Okay writeup part 1, starting with a pic of my 5 cities (did not settle more)
Copper city first (ofc, needed on deity for defense), then steady along floodplains.
Settling on dry rice was a great option for copper with creative, not tiles you want to work much.
I was mixed on the cows, would have been an okay city 1E on plains hill but figured it's not worth rushing there and creating border tensions with Qin.
With no more spots to settle for him between us, sacrificing cows gave some safety.
Early tech path: BW, wheel, Agri (needed for pottery), pottery, writing (cheap libraries, open borders), Aesthetics (trade bait, many AIs with Alpha already).
Moscow working on Academy GS
Goal was getting maths, IW, Alpha and ideally Monarchy but that did not work as fast, pic of tech pogress
With AIs always trading Monarchy if you have something to offer, i teched Currency after trading for maths & Alpha and got it via trade. Warriors for happy from now on, not many resi trade possibilities here. Next goal was music, another huge trade bait tech & great Artist for golden age.
Moscow building up for Bur
, and a typical other city during this time
CS was the next big target, at 1AD Moscow already a very nice Bur Cap
After getting CS i used my music artist for the golden age, free switches & working towards more GS for bulbs. 1 used for parts of Education. Adding Paci helped in ~2 cities. Nice side effect, Qin was also Confu.
Qin & Louis declared on Church, perfect
Meanwhile Cathy was pulling away in tech, with the clear goal of Rifling liberalism (no horsie or Iron for much else)