Preturn
In the year 1450 B.C., Lord Stormrider takes control of American government. He surveys the empire and is truly amazed at the wide open spaces. His advisors heard him walking around the palace muttering something about 'Manifest Destiny'. He then ordered the scribes to learn how to make a graphical representation of all the lands that the American people claimed (Map Making). In fact, he saw that treasury could afford a little deficit researching and order 100% science at -2gpt to get map making in 11 turns.
MM NY to grow in 3 rather than 4
1) 1425 BC
* Miami founded
* Wash Settler -> Settler
* Seattle Warrior -> worker (may change later...)
* Settlers on the move. One to yellow dot on the last Dot map I saw. The one from Washingtom is going to make a long, long, long journey to the frontier. Workers working.
2) 1400 BC
* Finish up some BG mines. Move settlers.
* NY, Atl, Wash all grow in pop next turn
3) 1375 BC
* MM NY (size 6) to prevent riots
* NY Granary -> Worker
4) 1350 BC
* SF Warrior -> Spear
* Philly Worker -> temple
5) 1325 BC
* NY Worker -> Worker (can't have enough right now). I have started some workers on a road project to connect the newer cities to the older core cities. It is taking forever to get settlers to the frontier.
6) 1300 BC
* Wash Settler -> Settler. I will be sending this settler as a filler for the 'White dots' referred to in the last dot map. Although with our road situation, I am sure the next leader can veto before the settler is in place
7) 1275 BC
* Houston founded at yellow dot.
* SF changed production to worker. We NEED roads.
8) 1250 BC
* Chicago worker -> worker
9) 1225 BC
* NY worker -> Worker. Sent worker towards Boston to mine BG to hepl along Colossus
10) 1200 BC
Move worker onto BG by Boston for mining next turn
Summary:
* Settler on floodplains in our unsettled middle can be made a city next turn or moved out to the frontier if that is desired
* Settler on frontier in NE sould move one square NE to found a city (or where ever the next leader sees fit)
* MM NY to grow and build new worker in 2. NY is set to be come a powerhouse of production (relatively speaking), We may want to have it build other than workers.
* Map Making next turn. 2 choices for galley:
* Washington is only decent coastal city, so you can switch settler to galley
* Whip one out of Philly, its got the population to spare and for the moment, little productive power.
* STILL NO CONTACTS
Game