jesusin, contender. Goal: finish before traveling away from computer. Secondary goal: fastest Space victory. Result: 1921AD Space victory
Impressions:
I don´t like advanced starts very much. The fact that cities start already developped means that there is not economic impact to absorb when settling new cities. This makes the game very little Civ4-like. I wish I had REXed even faster.
Best success: going first for factories and building them in lots of cities
Worst mistake: stopped building happy and health buildings too late, should have started building whealth and research much sooner.
Strategy: Ignore WW except SoL, ignore Corporations, just play the old fashioned way
Initial turns:
Expl SW-SW, lb NW and SE, Set S and NW, Wor chops. REV: Bu+Slav+Merc. 0% research.
Slavery is key. In advanced starts you have a lot of pop and no improved tiles, so it's a race against the clock. Also there are tons of forests to chop into settlers.
Capital settled T1 1S. 02built in desert hill, 5FP, gold, iron. I wish I had had the patience to explore and build one city in iron, the other in horses for a quick continent take over.
Chopping and whipping gets me 3 workers by T6, 5 workers (and a Library) by T10.
Then revolt to HR+Serfdom+Pacifism (and to teligion) while the 5 workers are working. I consider this start clearly superior to 5 revolts on the initial turn.
REXing:
03 no water, corn, cow, horses, oasis, 4 hills, production city. Ironworks later on. 1450AD.
04 cow, clam, sea.
100% research after Academy in capital.
1500AD Stats: 4 cities, 13 pop, 7 workers, 4War, 2 strategic resources, 2 luxury resources, 1 health resources, 1 great persons, 0 world wonders, 0 national wonders, food/production/commerce=47-31-99, 60 sustainable beakers per turn, 24 culture per turn, 12 great person points per turn, 400 gold. 1 religions. 4/4 cottages used, 0 Techs:. 0 civs killed. 2 hours played.
Dow Charly 1565AD. Bad RNG. Killed 1600AD, I didn't want him as a vassal. Decide to delay taking Dario.
GE and GS join capital.
First to Liberalism, take Astro. Research 0% till Oxford.
17 cottages are being worked by 1625AD, all of them in my first 2 cities, all the rest will be farmed.
NE in Aachen. Forget to bring my religion there, ugh. Then missionaries fail. Ughh. Done.
05built in island S of JC, 2fish, fighting for crab too, +7gpt.
06 built W, sea, lake, corn, cow, copper.
1700AD Stats: 9 cities, 79 pop, 10 workers, 14units(4Kni), 3 strategic resources, 6 luxury resources, 8 health resources, 3 great persons, 0 world wonders, 1 national wonders, food/production/commerce=198-159-375, 200 sustainable beakers per turn, x culture per turn, 45 great person points per turn, 2100 gold. 2 religions. 18/20 cottages used, 0 Techs: Liber, Astro. 1 civs killed. 6.5 hours played.
Oxford 1725AD
07built N, fish, marble.
08built W with Shaka, 2clams, maybe horses
Change of plans cause JC trades GunP, Rifles first, then SoL; not the other way around as planned.
Revolt to representation when finally missionary spreads religion to NE city (burning GE in GAge; wonders? no thank you).
Finishing:
HE in production city.
09built, 3fish+iron island.
10built, shaka land, fish, silver.
Start keeping GP in ice.
1800AD: 13 cties, 740bpt at -0gpt.
Peter vassal of Boudica.
Dow Dario 1814AD with 7 rifles, some cats, some knights; lbs are no match. He capitulates the first turn of the war, but I refuse and take all his cities.
12built W, rice, shared copper, for NatPark.
13built S, fish
SoL is important, build it and Versailles 1840AD. I have 20 cities. Get up to 1450bpt at -0gpt.
Shaka dows. Count tiles, no risk of Domination, but I need not to take all of Shaka's land. Waste 500g in upgrades, revolt to Natio, draft. Take 2 of his cities.
26 cities 1854AD, 29 1866AD, 32 1884AD. 1950bpt at -0gpt by 1860AD, when I start Apollo.
Too many GA deprive me of my 5GP GoldenAge.
1900AD, cities are building wealth seriously, 3000bpt at -0gpt; 4000 if in GoldenAge, 4600 after revolting to FR and FM.
1905AD, end of research, revolt to US and SP and castes, even though I get many angry faces and research drops.
Life support takes 1 turn longer than all other parts, buh, launch 1911AD.
Get 3 future techs just because.
Victory 1921AD.