BoG 01- American Pride

yah i say spot 3 with one to the NE. sorry about the lux :smoke: but i think that was the only one though.
 
If our worker factory is growing faster than we can put out workers, why would we want to waste a couple of turns worth of production and also a whip ?

( I am curious, as I do not see the rationale for this. )
Grimjack
 
i agree with you grimjack. if it is growing faster then it can produce worjers then there is no need at all. we should try to improve all land squares around washington and new york asap IMHO
 
I say stick with the spot recommended--moving to NE will get it off the river--not necessary for this city to be a worker/settler factory.
 
hmm, i never saw the river, so yah keep it on the river. what are your thoughts on New York's proposed granary?
 
It won't grow faster than it produces workers for long. As it grows it produces more shields/turn and workers will be built quicker. The granary is VERY important. We're wasting oodles and oodles of food without a granary. And it will be a huge waste to leave this city producing workers for infinity. You're better off making a far flung city into a worker factory than a core city. New York will work making workers for a short while, but once we've got our second ring around Washington it should switch to settlers. And then when we're done expanding the granary will help it recover from being a settler factory into a normal productive city.

Even if you did keep it a worker factory through the entire expansion phase a granary would still help immensely. The granary would allow the city to remain pop 5-6 instead of the current 2-4. Workers would be getting produced every 2-3 turns instead of every 7-10 turns due to the increased production and faster growth.

Moving the FP city one tile NE doesn't take it off the river...all it does is move it 1 tile farther from Washington, bring the wheat within workable range, and remove the desert tiles from the city radius.
 
Sorry guys, something's come up and I can't play today.
Pass.
 
i thought you meant e, not ne so yah ne would be fine. i still dont think a granry will be necessary until we need settlers due to washington building infrastructure. whoever is up next can decide though. whoever says "got it" first besides shillen and i can play next.
 
Oops..looks like BoG and I had the same "directionally-challanged" view. :crazyeye:

If LM has to skip, I GOT it. I should be able to play tonite and post either tonight or tomorrow morning.

@Shillen--agree on value of graneries.
 
i have decuded after taking a closer look at the save that we should whip out a granry ASAP. we should also mine those 2 bonus grasslands.
 
I have not looked at save, so I may be mistaken with the granary. My thought was to wait building granary until size 5, when it could be done fast. If this is unfeasible, then, yes even a whipped granary will be good.
 
Pre-turn :hmm: there is no pre-turn here...wonder what's going on???

Turn 1 (1990BC) Ack--think someone else who looked at the slider said this--but NO NEED for 40% lux--back to 10%. IW in 10 @ -1gpt. Ok with 297g in treas :thumbsup:.

Veto temple in Phili--change to warrior for MP
Veto temple in Atlanta--warrior for MP
:hmm: temple in Boston not vetoed--too far along
Western scout sent to southern tip to scout edge of landmass
Eastern scout sent north to scout eastern water's edge
Northernmost settler sent to spot N of Phili
Settler in DC sent to FP site--think we may need something inbetwen Phili and FP site

IT: zzz

Turn 2 (1950BC) ZZZ

Turn 3 (1910BC) NY worker >>> warrior (MP)
DC gets a taxman
Western scout reaches southern edge--blue civ (Korea) is capital--city is expanded--then scout sent north to scout western coastline

Turn 4 (1870BC) Phili warrior >> warrior due at next growth
mm DC for more trade same growth settler still due in 2
mm slider IW still in 6 2gpt

IT "the Aztecs are destroyed"

Turn 5 (1830BC) zzz

Turn 6 (1790BC) DC settler >> warrior (MP)
settler enroute to dot north of Atlanta
slider to 0% lux IW in 4 0 gpt

Turn 7 (1750BC) Atlanta warrior >> warrior for MP
NY and DC get taxman
Chicago settled NE of phili warrior for MP
IW in 3 5gpt

Turn 8 (1725BC) NY warrior >> warrior taxman fired
DC warrior >> settler taxman fired

Turn 9 (1700 BC) zzz

IT IW discovered writing in 10

Turn 10 (1675BC) lux to 10%
hired scientist in Boston Writing now in 9
Iron on hill nw of wheat in DC
Iron on hill s of NY
Seattle founded on FP spot. [/rant] SEATTLE is the 7th CITY??? :smoke: [/rant]
mm NY for growth in 2 warrior in 1

Next build for NY should be the granery
Looking at the top five cities--we are up against the Mongolians, Koreans, Iroquois, and Zulus plus two more (Aztecs are dead). We are #1 in land, pop, GDP, and productivity. Screenshot up momentarily

And the save BoG1 1675BC

Shillen
Bewareofgnomes
Bam-Bam
LordMongoose <==== UP
Stormrider<==== ON DECK
Grimjack
 
Here is a screenshot with my recommended city locations.

Recommend settling blue then yellow, green and orange. We also should put a city where all the white dots show we are wasting tiles.

BoGdotmap.jpg
 
sorry about the preturn. could have sworn i had made one. o well, didnt hurt too much. about the temple, i wasnt sure of what to build so i was going to let you chose. sorry about boston :smoke:
 
hey i ust noticed, iron in washington's radius!! possible IW? we have two hills. what? a man can dream...
 
@ BoG No prob. Since we are not religious, and have no particular culture pressure--the mp's keep the cities happy immediately. Also thought that about DC--we sure do have some great land--just have to snatch it up and get a galley out exploring asap (I suggest a prebuild or a whip).
 
do we have contact with korea? if we do, then they should have contact with someone else since this is contonent.
 
No contact--just know that the blue is for Korea (saw the capital in the "Top 5 cities" listing. We will need to get MM to get contact, unless we see a wandering galley.
 
who is up next? it is getting close to the 24 hour deadline.
 
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