BoG 01- American Pride

General BoG takes command of the Awesome American Army. He mourns the death of Our great leader Shillen, who died in the brave attack on grand river. The American knights WILL liberate the entire world from their evel dictator and oppressive rulers. First on the list are the Iroquois.

Preturn - I see an elite swordsman. Will upgrade him and go leader fishing

IT - archer redlines knight and dies. Elite swordsman kills knight but has only 2 hit points left

Turn 1 - bombard iro galley. Capture grand river and suffer no casualties. Kill off three archers (I only see four) and take no damage exceot one redlined knight.

IT - iro archer impales itself on vet knight. Knight loses two hp, but promotes

Turn 2 -lose1 knight attack niagra falls, but kill 2 pikes and infure another

IT military tradition due in 5 at +50

Turn 3 - capture nigra falls. Lose a 2hp elit attacking a redlined reg spear :sad: capture cattaguras with little damage.

Turn 4 -notta

Turn 5 -take oil springs with 0 damage

Turn 6 - capture oka.

Turn 7 -notta

Turn 8 -capture mauch chaunk, work on hooking up dyes

Turn 9 -capture tyendanaga

IT Military tradition done. Start on economics

Turn 10 - destroy iro city on our continent, capture caughnawaga left all other movement up to whoever is next. 1 iro city left, have a stack of knights due there in 2 turns. No research done on economics, so feel free to trade it. I wanted smiths. I regret to inform you that I died capturing caughnawaga. Who will take my place?
 
Got it.

BTW--the iron was traded to Mongols for the express purpose of getting them in a better position to war with Rome--I wanted them to gas each other before we invaded. My thought was that 20 turns of iron to one of them would not make much of a diff to us with a Cavalry force.
 
Nice moves with not hooking up Saltpeter, and disconnecting our iron for faster buildup of our mounted force.
Never thought of doing such a move.
Great learning experience. Sounds like we are thouroughly thrashing the Iroquois.

Grimjack
 
well, i hooked up thew saltpeter a coupla turns before my untimely demise (i was 100 years old) the iron was already hooked up. and yes we are threashing the iros. the only thing that i saw besides minimal defense were 5 archers (one defending :weed: 4 trying to attack but intercepted by knights on turn 1!) and 1 elite sword (also done on turn one) other then that, i dont think a saw ANY units outside of a city,
 
Pre-turn--760 AD

Veto econ for astronomy. We need more transport capability, and CoP will help our research, and AI's will not be going here--with all this war they will head for MilTrad. Decide that now is time to take care of Mongols--the Roman's have hammered them,.and they are on our continent. Will take all nearby cities while mopping up Iros and preparing for either Bis or Caesar. Rax rushed in Salamanca and Cattaraugus to support knight upgrades. LA changed to aqueduct--one extra cav not needed--and this city is not above 10spt. MM San Diego for growth in 1--same time for market. ARGH--DC cannot get above 19 spt...Fire taxman (taxman??) in NO to get above 20 spt. NY can go the the magic 20 spt after delivering next cav. Remember--try to keep cities producing cav at "magic" numbers 16 for cav in 5, 20 for cav in 4, 27 for cav in 3, etc. Firing of specialist and clowns gets Astro in 7 @ 96gpt. Press end turn.

770 AD(1)

Salamanca rax -> temple. Zimbabwe settler -> court. NY cav -> cav (in 4 @ 20 spt). Atlanta cav -> cav. Seattle cav -> cav. Cattaraugus rax -> temple. Dallas cav -> court (too small for meaningful mil prod). Las Vegas granery -> court. Move troops in place to wax Iro next turn. Waiting on waxing of Iro before attacking Mongols--so that we can get troops in place and minimize WW. Rax rushed in Caughnawanga--many knights here.

780 AD (2)

Washington cav -> cav. Phili cav -> galley. Miami cav -> musket. New Orleans cav -> cav. Baltimore cav -> galley Denver cav -> cav. Caughnawaga rax -> spear (will be upgraded when connected). Chondote autorazed w/no casualties (one retreat) and one promotion. Kahnawake autorazed w/no casualties. And we get this message...

BoG-Iros.jpg


War is declared on Mongols. Choyr (on our continent) is captured--only 1 spear defending...temple ordered. Buffalo switched to settler. Decide the war with the Mongols will be brief--let Rome have at it with them. While Rome puts their best foot toward annihilating Temujin, we will carve up his empire... Springfield founded on Zulu island musket ordered.

790 AD (3)

Another palace expansion. Here's a cut of a Roman "SOD" that autorazed a Mongol city before I could get there. Caesar is toast. More knight upgrades. We now have 31 knights and 23 cav. Dial back lux to 20%--170 gpt.

800 AD (4)

SanFran cav -> cav. Buffalo settler -> rax. St. Louis cav -> cav. Detroit market -> library. Cleveland setter -> rax. Palo Alto founded on South continent -> temple. Rush musket in Pittsburgh to free up more mounted troops. Germans and Romans have chemistry.

810 AD (5)

NY cav -> cav. Boston cav -> cav. Memphis cav -> cav. Richmond cav -> market. Pittsburgh musket -> musket. Spokane founded north of oil springs--this is one of the jumping off points for the roman invasion. More war preps (27 knights--33 cav).

820 AD (6)

Phili galley -> harbor (needs it to grow faster and for better MM). Seattle cav -> cav. Houston cav -> cav. New Orleans cav -> cav. Baltimore galley -> musket. LA aqueduct -> bank. San Diego market -> library. Oakland founded sw of Orlando on Zulu island. Hurry temple in Cattaraugus to get furs online.

830 AD (7)

We learn Astronomy --Physics ordered @ 40% (six turns @ 86 gpt). Washington cav -> cav. Atlanta cav -> musket. Cattaraugus temple -> musket. Denver cav -> cav. Kansas City cav -> library. Romans complete Sun Tzu (Neopolis), soon it will be ours. Harbor rushed in Baltimore to upgrade galleys to caravels. Caughnawaga hooked up--15 knights upgraded. We have 8 knights and 59 cav. Troops moving into position for Roman attack.

840 AD (8)

Chicago cav -> library. Baltimore harbor -> musket. More troop movement. We take peace w/Mongols for their WM. We have no ability to take it to Temujin, so no need to stay at war for now. We should be in position to hammer him in 20 turns, after we bring the Romans to their knees. 4 galleys upgraded--we have 8 more to upgrade.

IT: Roman SODs heading to Mongol lands north of Germany.

850 AD (9)

NY cav -> cav. St. Louis cav -> cav. Dallas court -> library. Staging Point founded in between 2 roman cities--this is a third good starting point for Roman invasion. Spokane is right to nab a couple of the new cities between Iro lands and rome. Staging point is on the other side of the jungle. The third location is by the SODs between (formerly) Mongol lands and germany. This location allows for an immediate strike North towards Caesaria. The tough part will be timing the attack on the SODs OFF the mountains.

860 AD (10)

Boston cav -> cav. New Orleans cav -> cav. Memphis cav -> cav. Palace expansion. I have moved most of the workers, but have left most of the cavs and knights unmoved. I think we ought to wait 1-2 turns to attack rome to get those SODs off the mountains by Choybalsan. The image below shows my suggestions as to the major thrusts of the Roman campaign. We may want to get Bis in on an alliance to further complicate the extended roman troops in his territory.... We have 65 cavs and 8 knights.

BoG_warplans.jpg


And the save...

Stormrider and grimjack should have LOTS of fun :hammer: I suspect that by my next turn, we will be getting ready to whack Germany.
 
I am IMPRESSED with the sheer number of horseflesh we have been able to crank out, while at the same time remaining the tech leader. And Germany is Scientific.....

Good showing.
Grimjack
 
alright, stormrider is up

Shillen
BoG
Bam-Bam >>>JUST PLAYED
Stormrider >>> PLAYING
Grimjack >>> ON DECK
 
Got it. Just got back in town from a long-weekend and checked out the amazing progress of the Americans. I think we may have a shot at winning ;)
 
double post
 
Yes, it sure doesn't feel like Emperor. I had more trouble playing as the Celts in current gotm.

Grimjack
 
since it is close to winning time, i have a confession to make. i was shooting for the whole manifest destiny theme, and things got a little out of hand. (see korea starting spot) sorry if i made it too easy, but i thought it was good training for my first emporer game.
 
i deleted one civ staring spot (was about where our FP is) and made sure NY had wheat and washington had iron. i dont remember korea, but i guess i did something.
 
All -

My apologies, but I was unable to play last night for R/L issues (baby is sick :( ). I need to be skipped and with the pace of this game, I do not envision it getting back to me (one can always hope).

Stormrider
 
I'm not happy with the map modding. This is the very fist line in the very first post in this thread...
I am starting a new SG which we wil obviously be America. we will be playing on a completely random map as the americans on emporer.
Sorry, if you were going to mod the map to make it easier then you should have 1) told the players before they signed up and 2) gotten someone else to mod it so you wouldn't be playing with knowledge of the map and strategic resource locations. To tell the truth this game has been really boring me. It would have been a lot more fun if that civ had still been on our continent and if Korea had a starting point where it was capable of producing a settler.
 
Stormrider, hope it is nothing serious with your baby.
If I do not hear otherwise, I will take the play later tonight.

As to map modding, it is somemwhat surprising to be told this late. I will still play though.

Grimjack
 
Echo Shillen's points--knowing (now) that this is a "modded" map to lessen the difficulty leaves a bad taste in my mouth.

We have KNOWN we were going to win this one for a LONG time---it has just been a matter of "how fast". That DOES take a bunch of the fun out of it IMO.

That being said, there have been some enjoyable aspects to the game that I would not have otherwise found...examples--the sheer speed of our horseflesh buildup--with AND without the iron pillage--was something I have not generally done (most of my SP games have had the military speed buildup during and after MilTrad).

Speaking of the iron pillage--though it worked great here-- :hmm: seems *almost* wrong. I do not have a problem with it being used, since the result is not a whole lot different that what I was doing with holding off on Chivalry so we could build more horses...it just strikes me as "unnatural" in the context of the game--we "know" the tech, and have had iron as part of our strategic resource for centuries...food for thought--this is *NOT* intended as a criticism of the decision.

Back to the game--we should mop up with great haste--throwing caution to the wind--and then on to bigger challenges and other games.

EDIT: @Stormrider--hope the baby is ok...I can relate--my two-yr old is in ear infection/terrible twos hell right now... :cry:
 
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