I lived and breathed this map for a few months as an SGOTM game, and was pleased to see some of my predictions coming true:
Churchill being on our continent and having Creative Constructions
Joao having Sid's Sushi
I wasn't sure whether the pre-placed Wonders and Religions would be the same, but they appear to have been the same.
Some notable differences from how the SGOTM played out are:
Hatty got to Feudalism quite early
Joao actually expanded overseas into Egypt; I wonder if Egypt being a different landmass played a role, with Joao going for overseas Trade Routes
I didn't micro hardcore, so I totally missed getting The Great Lighthouse and Mao built it--I did not capture it until after I'd obsoleted it
Wow, were Resources ever plentiful in this game. Delaying getting Iron Working didn't pay off, seeing as how Iron popped up in many locations!
I decided to alter the theme as played as Gru (Despicable Me), spreading evil, unchecked Corporations everywhere.
Actually, I delayed using our Executive for Cereal Mills and it was a while before I captured any Corporations. When I did use the Cereal Mills Executive, my heart jumped a beat--what do you mean that I just founded the Corporation? I immediately saved the game and checked out a test game--sure enough, I would no longer be able to create the Corporation's Headquarters Building. By that time, four other Corporations had been founded, but I now suspect that since no AI had Cereal Mills, we might have been the only player to have the Corporation, meaning that if we didn't use our Executive, we might have actually been able to found Cereal Mills "officially," while using captured Sid's Sushi and captured Creative Constructions on the way to unlocking Cereal Mills. If I'm right, kcd_swede gave us that hint about deleting the Executive, but I didn't understand the implications until too late.
Initially, I felt disappointed that I hadn't predicted the possibility of founding the Corporate HQ with some patience, but I just made the best of the situation and spread Cereal Mills selectively to my capital, my Great Person Farm City, and a few other Cities. Later, once Courthouses were in place, I got pretty aggressive and started spamming Corporations everywhere.
Churchill was the first to be assimilated and next was Mehmed. Prior SGOTM knowledge definitely helped here, as I felt that it was important to grab Marble from Mehmed. Unlike in the SGOTM, Mehmed had expanded while Darius hadn't, so I didn't lose the Marble to Darius' Culture upon capturing Mehmed's nearby City.
Of course, maybe prior knowledge didn't help out, as Darius ended up being on another continent, so Mehmed might have just as easily traded Marble to me, had I waited long enough.
Frederick doesn't appear to have founded a Corp and I couldn't see any Executives of his, so I'm a bit confused as to what happened there, as I thought that all AIs were supposed to have started with an Executive.
It would be nice to hear the complete mapping of AIs to Corporate Executives, although I suppose that we can just wait to see the World Builder saved game to find out.
That said, later on, I managed to get 2 Holy Shrines up in Jerusalem and I founded Mining Inc there, allowing me to pay for all of this madness.
Without time spent microing hardcore, with Churchill on our continent, and with Hatty getting to Longbowmen early, it took me a very long time to build any sort of a navy. As such, there wasn't an amphibious assault on Stalin's lands and thus by the First Spoilter timeframe, he had expanded to something ridiculous like 13 Cities.
Knowing some of the AIs like Stalin from the start was annoying, as it wasn't easy to get him sufficiently happy to trade techs, due to him knowing us for so long.
Joao over-expanded in Egypt; remembering the SGOTM where Joao settled his second City in a poor location, I beat him to the area and settled in the "right spot," which is where he'd settled in some other SGOTM teams' games. I wasn't about to take any chances, though, as I didn't want a repeat of Joao settling on top of an Iron Hills square. Due to his over-expansion, Joao created Roosevelt as a Colony. BOOM, headshot to Lisbon and Joao was suddenly eliminated. Using one turn to eliminate a 5-City AI relatively early on in the game was a pretty fun thing to do.
Over time, I created two Colonies and Vassalled 5 other AIs (including Roosevelt).
Kublai Vassalled to Mao, creating a super power that I avoided attacking for quite some time, until Kublai grew bold enough to set out on his own. After that point, it was easy to take them on one-at-a-time.
The toughest AI was Stalin. He had LARGE stacks early on. I mean 3 stacks of 20+ Military Units.
I was going for a high Final Score and rather late, I decided to try for a Cultural Victory. I realised that if I was going to expand everywhere, it would be pretty hard to get less than 75% of the population for Diplo, I wasn't sure if I had the economy to make it into Space (I did end up being able to do so, if I'd chosen to, but I wasn't certain at the time), and Religious would be off of the table for the same reason as UN Diplo--I'd over-spread the Apostolic Palace Religion to too many of my Cities (having well over 75% of the votes). I kept Conquest as a backup option.
Two Cities made it to Legendary status the "traditional" way (although I used a 0% Cultural Slider the entire game, with Corporations providing most of the base Culture Points) and used Espionage on the 3rd City. My approach wasn't well-timed at all, and the time of triggering Victory was mostly because of the impending submission deadline.
I was making 20000+ Final Score per turn just by hitting End Turn and certainly could have milked the game for an insane amount of Final Score points, given enough real-life time. Still, ending up with 850000+ should be enough to make the history books.
It seems that nocho once again beat me to a Fastest Award (it's good to have some competition to keep people on their toes), so congrats to you once again! Victory for me was in 1590 AD.
Let's just say that Corporations can be quite ridiculous--looking at some of my "filler Cities," which I settled rather late, it appears that they grew to City Sizes such as 23 and 27.
Sid's Sushi provided +46 Food and +182 Culture
Cereal Mills provided +22 Food
Creative Constructions provided +18 Hammers and +105 Culture
Mining Inc provided +48 Hammers
I'd missed a couple of Resources due to ending the game quickly, but those numbers were close to the maximum amount that the map could provide.
Thanks go out to the staff for the fun game and for the nostalgic blast from the past!
