BOTM 32 Final Spoiler

leif erikson

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BOTM 32 Final Spoiler



So how did your game after 1650 AD go? Tell everyone and discuss in this thread, subject to...

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Nothing spectacular in my game. I tried some milking with sushi but it didn't go very well since there wasn't a whole lot of seafood on the map. I probably should have farmed more aggressively but oh well. I ended the game at future tech 10 or so via domination. About the only award I can hope for is the cow in this one :lol:
 
After a rather shoddy start and a horribly long war to eliminate Charlemagne I managed to recover through some good trades with Darius (and then proceeded to beat him over the head and vassalize him). After that it was teching up and holding off Shaka's DoW, which was easy. Boudica owned Peter, and they decided to dogpile on me not long after Shaka attacked - fortunately I was able to beat Shaka enough without going on the offensive to convince him to back off. I then proceeded to smash Boudica's face in with a two-part war.

Killed off Charley ('early') and Boudica.
Vassalized Darius and Peter.
JC was doing his own thing and had started building a spaceship while also dealing with Shaka attempting to attack him.

End result was a 2008 Domination victory thanks to all the land I picked up in the wars. Had a spaceship in progress too, just in case, and had just started in on conquering Shaka when enough of the cities in Boudica's former territory went out of unrest and popped borders to finish it off.


Renaissance start was interesting, the AI popped a ton of early GP and wonders before I really had a chance to do so myself (I think I managed the start poorly). Fortunately I was able to muscle my way through!
 
Here's a link to my first writeup: http://forums.civfanatics.com/showpost.php?p=9394883&postcount=2

Now as I said there, I decided to not go with any religion and I was happy with my decision as I quickly got both Charlemagne and Darius to pleased as any tech I got ahead of them on the demanded until they were friendly and then I was able to develop in peace. I expanded out to the west first, settling in place, and then North west to get the cows and gold and then further west to get the pigs and wine. After than I went south and north east. I ended up capturing a Barb City in the south west corner of the island. This was the limits of my expansion, all I did was back fill cities from there.

I eventually got Darius to Friendly and we signed a defensive pact. As I slowly caught and then passed him for the tech lead, we eventually got declared on by Shaka, but that was over without a fuss for me, I used a frigate to kill the 1 caravel of Shaka's that came near me and then I was able to end the war the same turn Darius and Shaka ended theirs. That was the only fighting I did all game.

Eventually I just stretched out my tech lead, I cottaged the heck out of my capital, never left Bureaucracy, put both Wall Street and Oxford there.

I won with a Space Race in 2004. I have no idea if this is any good on these settings but I was fairly happy.
 
Entry class: Contender
Game status: Spaceship Victory for Ethiopia
Game date: 1973AD
Turns played: 208
Base score: 7927
Final score: 22550
Time played: 8:21:14

I'm sure I didn't actually play that long...

I really enjoyed this game. Perhaps given I've been mainly playing at Deity level recently it was nice to play a game where I could lead in technology.

I think I also enjoyed it being a Renaissance start as it was abit different from what I've been playing recently and the Ethiopian UU is alot of fun as are the traits.

I founded my capital south of the pigs by the silk and the river and my second city was on the river next to the iron.

Barbarians gave me my next two cities before I started to fill down south. I then took out Persia as I was racing them to Taj Mahal as I took Astronomy with Liberalism which I fast-tracked burning a Great Scientist to get Education quickly. In this time I also had slaved out a caravel to get +1 movement.

I then invaded Russia to get Versailles and some other nice wonder he had. Versailles meant I wouldn't need to make a colony over there. The pity was the Celts had been fighting Russia also (I should have paid them tech so they'd be at peace with Russia) and the Russians became Celts.

I took out the Holy Roman Empire before they chopped too many forests in their capital as it was a prime site for the National Park. I had also by this stage moved my capital to the pig city to the left of the gold/iron city. Perhaps a mistake...I'm not sure, I was encouraged to do it as the city had popped silver.

During this time the Zulus and Romans were at constant war and would be till the end of the game.

I was at war with Russia/Celts, but got forced by the Apostolic Palace into peace. After the enforced peace I went to war again, killed Russia and vassalised Celts. I then made some vassals on the islands I had and gave the Celts back some cities. By this late stage my spaceship was about to launch and I was doing future techs.

1972 AD, I bought Roman/Zulu peace and in 1973 AD my spaceship arrived.

:)
 
BOTM32 - Ethiopia - Contender Save

I had a lot of fun with HOF games going for culture on advanced starts. So I'm going to try again on this one.
My basic plan is to
1) claim 3 or 4 religions, most likely through warfare.
2) Quickly expand out to 9 cities
3) Tech towards Democracy for Universal Suffrage
4) Rush buy all the temples and cathedrals that I need
5) win

No Sushi for me this game - I don't particularly want to obsolete the UB. At least, that's the plan.

*** 1250 AD -> 1500 AD ***

No harm in moving the settlers on first two turns, as I'm switching civics anyway: Hrule, Bureau, Caste, Merc, Pacifism.
I choose Caste+Pac as I want my first great person to be a scientist to help bulb Education.

Capital is founded 1S of start position. First build is a worker, chopped by existing worker.
Second city explores up the river to the NW for a few turns, eventually settling to claim pigs, wine and 2 floodplains. These first 2 cities will both be cottaged.

I meet Charley. I'll likely attack him soon enough. On T6 I switch to Judaism, as it will speed up my first GS. Darius is also nearby.

*** 1500 AD -> 1650 AD ***

War plans are underway. Capital has a barracks and is chopping out maces and trebs. Similar in city #2.
In 1585 I declare on Charley, with 4 trebs + maces.
Unfortunately, in 1625 AD I am 3 turns short of being first to Liberalism.
In 1645 AD, Charley is dead, and I have 5 cities, and 3 religions: judaism, buddhism and confucianism. Now I will play peacefully, adopting buddhism as my religion to please Darius.

*** 1650 AD -> 1810 AD ***

A barb city down south produces city #6. City #7 is founded amongst the jungle W of Aachen with the dyes and gems. City #8 along the SW coast, claiming wheat. City #9 along the NE coast claiming clams.
In 1755 I meet Shaka, completing the set. On the very turn I meet him, he is WHEOOHRN... what a nice guy! My plan is to finish researching Constitution, and then see if I can bribe Peter into war with him. Meanwhile, I probably shouldn't neglect my military.
Shortly thereafter, Boudica is also WHEOOHRN... I'm hoping she will go after her natural enemy, Peter. One turn later, she demands Constitution off me (I hand it over), and then she declares on Peter - suits me!

In 1810 I learn democracy, and switch to Universal Suffrage and Emancipation - I've been pretty lazy with a GPFarm, so figure I can do without caste system, opting instead to grow the cottages around Aksum, Gondar and Aachen, my 3 legendary cities.

Still no word from Shaka yet.

*** 1810 AD -> 1938 AD ***

Tick tock. I'm not very convinced my strategy is any good - only 3 religions, and no proper GP Farm isn't great for a cultural VC. By 1868 I'm into 100% culture mode - compared to an ancient start game that is terrible. No idea how well I'm doing for rennaissance start though. I've even built the Statue of Liberty, initially planning for the fail gold, but I ended up first to it.

Shaka declared on Julius at some point, then made peace. Meanwhile I had a defensive pact with Darius - and Shaka attacked Darius, bringing me into the war. By this stage my cities are developed enough that I can build some units in satellite cities and still maintain 100% culture. I actually never even saw a unit from Shaka - I'm guessing his backward navy was decimated by Darius' frigates.

By the end, the entire world is at war. Except for me :D

I also had a golden age somewhere in here, as some city produced an undesirable Great Engineer instead of Artist. During the golden age I switched back to Caste System, to try make sure it didn't happen again.

Final finish date is 1938 AD. Cities were bombed 0-4-5. Final score 8775.
 
Spaceship victory in 1981.

Having so many units at the start meant I could do quite a bit of scouting in the first turn. I settled SE, to be on the river, and then sent the second settler to the flood plains to the north. Upon finding Charlemagne yet further north, I expanded towards him, putting my third city up the river towards him. It worked out that I managed to peacefully claim the whole southern half of the continent, leaving Charley and Darius to share the northern half.

I made a half-hearted attempt to get liberalism first, but of course lost, and given that every nation in the world was running mercantilism and popping out great engineers before me, I missed most of the early wonders. I claimed Versailles, as the last choice from the bunch, but it probably did save me a lot of cash over the game.

I also tried something experimental. I didn't chop the trees around the capital -- and instead put National Park and National Epic in the capital. It's probably not optimal, but it gave me a no-thought way of cranking out whichever kind of GP I needed next (prophet for shrine, engineer for Mining Inc, merchant for Sushi, etc.). Because those forests wouldn't have been so efficient if the capital worked them too early, I used the capital to churn out settlers.

So generally I focused on steady expansion across the continent, and played a peaceful builder game. The rate at which cities grew in pop after they were founded was astonishing, but maybe that's just because I'm too used to epic speed.

Late in the game, Shaka had a long war with Charlemagne (who was almost everyone's worst enemy somehow). Charley was a long way behind me in tech. I dogpiled him, and he capitulated to me after I took one city. (Just as well because Boudica had a big naval stack about to land, and I didn't want her dogpiling and taking any of Charley's cities that rightly belonged to me!)

Darius was the closest in tech to me, and he approached for a defensive pact, which I agreed to. Not long after this, Shaka declared war on me. I think he made one attack on a destroyer of mine (he lost), and the rest of his invasion force was summarily dealt with by Darius and Charley before his troops could touch soil.

While the spaceship was being built, I took the battle to Shaka's homeland. I took two cities, Charley took one, and then Shaka kindly capitulated.

Then it was just a matter of clicking enter until the spaceship landed. And forever thinking "oh blast, I forgot to do X before ending the turn". (For various values of X -- stop cities from building military and put them on to Future Tech research, change civics, use up the GPs that were hanging around ready to start a golden age, etc.)

I never micromanage well (just not fun) and I'm sure this date will be thoroughly trounced, by even more than the 8 turns kitten has already beaten it by.
 
Very easy to launch abit earlier than 1973AD...there was no excuse for the size of military I had.
 
Well, i had fun playing botm-24, so i make one more try for one more gold.
Contender save.
My settlers have 2 turns to walk around. I revolted to HR-Bur-Serf-Merc-OrgRel.
1NW from start gives you pig, cow, iron and gold - very good for capital city. Another one i found to east with fish, silk and fp.
At rene start one cannot get lib first without slowing much the expansion. Id like rather to expand asap, producing nothing but workers&settlers. Also some missionaries and warriors before connecting iron. Of course 2 caravells as well, to get +1 movement bonus and meet all rivals.
1440AD - i chopped enough workers and missionaries, so i revolted to slavery&pacifism. All cities had libraries and 2 scientists to push forward science a bit (i haven't built any cottage in whole game)
1550AD - the first stage of expansion is over. I found 2 more cities and took another 2 from barbs. Now is the time to build military (maces+catas). Also got 2 GE for further use.
1665AD - declared war on Charlemagne and went straight to his cap.
I was able to research education only before i had net loss even at 0 slider. But 2 GS's helped me to get press and astro. In 1685 i traded press to Boudicca and got gunpowder! Oromo time! :ninja:
HR landsknechts are utterly defensless vs my Oromos.
1765AD - i got last of holy romans 5 cities, healed and went to Darius. New units were loaded into Galleons to attack Shaka soon, he hadn't astro, so i couldn't care about my galleons, also he just built Versailles therefore i chopped FP in Prague. Aachen had academy, i used 1 of my GE to hurry oxford there. After completing FP my economy rised. Sc. method was completed with help of another GS, chemistry traded from Boudicca. My next target is biology
1808AD - last persian city fell upon oromos mighty. Darius now lives at northeast island.
1820-1830AD i had enough military to finish Shaka. Now i focus on slaving markets/grocers/banks. Then workers spam to farm everything and convert mines to windmills
1836AD - First golden age started. I revolted back to OrgRel to hurry buildings a bit. Among my capitured wonders were Sp.Minaret and Sankore, so buildnig temples was reasonable too. During this GA i finished medicine and traded constitution. Then 1 more revolt to envirovmentalism-representation-serfdom.
1856AD - My oromo-catas army with support of frigates made Zulu empire a part of history. Research of Corporation is done. I spent GE to hurry wallstreet and GM to incorporate Sushi. Time to spread sushi everywhere.
1868AD - Basic milking phase began! Ethiopians scientists discovered secret of democracy. Second GA was triggered. Revolt to Suffrage-Nationhood, buying executives everywhere possible. Spread Sushi to other continent with 8-moves general galleons.
At the end of GA revolt to pacifism because 25% bonus is no longer important.
1890-1900AD I realized that i'll need couple % of land eve if i settle all islands. atm i spent many hours without a brake thats why i made a GREAT MISTAKE. I had to revolt immediately, but i decided to wait till third GA. This mistake cost me up to 5k points :(
1910AD At last i got 3 different GP. I triggered third GA, revolted to Representation-CasteSystem. My GNP jumped to 7.4k at 0 slider. Traded steel, railroad, rifling. Researched combustion, assembly line. Mass upgrade Galleon->Transport, Frigate->Destroyer, Oromo->Infantry. I boated Peter and my infantries with tons of promos had no problem with his cossacks and rifles even without siege units, just naval bombard. I took his 4 cities and vassalized remais. The game ended at 1928AD with >50k final score. GG.

P.S I had game crush at late of game, but have no idea where to email crush save.
 
After coming back to the game from a long absence i tried BOTM 32 contender. I managed a space ship victory in july of 2034.

Game started off I drop my cap where the initial units were then built my 2nd SE of the cap on the Pennisula.I had my Explorer out when He came across two barbarian cities on NW of me in the Wine area and the other SW at the horse cow and wheat. well the both only had 2 warriors so i sent 1 long bowmen to each.

After taking thoose two citeis i saw an opportunity to seal the HRE off from the south pf the continent so 5th and 8th cities shortly there after. Well I manages to keep the HRE at 5 Cities and I had 13 Expecting an Attack I started building troops and troops, and became complacent :(. I wasted too much time and then took out HRE after I got tanks. Sadly at that point I just went ahead and started going for spaceship.
 
Culture victory in 1944 AD.

I was a little disappointed with this game at first. But in retrospect maybe not too bad especially for my first game trying culture with sushi.

Like most people (I think) I chose HR, Bur, Serf, Mer, OR. I settled 1SE and was very happy with the capital and Gondar (which I put 2W1N of the iron). Ran 0% research until I popped a GS for academy which I think worked out well. Had planned to take out my nearest opponent with a knight rush.

Was researching edu for lib, but then I realized that Charlemagne was the nearest opponent & had a UU that was pretty good against both knights and maces, I decided to detour to gunpowder for Oromos. Still I missed lib to Darius by just a few turns. After that I just beelined to Medicine.

What made me mostly unhappy I think was my poor warring against Charlemagne. It took much too long to defeat him. I definitely attacked too late (I think I had only taken one city by 1650). I think this delay cost me many turns. After I took his last city I must say I was very tempted to switch gears and take over the world. I really wanted to use some drill4 & pinch/cover riflemen upgraded from Oromos. But I stuck with culture.

My three legendary cities were Aksum, Gondar and Aachen. I had a GP farm southwest by the wheat and cows. At the end of the game the three cities were producing >1k culture a turn. Worked with 5 religions. I did not get the Sistine chapel unfortunately, I think that would have helped a lot.

Some thoughts on Sushi vs. stopping at lib:
*I liked being able to build riflemen through tech trades opened up by going all the way to medicine. I felt a lot more secure at the end of the game than I usually do because I had rifle garrisons. Getting universal suffrage and cash rushing was good too.
* having biology is great for GP generation although late artists seem almost worthless. When your cities are producing 1k culture per turn and are about even, you need 3 GAs just to bring in your victory by 3 turns. I wonder if it makes more sense to settle GAs early and late build GMs to keep enough gold for 100% culture.

All in all, I liked sushi a lot better than stopping at lib. I think I will keep trying this method as the BOTMs go up in level to see if I can make it work at higher difficulties.
 
Adventurer, space vic 2011.

My first time with advanced start. I had some trouble keeping up in tech for some reason. I picked a military path when the AI's started getting ahead and planned the demise of my northern neighbors. Oddly enough, even when at war with Darius, he was still running away with the tech lead with only 8 cities (4 on other islands). I ended up stealing a LOT of tech from him, about 10 late techs. Once he vassalized I had stolen my way to par on the tech front and switched everything to science/production for the tech win.
 
I don't think I like Renaissance starts.

Had a great start, had 8 cities up and running before embarking on an extremely stupid war wth Charley. I actually lost a city, despite drafting 3 rifle's a turn as well as building and whipping military. I don;t know how, but Charleys units all had about 3-4 promotions, and he just decimated my army.

Decided to throw this game in with both victory and defeat both a long way off.

Gahhh, just when I thought I knew how to play, and was achieving some really good dates, the last 2 GOTM's have been total disasters for me. Bring back the ancient starts.........
 
No particular goal, so no particular feature.
Just wanted fun with oromos.
a few drill 4 oromos killed charlie.
A few more with canons killed darius,
after that I went for shaka with rifles + canons , then for peter with inf + canons + fighters
then for Boadicea with tanks + advanced artillery + jet fighters
late domination, low score
no medal to await here.
 
I built knights. Researched astro. Conquest 18xx. Simple, but poorly executed nonetheless. Could have won at least 25 turns earlier with better planning of invasions.
 
I tried a specialist-driven culture game, teching only to Biology. Nat Epic in the capital, another legendary city near the gold and FPs and a late-bloomer Nat Park city (GE'd) in the jungle near the triple dyes and double gems.

In hindsight I should have gone early war to get the Sistine, which was built on our continent before I popped my first GE. All the nice culture wonders had gone by the time I got my GE :( Also, shoulda gone US to rush-buy.

Late war with Bodacia didn't slow me down much.

A simple plan and a pretty poor date: 1959.
 
1952 Spaceship Victory

Contender save, trying to get a fast spaceship victory by using corporations. Go capitalism!

I settled 1S of pigs and later moved my capital to the wine/pigs site (I think this is the same as KittenofChaos)

To my vast embarrassment, Darius beat me to Liberalism in 1620AD (he took Astronomy). I should have remembered SGOTM10 and revolted straight to Pacifism on turn zero, and bulbed toward Education.

I expanded peacefully at first - the low maintenance on Prince is really nice - but eventually I ran out of room so I conquered Charlie (1816AD attack with cannons and Oromos) and then Darius (1854AD attack with cannons and cuirassiers).

Since I had so much land, I had lots of resources and I founded Mining Inc. (1878AD) and Sid's Sushi (1864AD). By the end Sushi was bringing in +18 :food: and Mining +18 :hammers: I probably waited too long time to get Wall Street set up in the corporate HQ city to reduce the maintenance cost.

Annoyingly, Shaka declared on me in 1892AD despite my vast technological superiority, and took a city. I geared up for war and took 4 of his cities before he would vassalize. This slowed down the tech rate as hammers were spent on Destroyers and Infantry instead of Wealth, though Shaka had some good city sites and lots of resources.

Ended up with Future Tech 3 which is way deeper than I normally ever get to ...

Wonders built
Taj Mahal
Sid's Sushi
Mining Inc.
Broadway
Eiffel Tower
Rock N Roll
Three Gorges

Just screwing around for these last three:
Cristo Redentor
Hollywood
United Nations

Wonders captured
Notre Dame
Kremlin

Final empire of 28 cities:
Spoiler :
finalempire.jpg
 
First advanced start for me. Settled in place, ironworks capitol. Settled gold city next and got a settler out for horse. Grabbed a barb city for a GPF site. Teched gunpowder right away to use Oromos on the what's-his-name. Curis came next for Darius who had won the lib race, economics race, the communism race and the physics race. He lost his capitol the turn after physics along with the scientist. He was banished to a nice piece of tundra real estate.

With a lot of horse units left over the only sensible thing to do was to ship them over to Zululand and shove them up Shaka's little yellow ... cities. Grabbed some barb island and fought Rome for the rest, twice. Caesar had his capitol razed while mine built all 16 space ship parts. I waited until 10 turns to go before launching. I was attempting the slowest possible space win but time victory took precedence.

70+ future techs and Aksum, my ironworks city, was also my largest. Base score was 12,700 or so. No corps, just state property farms.
 
P.S I had game crush at late of game, but have no idea where to email crush save.

Please send a Private Message to leif erikson or to AlanH. You get the PM option by clicking on their name.
 
jesusin, contender. Goal: finish before traveling away from computer. Secondary goal: fastest Space victory. Result: 1921AD Space victory

Impressions:

I don´t like advanced starts very much. The fact that cities start already developped means that there is not economic impact to absorb when settling new cities. This makes the game very little Civ4-like. I wish I had REXed even faster.
Best success: going first for factories and building them in lots of cities
Worst mistake: stopped building happy and health buildings too late, should have started building whealth and research much sooner.
Strategy: Ignore WW except SoL, ignore Corporations, just play the old fashioned way :old:


Initial turns:


Expl SW-SW, lb NW and SE, Set S and NW, Wor chops. REV: Bu+Slav+Merc. 0% research.
Slavery is key. In advanced starts you have a lot of pop and no improved tiles, so it's a race against the clock. Also there are tons of forests to chop into settlers.

Capital settled T1 1S. 02built in desert hill, 5FP, gold, iron. I wish I had had the patience to explore and build one city in iron, the other in horses for a quick continent take over.

Chopping and whipping gets me 3 workers by T6, 5 workers (and a Library) by T10.

Then revolt to HR+Serfdom+Pacifism (and to teligion) while the 5 workers are working. I consider this start clearly superior to 5 revolts on the initial turn.



REXing:

03 no water, corn, cow, horses, oasis, 4 hills, production city. Ironworks later on. 1450AD.
04 cow, clam, sea.
100% research after Academy in capital.

1500AD Stats: 4 cities, 13 pop, 7 workers, 4War, 2 strategic resources, 2 luxury resources, 1 health resources, 1 great persons, 0 world wonders, 0 national wonders, food/production/commerce=47-31-99, 60 sustainable beakers per turn, 24 culture per turn, 12 great person points per turn, 400 gold. 1 religions. 4/4 cottages used, 0 Techs:. 0 civs killed. 2 hours played.

Dow Charly 1565AD. Bad RNG. Killed 1600AD, I didn't want him as a vassal. Decide to delay taking Dario.
GE and GS join capital.
First to Liberalism, take Astro. Research 0% till Oxford.
17 cottages are being worked by 1625AD, all of them in my first 2 cities, all the rest will be farmed.

NE in Aachen. Forget to bring my religion there, ugh. Then missionaries fail. Ughh. Done.
05built in island S of JC, 2fish, fighting for crab too, +7gpt.
06 built W, sea, lake, corn, cow, copper.

1700AD Stats: 9 cities, 79 pop, 10 workers, 14units(4Kni), 3 strategic resources, 6 luxury resources, 8 health resources, 3 great persons, 0 world wonders, 1 national wonders, food/production/commerce=198-159-375, 200 sustainable beakers per turn, x culture per turn, 45 great person points per turn, 2100 gold. 2 religions. 18/20 cottages used, 0 Techs: Liber, Astro. 1 civs killed. 6.5 hours played.

Oxford 1725AD
07built N, fish, marble.

08built W with Shaka, 2clams, maybe horses
Change of plans cause JC trades GunP, Rifles first, then SoL; not the other way around as planned.
Revolt to representation when finally missionary spreads religion to NE city (burning GE in GAge; wonders? no thank you).


Finishing:

HE in production city.
09built, 3fish+iron island.
10built, shaka land, fish, silver.
Start keeping GP in ice.

1800AD: 13 cties, 740bpt at -0gpt.

Peter vassal of Boudica.
Dow Dario 1814AD with 7 rifles, some cats, some knights; lbs are no match. He capitulates the first turn of the war, but I refuse and take all his cities.
12built W, rice, shared copper, for NatPark.
13built S, fish
SoL is important, build it and Versailles 1840AD. I have 20 cities. Get up to 1450bpt at -0gpt.

Shaka dows. Count tiles, no risk of Domination, but I need not to take all of Shaka's land. Waste 500g in upgrades, revolt to Natio, draft. Take 2 of his cities.

26 cities 1854AD, 29 1866AD, 32 1884AD. 1950bpt at -0gpt by 1860AD, when I start Apollo.
Too many GA deprive me of my 5GP GoldenAge.

1900AD, cities are building wealth seriously, 3000bpt at -0gpt; 4000 if in GoldenAge, 4600 after revolting to FR and FM.
1905AD, end of research, revolt to US and SP and castes, even though I get many angry faces and research drops.
Life support takes 1 turn longer than all other parts, buh, launch 1911AD.
Get 3 future techs just because.
Victory 1921AD.
 
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