Out of curiosity, I was wondering if it was ever considered to include the bonus ressources (fish, wheat, rice, deer...) in the monopoly mini-game in the same way strategic ressources are. On the paper I think it would be fun (albeit a bit of a gimmick). Strategic monopoly ressources are aimed at making warfare easier. The Bonus ressources could be the equivalent for peace oriented civs (favoring growth, income...). With the idea that in today's world controlling a huge share of rice production for instance is a big thing.
For instance, just for the sake of argument:
- 25% of fish = +5% food increase / 50% = 10% food increase
- 25% of maize = +1 prod on all cattle/sheep/horse tiles / 50% = +2prod
- 25% deer = +10% prod on range unit...
It would be hard to gather the monopoly, it would create some wield inflation, and it would likely require some buildings/policies/pantheons to boost the number of ressource (as it exists for strategic or as the EIC does for luxuries). It is also probable that it would favor domination civ (since they have more land). So that would be a lot of work and probably not worth the hassle but I'm still curious to know if it was ever considered or not.
For instance, just for the sake of argument:
- 25% of fish = +5% food increase / 50% = 10% food increase
- 25% of maize = +1 prod on all cattle/sheep/horse tiles / 50% = +2prod
- 25% deer = +10% prod on range unit...
It would be hard to gather the monopoly, it would create some wield inflation, and it would likely require some buildings/policies/pantheons to boost the number of ressource (as it exists for strategic or as the EIC does for luxuries). It is also probable that it would favor domination civ (since they have more land). So that would be a lot of work and probably not worth the hassle but I'm still curious to know if it was ever considered or not.