Here is the turn-by-turn. Since I am at work, and I forgot to grab the save, the save will be up @ 5:30 EDT today
Pre-turn
Fire musicians.
MM DC and slider to 10% lux, scientist in DC, 50% science; Philo in 2 14 gpt, DC sword in 3.
MM Buffalo for growth in 6 vice 9; temple still in 20.
MM NY for settler in 8 vice 15, it's about to grow
Veto temple in SanFran--this is a corrupt city w/1 spt change to galley due in 1.
WTH are all these workers doing so far from our core?!?! Atlanta will end up working unimproved tiles soon!

Some of these workers are *not* in our territory---wait, ok there is a settler there. Ok, I am calm now--we can probably handle this given that we are still expanding and are industrious. If that were not the case, this would be some serious
![Pimp [pimp] [pimp]](/images/smilies/pimp.gif)
. I will be improving 1-3 tiles near new cities and sending the rest
of the workers back to the core cities.
Temple vetoed in Miami--changed to spear--mp get happiness faster and quick border expansion not yet needed.
Courthouse whipped in Chicago
Seattle set up for whip-change-whip to Courthouse--wheat is not online yet, and we need to get this city working on the FP.
Turn 1--690 BC
Chicago courthouse >> temple
Phili galley >> temple (to get whale)
Miami spear >> temple
MM Seattle for growth in 6
Veto rax in St. Louis for spear
Galleys sent to DC for invasion force
Veto rax in Detroit for spear
Turn 2--670 BC
Learn Philosophy >> Literature in 6 @ 7gpt deficit research not warranted for 1 turn
Boston rax >> sword in 3
MM DC for commerce 1 scientist, and 10 spt (need to keep DC and Boston @ 10 net spt...)
Denver founded on orange dot >> spear
Spotted more

by SanFran WHY ARE WE MINING GAME ON GRASSLAND??? This is a 4 food/turn tile when irrigated! Mine being flooded
Turn 3--650 BC
DC sword >> sword
Atlanta sword >> temple (DC and Boston give 6 sword in 9; Atlanta 1 in 8--not worth it) Temple opens up more floodplains on expansion
SanFran galley >> courthouse (will use whip-change-whip)
Atlanta sword stays for MP (for now)
Embassy established in Berlin: size 4, 8 spt; Bis is at 70% sci. Berlin has horses and a market & xtra furs. Bis is the one who killed the Aztecs.
Turn 4--630 BC

cat in SanFran--change to Rax for next whip up to courthouse
Germans/Iro/Mongols have tech parity
Rome lacks Philosopy
Embassy in Rome: Size 4, 9 spt; Pyramids, 100% sci, horses, settler in production
Turn 5--610 BC
Boston sword >> sword
New Orleans warrior >> warrior

rax in SanFran change to courthouse
whipped granery in Seattle change to courthouse
Turn 6--590 BC
DC sword >> sword
NY settler >> worker
New Orleans warrior >> granery (should whip)
Embassy with Mongols
Turn 7--570 BC
Baltimore warrior >> granery (may want to whip-switch-whip to courthouse)
Dial back slider to 50% sci; Lit due in 1 18 gpt
Nada on diplo
Turn 8--550 BC
Lit learned >> Republic due in 14 @ 1 gpt--this is my best guess--AI usually go for constr.
NY worker >> worker
Boston sword >> sword
Seattle riots (ARRGH)

(forgot about the whip effects) taxman hired
Detroit spear >> library
Turn 9--530 BC
DC sword >> sword
Taxmen hired in Chicago and SanFran (whip effects)
IT--Germans begin Great Library--hmmm, I think my choice to get Lit. may have been weed
Turn 10--510 BC
NY worker >> settler (for soon to be conquered areas)
Embassy with Iro--Salamanca has two MINED plains cows

That's it with the embassies--no need to spend the coins on the soon-dead Koreans and Zulu
Cincinnati founded on red dot >> warrior
Look at lux slider vs. specialists in DC/Chicago/SanFran/Seattle--keep like it is to stay at +2gpt vice -6gpt.
Thoughts:
Lit can be traded to Mongols for WM and 13g
9 vet swords loaded on galleys in DC
1 vet sword in Boston on MP
1 Vet sword in Atlanta on MP
Suggest that the next leader attack Korea at once w/7 sword and send in the rest after Korea is conquered. First great leader should be sent to Seattle to rush FP. Seoul should be razed--settle on coastal desert next to grassland. Will look at a dotmap for conquered isle tonight.