BoG 01- American Pride

o come on. look at the screen shot, we have an INCREDIBLE start. you wont get any better with that attitude young man ;)
 
hey, where is the screen shot? i could have sworn i attached it. :hmm:
 
To zip a file you can use a program called WinZip. If you don't have it already go to www.winzip.com to download the evaluation version.

If you want an image to show up you need to use the upload file link at the bottom of the screen. Upload the image, then click on the button up above the message field that's labeled IMG. Put in address and there you go.

Since it doesn't seem like you want to play first I will. I should be done later tonight.
 
If it's a nice start, I'll take the next turn. About time I became an Emperor player...
 
So is this the order for the game?

Lord Mongoose <==== UP
Bewareofgnomes <=== ON DECK
Bam Bam
Stormrider
Grimjack
Shillen


Also, am I correct to assume that LM will take 20 and the rest after that 10? And that we upping the ante to Emperor???

There it is...BoG01 :hammer: or :eek: ?

Either way...bring it on!!!
 
Ok I wasn't sure how many turns to take. I ended up taking like 30 turns to get the ball rolling. I checked LK43 and that's how many he took so that's what I did hehe. It actually was a good spot to stop anyway, had just gotten things going. Was a pretty slow start as flood plain starts usually are but after that it's really fast. Without further ado here is my timeline.

4000 BC – Move scout n,nw onto hill and reveal another wheat north of the first one. Debate whether I should move the settler nw onto the hill or found in the start position. Moving I would lose the fish and gain the other wheat. But one wheat is enough to get to +5 food anyway, I’m better off using the other wheat for another town. I decide to found in start position. Research set to alphabet at minimum.

3950 BC – First hut gives 25g.

3900 BC – Silks within easy reach to NW. :)

3850 BC – Wines to north.

3800 BC – Pretty nice land, as usual with warm/wet climate. :)

3750 BC – Hut gives ceremonial burial.

3700 BC – Hut gives bronze working. Washington builds second scout.

3650 BC – Zzzz

3600 BC – Zzzz

3550 BC – Zzzz

3500 BC – Blue borders expand across the water from Washington to SW. Hut gives warrior. Hut gives 25g.

3450 BC – Zzzz

3400 BC – Zzzz

3350 BC – Hut gives 25g.

3300 BC – Zzzz

3250 BC – Hut gives warrior code.

3200 BC – No contact yet. I think we may have our own continent. Will need to get map making asap.

3150 BC – Silks on NE side of continent.

3100 BC – Zzzz

3050 BC – Hut gives the wheel.

3000 BC – Washington builds granary. Goody hut gives map of region. Only visible horses on NE corner of continent.

2950 BC – Zzzz

2900 BC – Zzzz

2850 BC – Zzzz

2800 BC – Washington builds settler.

2750 BC – Zzzz

2710 BC – Zzzz

2670 BC – Zzzz

2630 BC – Washington builds settler. New York founded with access to second wheat. Turn this into settler factory and we’ll be producing a settler every 2 turns. No need for escorts due to sedentary barbs, but don’t expect the AI to stay off our continent for long.

2590 BC – Zzzz

2550 BC – Settler due in 2 turns. Our current settler should found a city where he is for high production coastal city and silk hookup.

And here is our empire:
bog-dotmap.JPG


Ok, not a great starting location, especially for people new to emperor level. We will really suffer from not having any contacts until map making. But we did ok on goody huts, got all first level techs except alphabet which is due in 10 turns. I kind of wish I had researched ceremonial burial or something instead so we could have gotten alphabet in a hut. I’m not used to playing expansionist civ’s.

We have a couple options after we get alphabet. Either we can go for mathematics and let the other civ’s find us first, since we know at least one of them is just across the way from us. Or we can try to get map making first and meet them. I think it’s highly unlikely we’ll get map making before the blue border civ though, so we might as well let them contact us and hopefully we’ll get math before them and can trade it for other techs.

Here is a map of our empire with suggested city sites. Yellow dot is where our settler currently is and should found there. Green dot should be next to pick up the whines and another good site. Then purple dot, gets whale, makes a desert tile produce 2 food, another core city. The black dots and white circles are suggested after that in any order really. White circle isn’t exact, after you uncover the fog just pick somewhere that looks good. The horses are all the way off the map to the NE. You might want to send a settler over there after getting 5-6 cities to ensure we get the horses. I don’t imagine we’ll be able to settle this entire land mass before the AI’s start coming over.

New York will be our second settler factory. Road and irrigate the wheat first of course. After it builds a worker set it to build granary. Mine up all the grassland tiles, it might be short on production to produce settlers every 4 turns.

Luxury taxes have been hurting us so far but we’ll have the silks and wines hooked up soon and hopefully some warriors for MP.

It's up to BoG as to whether we do 10 or 20 turn increments. Good luck to whoever goes next.

Here is the save, BoG1-2550 BC.zip.
 
Man I just looked at the minimap for the first time. I'm used to playing large maps. We've got like half the land area all to ourselves. The other 7 AI's must all be crammed together and are probably racing through the techs. Let's hope they're all at war so their tech speed is slowed down.
 
Are you kidding? This is an AWESOME start! We have room to expand up the wazoo, and it might be more profitable to actually do our own research up to republic then sit on one scientist max cash research. The minus is that we will have to relocate our palace w/ a leader unless we want to spend a hundred turns building the FP in an extremely corrupt spot. Whatever, time to show the world what we Americans are made of :hammer: :hammer: :hammer:!
Order:
Shillen (PLAYED)
LordMongoose (UP)
bewareofgnomes (ON DECK)
BamBam
Stormrider
Grimjack
BTW, I got it, will play and post tomorrow. The turns of ne diff away from deity for a guy who just got the game in December are not to be rushed ;).
 
Techs are sooo expensive on emperor. It's really hard to get less than 40 turns per tech. The blue civ, I'm guessing Germans, will contact us long before we get anywhere near republic. And you're right, our palace is in a really rough spot and might need to be moved. It depends on how the German lands look. If we conquered Germany the Palace might not be in such a bad spot. For now we just should worry about the FP, getting it towards the center of our continent.

I don't want to sound pessimistic but having a lot of expansion room isn't really all that helpful. It's great for score and luxury/resource acquisation. But still only the core cities will ever be very productive. I would have prefered if there was one other civ on the other side of our continent to trade with and later conquer.
 
The thing with large civs is that they generate plenty of commerce, and certain wonders have their effects magnified. I'll say this from a Monarch game of mine:
Chinese (Militaristic, Industrious)
30 cities (large map, pangea)
Sun Tzu's
Michelangelo's Workshop
Mobilized
Golden Age

There were 8 other civs at the time. 20 turns later, there were two, and no, Gandhi did not nuke them :).
 
hey, mongoose, ill go next cuz i can play tonight. forst round = 20 turns, the rest = 10. i will prolly just play to a certain date. and just to let you know, i dnont post turn logs, i just give a summary.
 
ok, i played untill 1990 and settled 3 cities. new york is now worker factory, as workers will be needed for such a huge chunk of land.
 
WOW we have a LOT of land to settle! First turn looks great--haven't seen BoG's save yet (at work :( ).

@ BoG concur with the worker factory--this can be huge with our industrious advantages (I have a single game going with Carthage--monarch--and my infrastructure and industrious worker usage make this one a walk in the park :cool: )

Good luck LM--think it would be VERY useful to get Mapmaking and make some contact--need to know whether the huts have us close to the AI in tech.

Prob need to look at moving the palace unless we go on an early rampage south :hammer:. We should figure this out quickly, so we can start planning the new capital and FP sites. With no one on our land--having two good cores quickly will make the difference.

Funny how we are the Americans, and it looks like we have ocean separation from our rivals. Are you SURE you did not edit the map? :hmm:

Shillen
Bewareofgnomes
LordMongoose <==== UP
Bam-Bam <==== ON DECK
Stormrider
Grimjack
 
The good news from BoG's turn is scouting the blackness NW of Washington revealed a source of horses. So no need to worry about sending a settler all the way across the continent for the other ones.

As for the worker factory that sounds fine. As the cities get farther and farther from New York though they'll probably want to produce their own workers. We also need a granary in New York. New York is growing faster than it's producing workers so maybe we can whip a granary. Granary is 60 shields so we could build 20 shields then whip 2 pop. Worth it in the long run.

Btw BoG I don't know if you played with the lux slider at all but at the end of your turn it was at 40% and only needed to be at 10%. By moving it to 10% and moving science up to 80% iron working was due in 8 turns instead of whatever it was before (13 or 15 or something). Research seems to be a little quicker than I remembered. I've been playing deity too much lately. I'd say we keep science as high as possible and either go for map making or republic. I'd suggest map making so we won't have to buy contacts.
 
These are some spots we could build the FP.

bog-dotmap-FP-2.JPG


Spot #1 is the most centralized location. Corruption would be bad but bearable with a courthouse. After expansion it has access to a plains cattle.

Spot #2 is a bit farther away, will have worse corruption, but has 2 game and a plains cattle in reach.

Spot #3 is closer. It would keep our current core productive and we'd then move the palace to the eastern half of the continent. We'd still need a courthouse here before building the FP.

Spot #4 would get the FP done the fastest. It would help some but the palace would need to be moved farther NE. Also New York will probably be tied up with building workers/settlers for a while.

Personally I vote for #3. Or you could even move it NE one tile if you want to get the wheats.
 
Back
Top Bottom