BOTM 31 Final Spoiler

Hey jesusin, thanks for the detailed comments on my game notes - much appreciated, and I've got some good ideas to try out next time.

You mention a couple of times getting a discount on 1 tech by researching another first - how does that work? I vaguely know that tech research costs get discounted the more other civs know them, is that what you're referring to?

And responding to your question at the end - I founded only 2 religions, but inherited a Russian one, so played with 3. The Russians also founded Islam, which didn't spread to me, but I'm now thinking I should have taken one of their cities that had it and spread it to some of my other cities.
 
The more OR-type prerequisites to a single tech you know, the faster your research. I.e. researching Pottery with only Agri is more expensive, than with Agri and Fishing. For Wheel, Agri and Fishing the multiplier is 1.6, for Wheel and Agri - 1.4.
Number of civs knowing tech also decreases its cost, but this is not the factor at Noble.
 
I.e. researching Pottery with only Agri is more expensive, than with Agri and Fishing. For Wheel, Agri and Fishing the multiplier is 1.6, for Wheel and Agri - 1.4.
I think that's 1.4 and 1.2 ;)

I started on the culture challenge, but played an absolutely atrocious BC session while watching a couple of football matches... I think I sent my workers the wrong way about 30 times in as many turns. Didn't feel like playing through.

Was gonna cottage the capital, GP farm pig/FPs and wonderspam a city to the SE of capital with pig/corn and some hills. Played a very similar game in GOTM 55 recently, so I'd estimate late 1600's for this attempt and probably? late 1500's when actually playing well.

:goodjob: Duckweed. Very impressive.
 
Yeah, my bad, ofc Wheel and one of others is mandatory condition, so 1.2 and 1.4
 
Yeah, my bad, ofc Wheel and one of others is mandatory condition, so 1.2 and 1.4

No, you were right the first time. You get a beaker 1.2 multiplier when you know 1 mandatory tech. You get to 1.4 if you have 2 previous techs, 1.6 with 3.

Urbis, in my previous post I was referring to Bureaucracy bonus: If you get CS before Music you revolt to Bureaucracy and then you research Music faster.
 
Monnet, if you really want to save 300 years on your finish dates and save you all of that end-game efforts you describe, please share with they community what you did from 4000BC to 2000BC. A single improvement in this time frame will dramatically change the outcome of your games.

Thanks for taking an interest, Jesusin. I am usually fairly happy with how I do in the early stages, my main problem (I think) is not being able to keep a healthy economy and a decent tech rate while trying to grab as much land as possible. In games with big continents I always struggle with this. I am slowly learning new tricks (bulding shrines, a more strategic positioning of cities...), but from what I read in these threads the answer seems to be what people call running a specialist or a cottage economy, which to be honest I do not quite understand. A secondary problem seems to be that I do not build enough workers, and I always seem to get them to build the wrong things.

And thanks for sharing. The fastest way to improve is to tell the community what you did and learn from other's experiences. We like to feel useful too.

Thank you for the feedback about the wonders, I'll try to give it more thought before I embark on building them.
 
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