Adventurer, SIP
considered using Adam Smith as an early explorer or bulbing Mining, but decided that (mapmaker distrust or not) I needed to build workboats and creating a Slavery economy, so he settled in place too
started researching Fishing, and thought the southern corn looked more interesting than the northern jungle, so bowman and settler started out that direction
even without barbs, I didn't see anything better to work on than warriors, and hoped there were some nearby civs they could meet
saw a Russian scout on turn 4, north of the desert/jungle hill isthmus north of Thebes. Had already sent my bowman south with my settler to scout, decided to depend on warriors to defend
turn 6, not loving southern land, regretting sending the settler south
turn 7, settle Memphis southeast of the southern rice (curious that the governor recommends a settler this late), discover Fishing, start on Mining and 2 workboats
once I saw that I was facing Kursk in the north, I realize that I should have been land grabbing northward, before Stalin did, and that I had made the wrong decision going south
turn 9, moved warrior1 right next to borders (maybe worker steal, or at least get close enough to figure espionage costs and understand the MaxPlotDistance), but there was an archer in the woods that took out worker1
turn10, warrior2 found that there was another path from the south into Kursk
turn14, start on Bronze Working
turn15, meet Japan (next to Kursk). First game I remember where Tokugawa dislikes someone more than me. Almost makes up for the gold mine next to Kursk
wish I were better aquainted with the Soldiers figures in the demographics screen, at this point all I know is that Russia has 23000-25000, so probably 4 archers?
correct. Suicide warrior2 to get a look at Kursk. Very nice city site, also with access to more gold to the west, and they have 4 archers (and a worker) just chilling and waiting for me
Kursk is 15.5 distance away, with a counterespionage of 139 (116% spending), so the MaxPlotDistance is between 74 and 77, inclusive
with 44 in production, probably not building a worker, so probably a settler
turn17, warrior3 stays home
turn18, Ragnar stops by, accuses the Russian leader of being a petty criminal masquerading as a world leader. And Stalin just increased about 6k power, but didn't finish the production, so Bronze Working?
turn19, Stalin adopts Slavery
turn 22, start on barracks (why is AI still recommending settler?)
turn 23, barracks was dumb… I will need copper to do anything useful with the barracks. Switching to worker
turn25, have trade connection to Japan, they must have gotten sailing. And Russian power went up by 2k again, maybe an archer? Production finished, so maybe barracks? Bad news for me. Starting on Settler in Memphis (unhealthy at size 3, nothing improved, and might need copper)
turn26, Ragnar adopts slavery
turn27, Bronze Working, adopt slavery, closest copper is too far south. I need chariots or archers, so I start on Hunting. Sending warrior3 to the northeast, just in case there is some close copper. At this point, one warrior defender won't matter to Russia
turn28, whip barracks, road toward cows (road to Memphis would take as long as teching Sailing)
turn29, start on two more warriors to let Thebes grow before starting another worker (should be able to afford at least 7 units for free at this pop level)
turn32, I would prefer chariots to archers, so I decide to take the risk and go for Animal Husbandry
turn33, I decide to put a turn of scout into Thebes to let it grow to 4, before starting on a worker
turn35, whip worker
turn37, sending the scout south, I don't think I have seen any civs from there, and I want to know who gets that copper, more warriors to grow Thebes
turn38, Ragnar and Tokugawa get their second cities, start on a second scout
turn40, horses spotted in southwest. Stupid mapmaker, no strategic resources, would cost me at least 6/turn to settle near the horses
I have to decide if I will settle south, or research Iron Working next. I'm grumpy, but I need to stay alive, and Archery is only 4 turns
I will send my settler to the jungle next to the horses
turn43, whip settler in Memphis, start on worker in Thebes, connect both cities by road
turn44, had forgotten to gift clams to Japan, did so now
turn44, finished Archery, decided to go all in with the horses and start on Horseback Riding
that merchant is making a big difference here, still 100% tech slider
turn 46, Japan's third city, found Boudica next to the copper (feel like I am being surrounded by warlike leaders)
turn47, founded Heliopolis next to horses, looks like Boudica is sending a settler to the copper
turn50, Boudica founds on top of copper, trade her my other clam for fur
looks like the east will be very fuitful and protected (by land) in midgame, but I don't have the economy yet to start settling it
turn54, first chariot built
turn 62, assault on Vladimir (4 west of Kursk) has begun, with my bowman and warrior sitting in the forest next to Kursk
just noticed that my MaxPlotDistance doesn't seem to be right. Seems to be less than 74 for different cities… what am I doing wrong?
turn 68, with 8 war chariots, my economy is having a rough time, but so is Russia. I suppose I should count myself lucky that at least 3 AI met Russia before I started pounding it
turn69, stonehenge finally built by somebody, Vladimir taken
turn70, met Mongolia
turn71, with 7 promoted archers in Kursk and 40% culture defense, I don't know I I can afford enough chariots to take it out. I might need to park some archers on the gold, and walk away to build economy, or tech spies
with additional testing in the city maintenance mouseover, looks like the MaxPlotDistance is 72
currently spending 15/turn on units, and that is really slowing me down. Do I delete units?
turn83, Boudica has Alphabet. Trade Writing, Mysticism, and Pottery for Horeback Riding. Start on Sailing (lighthouse/trade routes)
turn96, start on Masonry
turn105, Boudica completed great lighthouse before me
turn107, circumnavigated globe
turn112, captured Kursk, destroyed Russia
turn114, contact with Zulu, last civ