Minou
King
- Joined
- Apr 19, 2013
- Messages
- 845
Space Victory in 1810
My game started out exciting but bogged down into a slow drive to space after some military mistakes. Essentially, I lost the pace when I misjudged how to attack the Islanders. I only had two coastal cities to build ships and after one was captured by a surprise Chariot landing in the BC years it took several turns to get it back, which slowed Galley production. My invading Macemen ended up stuck in the first captured city on the island for centuries as Archers upgraded to Longbows the turn I landed and swarms of Islander Triremes slowed reinforcements.
Likewise, my first war on the mainland against Sury was a stalemate - after capturing two cities my Macemen were beaten back by a simply enormous stack of outdated units. Once drafted Redcoats became available, Moreau and Sury fell rapidly (probably should have just waited for Rifles to war in the first place). Sulei attacked my unguarded western border during this war, but moved units in such a slow and suboptimal way that I was able to easily repel them. Out of principal, I had to attack Sulei later in the game. This final war was a net negative - I captured a few cities with minimal losses, but the cost in happiness and unit support was not worth it.
Perhaps the most unique aspect of the game is that is the only time I can remember founding Cereal Mills, given all the grains and limited seafood.
My game started out exciting but bogged down into a slow drive to space after some military mistakes. Essentially, I lost the pace when I misjudged how to attack the Islanders. I only had two coastal cities to build ships and after one was captured by a surprise Chariot landing in the BC years it took several turns to get it back, which slowed Galley production. My invading Macemen ended up stuck in the first captured city on the island for centuries as Archers upgraded to Longbows the turn I landed and swarms of Islander Triremes slowed reinforcements.
Likewise, my first war on the mainland against Sury was a stalemate - after capturing two cities my Macemen were beaten back by a simply enormous stack of outdated units. Once drafted Redcoats became available, Moreau and Sury fell rapidly (probably should have just waited for Rifles to war in the first place). Sulei attacked my unguarded western border during this war, but moved units in such a slow and suboptimal way that I was able to easily repel them. Out of principal, I had to attack Sulei later in the game. This final war was a net negative - I captured a few cities with minimal losses, but the cost in happiness and unit support was not worth it.
Perhaps the most unique aspect of the game is that is the only time I can remember founding Cereal Mills, given all the grains and limited seafood.