Well, I just ran out of maps.. so I decided to put my knowledge on PTW Deity/tiny here - because it's fresh!
First, I noticed a difference I didn't know between the PTW 10-shield JAG and the C3C 15-shield JAG -
the C3C one can actually attack twice!
I think it cannot attack two units, but it CAN attack workers, then a unit or vice versa.
For me, it still ain't worth it!
I got a 2590BC and 2550BC record, but I think I missed a few games that could have ended even at or near 2800BC (!!!).
I won't submit until I get some real good game.
The "few" musts I use in my game (I join my worker at 4000BC) -
1. Good starting position -
Either 2 forests or alike (5 shields) for a 4-turn barracks and 2-turn JAG thereafter.
* A variation that I accept is a grassland-cattle and a forest.
Besides these 2 I must have at least one bonus grassland in the 1-radius for this variation.
I use this to build my barrack in 5 turns, and tghe first JAG microes to 3 turns effectively (4-3-3 build).
I get my first JAG 2 turns after, but the city is at size 3 and growing when the second JAG appears 2 turns afterwards.
This requires a bit of micro, but makes the city reach size 4(with furs)/5 fast enough to move to 1 JAG per turn.
2. Closeness to the enemies -
Sometimes being close to one and have the other one in the same direction is enough, but this is vital to attack and reach them soon, as well as for avoiding the stack at war and control where they are.
3. Passable enough terrain-
This is the need for quick moves of the JAG near the capital, and on the way to the AI territories.
The wrong type can hold you back for needless turns.
4. A good attack on the second cities and the first settlers to pop from the AI capital -
This is the most vital issue.
The settlers are not always a must - you can leave them alone and let them build a city!
Then, since you RAZED one of their cities (the second WAS more important then the new third city), so you can demand this city upon peace.
Sometimes this requires to let them know you are strong, and blow away some warriors or take a few slaves.
Even dummy threat to their capital can sometimes convince the AI to give you a city for peace.
I also discovered that it is sometimes possible to wipe out an entire nation at the first attack.
The capital is only protected by 2 warriors before about 3400BC!
More to come!!
