0 510 BC
* Take a look around to orient myself
I
* Germany declares war vs Iroqois
* Boston Sword ->GL
* Philly Temple -> Mktplace
* Seattle Court -> Spear
1) 490 BC
* Move 3 full galleys towards Korea
* Move empty galley out 2 spaces. Two swords from Boston to load next turn
* Workers work
* Washingtom had entertainer, atlanta grew and needed one -> both are now scientists and dropped Republic from 11 to 10 turns
I
* Wash sword -> Temple
* St Louis spear -> temple
* Denver spear -> Courthouse
2) 470 BC
* Load new Wash sword into half empty galley and sortie towards Southern continent
* Load empty galley with 2 swords and move to South continent coast.
* Declare war on koreans. Move 3 full galleys to Korean coast and unload
* AI still has no techs that we don't
3) 450 BC
* Sword loses 1 HP (3/4) kills spear
* Swrod goes down to red, then kills spear and promotes to elite (2/5)
* Sword loses no points, kills archer and takes Soeul. I am not one to raze cities unless necessary, so I do not
We have detroyed the fledgling Koreans. Excuse me waiter, do you have any specials on the menu today? Why yes, our chef was about to start carving up a tender little Zulu empire.
* Load up swords and move galley towards Zululand
* Move workers around. Will chop some forests next turn
I
[Weed alert] Washington grew to size 9 and rioted. Gave entertainer [/weed alert]
* Our people so hated the Koreans, that they gave us a nice lawn for our palace as a token of their appreciation
* Rome starts Great Wall
* NY Settler. Decided to move N instead of to southern continent
4) 430 BC
* Move galleys towards zulu. rest our elite sword for some leader fishing later in the Zulu campaign
* Load worker onto galley to bring to south
* Declare war on Zulu. Unload the host at Bapedi's doorstep
I
* Zulu archer redlines a sword before he dies
* Several forests finish being chopped
5) 390 BC
* Sword redlines (1/4) killing Impi
* Sword redlines (1/4) killing Impi
* Sword loses 1 HP (3/4) filling archer in Bapedi. Bapedi auto-razes. Zulu archer next to ruins of Bapedi
* Construction fairly widespread, but no one has a reasonable trade for it.
I
[Weed alert] I did not protect the redlined swords. Lost 2. One killed Impi and is Elite. That was just so fricken stupid on my part [/weed alert]
* Houston Spear -> Temple
* Buffalo temple -> Spear
6) 370 BC
* 3/4 sword kills archer
* 2/5 sword kills 1/3 Impi
I)
* Archer suicides against one of our swords who is now elite (4/5)
* Wash temple -> Mktplace
* NY Spear -> Settler
* Atlanta temple -> spear
* Seattle Spear -> temple
* Romans start GL
7) 350 BC
* Dallas founded in the northlands
* rest up army so elites are in top shape
I Oh yeah baby - defending elite sword kills archer and gets great leader: Washington. Our unit is now called Stormrider Regiment.
8) 330 BC
* Move leader post haste back to America. - Load onto galley. I am not making an army. Basically, we have intense corruption in the northern half of our continent and we need the F.P.
* Move swords south into zulu territory
I
* SF riot - change taxman to entertainer
* Cinnci warrior ->spear
9) 310 BC
* Move swords to zimbabwe
* unload leader in America. Start him towards North
* Republic next turn slider at 4.5.1
I
* Republic -> Contruction. No revolt
* lost galley - hit wrong key at end of 310BC
10) 290 BC
* Slider to 2.7.1 4gpt / Contr in 7 turns
* move workers and some galleys - all else still has full movement
I will halt here as decisions need to be made:
* Great Leader should make Forbidden Palace IMHO. But both GL wonders are available. Still full movement on him for this turn
* If we use the leader on a wonder, the our sword SoD by Zimbabwe has 3 elites (2 fully healthy) for leader fishing
* We can get construction, wm, and gold off of AI for republic trade. Rome has 96 gold to offer. That would also make great wall available for leader
* Can switch to Polytheism if no one agrees with Construction (or trades for it) with no wasted beakers.
* Left the revolt to the next leader
Game