3250 BC Hut gives warrior code.
3200 BC No contact yet. I think we may have our own continent. Will need to get map making asap.
3150 BC Silks on NE side of continent.
3100 BC Zzzz
3050 BC Hut gives the wheel.
3000 BC Washington builds granary. Goody hut gives map of region. Only visible horses on NE corner of continent.
2950 BC Zzzz
2900 BC Zzzz
2850 BC Zzzz
2800 BC Washington builds settler.
2750 BC Zzzz
2710 BC Zzzz
2670 BC Zzzz
2630 BC Washington builds settler. New York founded with access to second wheat. Turn this into settler factory and well be producing a settler every 2 turns. No need for escorts due to sedentary barbs, but dont expect the AI to stay off our continent for long.
2590 BC Zzzz
2550 BC Settler due in 2 turns. Our current settler should found a city where he is for high production coastal city and silk hookup.
And here is our empire:
Ok, not a great starting location, especially for people new to emperor level. We will really suffer from not having any contacts until map making. But we did ok on goody huts, got all first level techs except alphabet which is due in 10 turns. I kind of wish I had researched ceremonial burial or something instead so we could have gotten alphabet in a hut. Im not used to playing expansionist civs.
We have a couple options after we get alphabet. Either we can go for mathematics and let the other civs find us first, since we know at least one of them is just across the way from us. Or we can try to get map making first and meet them. I think its highly unlikely well get map making before the blue border civ though, so we might as well let them contact us and hopefully well get math before them and can trade it for other techs.
Here is a map of our empire with suggested city sites. Yellow dot is where our settler currently is and should found there. Green dot should be next to pick up the whines and another good site. Then purple dot, gets whale, makes a desert tile produce 2 food, another core city. The black dots and white circles are suggested after that in any order really. White circle isnt exact, after you uncover the fog just pick somewhere that looks good. The horses are all the way off the map to the NE. You might want to send a settler over there after getting 5-6 cities to ensure we get the horses. I dont imagine well be able to settle this entire land mass before the AIs start coming over.
New York will be our second settler factory. Road and irrigate the wheat first of course. After it builds a worker set it to build granary. Mine up all the grassland tiles, it might be short on production to produce settlers every 4 turns.
Luxury taxes have been hurting us so far but well have the silks and wines hooked up soon and hopefully some warriors for MP.
It's up to BoG as to whether we do 10 or 20 turn increments. Good luck to whoever goes next.
Here is the save,
BoG1-2550 BC.zip.