Bored and problems playing FFH. So i decided to makeup a scenario/modmod

So religions:

ROK: no, dwarves are gone, and other would loose faith when she didn't protect the dwarves.
FOL: no, almost no trees
OO: As evil as Viel
Veil: Yes, a major Part
Empyrum: no, I just can't see it survivng as a faith
Order: maybe in some small enclaves
Esus: see below

New Religions:
White Hand: devoted to mulcarn
Eternal flame: Devoted to Bhall
Luonnatare: (or something similar): beleive that if they get enough, they can call the One to help them survive, or restart creation.

Cults
Esus: i see esus as becoming more of a corporation, kind of like CotD. units built in cities with CoE would have a small chance of having a CoE promtion (hidden, or theivery, or something similar)
CotD: gotten much bigger (mabe deseverves to become religion?) people are turning to dragons to help protect them fromthe gods. (yes dragons were created by the angels, but would your average Erebusian know that? they'de worship it if it was big and fire breathing...)
 
Hmm..I just thought it might be interesting of them to be "good" but them change to Evil as soon as the Infernals are defeated. Men would appreciate his help in fighting off the forces of Chaos, but once the age is ending I doubt they'll want things to stay the same. Sucellus will look pretty good again, as once more the world be be in desperate need of growth and resurrection.

Having civs' (and even relgions') alignments changing mid-game (probably through "quests," where the outcome is more of a punishment for doing well than a reward) could be pretty cool for a lot of scenarios. Different civs, gods, etc, get along quite well when they have similar goals, but once these goals diverge thing change pretty quickly.
 
Not all of the elves die out, right? The ones left would still cling fiercely to their culture, including the FoL. Though there are few trees to protect, that makes them all the more worth protecting; and there's plenty of opportunity to try to regrow the forests and turn back the spread of Hell.
 
that's what i assume. the major centers are gone for most civilizations, but some would stick on the outsides, making what living they can.
 
Playable and unplayable civs as I see them:

Canon civ will all be unplayable, I will just alter their settings in AoD. In the backstory I wrote that many civs got killed, however that doesn’t mean any of them was exterminated. As for the Khazad/Luchuirp, yeah, their central government got destroyed, but that doesn’t mean that various other groups didn’t survive. Gameplaywise, I imagine giving them new leaders to signify this radical change. All of the “defeated” races will have their civs in the scenario, but they will be strongly limited, with new leaders, overall not destroyed, but facing genocide. Will either give each surviving civ some units and set “require complete kills” on, or will try make the unique features, the ruins of their capitals or other cities to produce their culture.

A little info about each of the canon civs:
Good:
Bannor: Due to their experience from their Helltrip, they were prime targets. Sided with Elohim, who had experience with holy rituals. Surviving units try to organize counterattacks from well defended monasteries, possibly enclaves in Infernal territory. Leader remains Sabathiel, since he cannot truly die, and the corrupt Bannor leadership died with the majority of their race (and now represent large portion of the fresh Ruhin archers:sad: ) Basicly leadership was purified of the taint, but race as whole has strongly suffered.
Elohim: See Bannor. They try their best at keeping hell from spreading. Leader would be Ethne the White. One of the benefits of contacting/aiding this civ would probably allow you to sanctify the hell lands sooner. You could get a technology from them that would be higher in the tech tree, or a civ-specific tradeable technology with similar functioning.
Kuriotates: Eurabatres never managed to get back into creation, and the Kuriotates as a civilization have been destroyed. The kuriotate units (especially the magical ones) now form independent groups, trying to survive and help other groups they find.
Mercurians: Defeated. Basium back at Arawn. Gyra telling Basium: “Ha! I told you so!”Very few angels remain. Most have hidden themselves and try to gather strength. And do other stuff, as there will be a new minor race, the half-angels. Another leader. Maybe even Gyra wanting to avenge her brothers death. Maybe Basiums trusted lieutenant who was sent to gather reinforcements, but came too late to save him.
Malakim: After the skies went dark from the infernal fires, they lost their divine sun guidance. Very few remain. The one closest to extinction, due to sands catching fire from hell terrain. Most joined the Hippus as the other very nomad civilization.
Khazad: Dwarves are a hardy folk. Sturdy and enduring. Great builders: therefore they have some hill fortresses together with the Luchuirp. Leadership got sort-of-changed. One of the offspring of either Kandros Fir or Garrim Gyr.

Neutral:
Amurite: Only the most skilled mages remain. Led either by Dain or by Govannon himself, after the Valledia didn’t survive the demonic soul-hunters and got consumed by the fire she attempted to use against the demons. Probably same Mechanic like Basium. Govannon unit dies and the traits go with him.
Grigori: Surprisingly, the Luonnotars form the majority of the surviving nation, due to immunity to magic. Cassiel has been defeated and remains in some torture chamber for Hyborems personal enjoyment (might include quest to free him). Other surviving units are mainly adventurer heroes.
Hippus: The mercenary mounted nation. On one side they miss the great plains for their horses to feed on, on the other side, they have the most experience with such living conditions. Their services are highly sought after and represent the most experienced fast units. Tasunke remains leader.
Lanun: Sad story. In an act of uncontrollable female jealousy /I don’t hate women:D / Hannah the Irin killed Falamar. However, she fell depressed after that and was haunted by regrets. Soon became a prime target for the Overlords and the Lanun eventually turned to the evil side due to Hannah becoming insane (I loooove that trait).
Ljosalfar: The woodelves, once masters of the forest found it hard to survive after their forest were ignited. They struggled hard and eventually adapted to the conditions of the haunted forests. They turned a bit more militaristic, due to the leadership of Amelanchiers twin children, who now consider their survival personal, as Amelanchier died from battle wound when defending their now-home-forest. The princess of rangers (daughter) has trains her people how to hunt the prey that came from hell with the Infernals. (that means more barbarian animals, both new ones and old ones mutated and tainted by evil). The sorceror prince is looking for ways how to subdue these strange beasts and how to use their power against the Infernal hordes.
Luchuirp: See Khazad. Turned neutral. Are trying to salvage what they can from their dwarven empires and are experimenting with new golems, that would be immune against fear from fire and demons.
Sidar: The shades focus even more on staying out of the conflicts way and their sages are trying to discover magical barriers against demons, so that they can build their cities and help fight any undead creatures they may find. Sandalphon remains as leader.

Evil:
Balseraph: The mad clowns have found their souls reanimated into mad demons. Especially Perpentach, who managed to outwit an demon and take control of his body. Remain in the game as Hyborems vassal.
Calabim: Turned neutral from necessity and lack of nutrition. A new freshling vampire leader who isn’t so hated by Lugus, because she didn’t wish for becoming a vampire, but was forced to become one. Flauros toyed with her and the hate that she showed to him, and made her into a vampire for his personal enjoyment, so that she would hate herself, else he would kill a whole city.
Clan of Embers: Barbarians as always, however as Brigid the Shining escaped her imprisonment, a portion of the orcs, lead mostly by their shamans along with Rantine, has decided to use Brigid as her patron Angel and they have so redeemed themselves of the demonic taint. They have returned to their neutral alignment as the once-friends of the elves, but are very distrusted by the ljosalfar and most of the other races. Still they remain quite strong in battle and pose worthy opponents to the infernal legions. More focus on wilderness tactics. Respected by dwarves as skilled and enduring warriors.
Doviello: Due to the fact, that the tundras have started to melt down due to hellfire, and due to their nature as pack creatures, the Charadon has been bested by Auric Ulvin, and as such they have sworn to become the puppets they were for Mulcarn in the Age of Ice once again. Gameplaywise vassal of Auric
Illians: As said before, the illians will be the biggest obstacle in front of Hyborem, due to their opposite alignment towards cold instead of hellfire. Mulcarn is close to be reborn into creation. Auric is trying hard to get the Letum Frigus out of Infernal hands and begin the ritual of reincarnation.
Infernals: Your nemesis. Overpowered, you try to bring them down. Down to hell, that is.
Sheaim: Led by Os-Gabella, vassal/ally of Infernals. Possibly have both leaders in the game. (as 2 sheaim empires)
Svartalfar: Faeryl underestimated the betrayal skills of the infernals, and got poisoned when one of her 12 loyal assassins turned out to be a double agent. Illusionists, as a heavy branch of the Svartalfar arcanists were absolutely useless against demons. Due to the form of government (matriarchal dictatorship), after Faeryls death many groups emerged who tried to usurp power. All of them died due to lack of coordinated defence. Faeryls daughter led a group of svartalfar loyal to her to a deserted forest fortress and has survived due to lack of importance considered by the Infernal. She is less evil, strongly bent on isolationism, focuses on stealth and keeps recon units well trained, but mostly for hit-and-run tactics. (gameplaywise, hide for everyone)


New playable civilizations: - always keep in mind, that the mentioned FFH civs are only there to signify the dominant races of the survivor civilizations, and the dominant mana they will use
Forest dwellers: spinoff of Ljosalfar and Kuriotate civilizations, Calabim
Nature and Spirit mana
Light seekers: Malakim, Mercurians, Bannor, Elohim,
Law and Sun mana
Mountain folk: majority of Khazad and Luchuirp units, Clan of Embers
Earth and Enchantment mana
Shadow lurkers: Sidar, Svartalfar, Calabim,
Shadow and Chaos mana
Ether weavers: Amurites, Luchuirp
Mind and Body mana

Religions:
All the regular FFH religions will be present in this scenario. Considering the topic of religions being abandoned due to lack of worshippers, no race was specific to have adopted any religion as a sole one. Hence, the religions were widely spread, and none was eradicated, although some were more targeted than others. Order was a prime target, and now only few strong fortresses remain, where religion and devotion plays an even more important role. Even in our world, we can see that in times of need, people desperately sought help, and the bigger the danger was, the more devoted the people were.
I completely agree with thomas, The White Hand needs a comeback. The problem is that I don’t know if its possible to introduce an 8th religion. Even the current 7 ones are just alterations of the regular ones from vanilla civ. If it wouldn’t be possible, I would make Octopus Overlords a-sort-of guild and implement the white hand to the free spot.

As for the guilds and cults, right now I am not that far in my brainstorming, but I guess the Cult of the dragon will remain, the sheaim have it, they have Abashi with them, and it perfectly fits the theme of rogue survivors, traitors and opportunists. Would probably have a mechanic, that wouldn’t use the riots in cities, but the betrayal of units only. Also if you would disband the units, they wouldn’t die, but would turn barbarian/sheaim using the enrage mechanic.

As for the guild/corporations system as a whole, I don’t think it’s a vital feature for FFH, and I certainly wont be making too much with this, if it remains as a scenario only. In vanilla civ, corporations have considerable functionality, in FFH, they only serve as flavour, since we have the Armageddon to take care of the late game.

Great people mechanic:
I love what Kael and co did with Children of Kyrolin in Age of Ice.
Would certainly love to add something similar, maybe incorporating Great general creation from BTS to add basic or adventurer type units (as volunteers who want to help seeing the defeats of the demons). As for the great people themselves, I am considering 2 mechanics:

Other great people emergence:
a) all the defensive structures, temples, archery ranges, etc. create a small amount of great people points for regular, but empowered units in their respective line. E.g. a stable would provide +1 great horseman point. a Hippus stable (gainable via event), would provide +2 great horseman points. The overall curve of GPP needed would be slowed down a lot, in order to allow more great people, who wouldn’t be so unbalancing and all the cities would have independent GPP. So even a city with only 1 archery range would eventually produce a great archer. Heroes would also increase great people emergence (via virtual building), kind of like the female mage hero in Age of Ice.

b) Great warriors would be produced by BTS great general emergence, who would then have a spell to turn/upgrade them into specific great warriors the player would like. Buildings and wonders would produce the great people we know from FFH and they would have same effects and same GPP growth. Heroes would provide flavourless GPP.


So much for the ideas I came up for now. Sorry for not being all that active (great to see how many people like it here :)) but I too have some real life things to take care of, and enjoy some free weekends without access to the computer :)
 
If Armageddon has happened the Sheaim either need a new leader or possibly tebryn can be their leader. Os-gabella was bringing armageddon to end her immortal life (so is dead). Tebryn was doing it to escape hell although TBH I think Ceridwen was having it on and so Tebryn has been flung back to Agares' vault. I'm not sure about that one though.

Also, for the now insane Hannah, you could maybe use the pic in this thread as a new LH?

http://forums.civfanatics.com/showthread.php?p=6447837
 
What about if we get rid of Empyrum and Esus? that frees up to slots? (or at least empyrum? then we can reimplement the White Hand)
 
Esus could be a guild instead? I agree that Empy would be dead though.
 
I don't know if this fits in FfH history at all, since Kael hasn't released much info, but...


I want to know hat happened to Nemed, the original God of Life and the father of humanity. It is known that he was immortal (perhaps even more so than Os-Gabella, as he was once a God) and I don't think that marrying a second, mortal wife would make him lose his immortality even if his children do. I suspect he is still around somewhere.

I was thinking it would be quite interesting if he were a Luonnatar. I think this would make sense, and would explain how they know about The One to begin with. He would be an awesome choice for the new leader of the Grigori now that Cassiel has perished. Cassiel was an archangel who fell out of disdain of power and refuses to use his power for fear of acting like a god. Nemed takes this further, as he actually is a god but also chose up to willingly give up all his power to bring humanity into existence. The new FfH history in the civilopedia seems to say that the Archangels weren't created by The One, or even until he had thrown them out of heaven. Cassiel's knowledge of the One then must be indirect, but Nemed know him personally. He truly is the opposite of Agares, as he chose to not even keep what power The One would let him keep. Could there be anyone whom Cassiel would have trusted or respected more? What better leader could there be to lead the forces of good?


Like Mulcarn, he is a real god/angel, not merely one of their creations like Hyborem or any other leader. Mulcarn would probably respect him as an equal, which cannot be said of anyone else. Although he gave up his precept, I suspect that he retains much of him divinity and is truly immortal. Actually, since he was not present at and did not agree to the Compact, he is probably even immune to the power of the Godslayer, making him the only invincible being in existence (apart from the One). On the other hand, he has no sphere to control, so he may have no more magical abilities than a mortal.

I think the diplomacy between him and Os-Gabella could be great. She was his wife, and he may still be in love with her. She would probably still refuse to submit to him of course, but it could be interesting to see him try to win her back. If there is any chance of her redeeming herself and turning good, it would have to be through Nemed.


(By the way, this should be moved to the maps/scenarios/modmods sub-forum. I had a really hard time finding it.)
 
I think the diplomacy between him and Os-Gabella could be great. She was his wife, and he may still be in love with her. She would probably still refuse to submit to him of course, but it could be interesting to see him try to win her back. If there is any chance of her redeeming herself and turning good, it would have to be through Nemed.

Almost like trying to get Faeryl to become your permanent ally as Amelanchier. Only even more twisted. :p
 
Hrm... I don't know if Mulcarn would care for Nemed. Nemed is pretty much directly to "Blame" for Humanity existing, and Humanity is one of the greatest agents of chaos/change, and thus Mulcarns biggest enemy.

I'm also not certain that Nemed EVER loved Os-Gabella. Love is quite a big concept for a God to suddenly understand as it is, and to love something which was made for you is never too easy.
 
Perhaps.

I didn't say Mulcarn liked Nemed though, just that he would have to respect him more than he would anyone not made by The One. He may hate him, but he also knows they were created as equals. He may not consider any lesser being worthy of being a real adversary. Also, they are the only two being who know what it is like to be both a god and a man. This similarity could end up emphasizing their differences though, and make their rivalry even more intense.


True, we don't know that he loved Gabella, but he might have. He might also feel quite guilty for trying to make her submit in the first place. He has had quite some time to think about his mistakes. Since she caused the Age of Despair, he probably feels that he is responsible for this too.

The relationships between these leaders aren't simple, but that is what makes it so interesting. It kinda reminds me of the relationship between Kyorlin and Eve/Epona, but with even greater consequences.
 
He might also be confused by Os Gabella's behavior since he did his job without question, but she didn't.
 
I know this will potentially be problematic or a ton of work but I think the joy of something as revolutionary as this - where the world as we know it has ended and been laid under the iron fist of diabolical rule is that we can really create change with a broad brush. What do I mean by that?

I think, in general, you want to keep a minimal number of old civs, if any. And I think you want to change the good/neutral/evil axis. Well, rename it, anyway. I mean, G/N/E doesn't necessarily have much meaning when you're facing the greatest evil of all and he wants to kill all of you.

So, for alignment, maybe group the civs into 'Conflict', 'Obfuscation' and 'Appeasement'. That is, civs that want to fight Hyborem, Civs that think the only chance for survival is in hiding from him and civs that want to keep him happy while they figure out how to stay alive. It more or less matches G/N/E but is a bit more setting-specific.

Also, I think you want to break apart all the existing civs and recombine them or replace them as is appropriate. And you can take a bunch of the old leaders and turn them into heroes. And hell, take some of the old heroes and turn them in to leaders! I'd love to see Bannor gone, but for Sabathiel to replace Sphener, for instance. I'd love for Losha to be a leader, now, as well as Rantine. Govannon is a good leader pick as well.

Actually. You know what would be awesome? A ton of little versions of Mercurian Gate and Infernal pact. Each civ starts out as a small, rebel group with few unique units or neat stuff. They're all desperately trying to stay alive in a world that is hell bent on killing them, after all. But have a BUNCH of wonders that each create a vassal/team/whatever micro-civ to join you. Build the Call to Battle and get the Hippus remnants to join you. Hell, let's make Cult of the Dragon a positive thing this time around! Bake some of the memories and landmark bits of older civs into these wonders and recruitables and then make a whole new set of civ mash-ups as the starting civilizations. I'll think of more specific stuff later as my thinking is clearly meandering right now. But I think this is the way to go.
 
That does make sense...

conbined with my unique resource idea, this would make a great system...

Shadow is nearly done, according to kael... just a few thing left in the design docs. then we can start on this.
 
Also, I think you want to break apart all the existing civs and recombine them or replace them as is appropriate. And you can take a bunch of the old leaders and turn them into heroes. And hell, take some of the old heroes and turn them in to leaders! I'd love to see Bannor gone, but for Sabathiel to replace Sphener, for instance. I'd love for Losha to be a leader, now, as well as Rantine. Govannon is a good leader pick as well.

Actually. You know what would be awesome? A ton of little versions of Mercurian Gate and Infernal pact. Each civ starts out as a small, rebel group with few unique units or neat stuff. They're all desperately trying to stay alive in a world that is hell bent on killing them, after all. But have a BUNCH of wonders that each create a vassal/team/whatever micro-civ to join you. Build the Call to Battle and get the Hippus remnants to join you. Hell, let's make Cult of the Dragon a positive thing this time around! Bake some of the memories and landmark bits of older civs into these wonders and recruitables and then make a whole new set of civ mash-ups as the starting civilizations. I'll think of more specific stuff later as my thinking is clearly meandering right now. But I think this is the way to go.

Good ideas, and the last part is just excellent. Calling in hippus as an ally instead of having them as a playable civ is a neat concept. They might not be the hippus anymore but like Tasunke's band of brothers or something. :P

I can't say I like your names of the new alignments. They are too complex and don't sound good. A better system imo would be to make the alignment system into a value between -255 to +255 or something, where 0 is absolute neutrality, -255 is as evil as you get, +255 is maximum goodness. And having events and actions modify your alignment by +- X. Requirements can be for example that you have to be >128 good for this hero unit, who will leave you if you get too corrupt, etc.

Could also bring in the Lawful/Chaotic system.
 
Then, Grey Fox, one could base that number on one's action and respons to events, and could be used to determine what wonders and civs you can call in to help...

For example, say, the "Guardians of the Pool of tears" (elohim) will not join you unless you are above 0...

and, say, the Svatalfar archer will not join you fi you are below zero...
 
Back
Top Bottom