Jean_Monnet
Chieftain
I had a really good (for me) and fun game which more than made up for the disaster that was the previous BOTM. I loved the Renaissance start: not only it is much more forgiving of silly early mistakes, but it also saves a lot of trudging through the ages building basic stuff and fighting barbarians which is not so much fun for me because I always end up struggling in the 20th century anyway.
Things I learnt in this game:
- The importance of building tons of workers and that it is not always a good idea to leave on a tile the first improvement built there (i.e. a workshop being replaced by a farm, etc...).
- Although it is a pain to micromanage them, automating workers is not a very good idea.
- Mercantilism plus representation makes a very powerful combination
- I'm getting the hang of city specialisation now (famous last words)
- In a moment of epiphany, I realised the economic importance of religions (shrines + missionaries)
- Promoted pikemen are still very good against late mounted units
- The last military strike was well planned and executed. As for the others...
Things I did not do too well:
- Build too many land units and have them waiting in coastal cities for ages without realising that building a few more galleons/transports would speed up conquest.
- Not taking opportunities to vassalise civs, which end up as vassals of rivals.
- I could have explored the use of espionage much more, and I probably could have had a lot of fun in the process
- I put Nat Epic in the wrong city, using a GE to do so!
- I got ready to upgrade all my cavalry to tanks, saving up the money. When I got the required tech, I realised they can only upgrade to gunships
- I left my military-producing cities on autopilot for too long and they produced far too many units, crippling the economy.
- I asked for a gift of a resource (and was given it) the turn before I was about to declare war on that civ
, and then had to wait for 10 more turns.
End result was a 1976 domination victory for about 18000 points, which is pretty good considering my usual standard.
Apart from the above, I think advance starts are great because they take us all out of our comfort zone (if there is such a thing playing Civ IV) and also make for more democratic and comparable games. Thanks to Leif for an enjoyable challenge. More like this, please!
Things I learnt in this game:
- The importance of building tons of workers and that it is not always a good idea to leave on a tile the first improvement built there (i.e. a workshop being replaced by a farm, etc...).
- Although it is a pain to micromanage them, automating workers is not a very good idea.
- Mercantilism plus representation makes a very powerful combination
- I'm getting the hang of city specialisation now (famous last words)
- In a moment of epiphany, I realised the economic importance of religions (shrines + missionaries)
- Promoted pikemen are still very good against late mounted units
- The last military strike was well planned and executed. As for the others...
Things I did not do too well:
- Build too many land units and have them waiting in coastal cities for ages without realising that building a few more galleons/transports would speed up conquest.
- Not taking opportunities to vassalise civs, which end up as vassals of rivals.
- I could have explored the use of espionage much more, and I probably could have had a lot of fun in the process
- I put Nat Epic in the wrong city, using a GE to do so!

- I got ready to upgrade all my cavalry to tanks, saving up the money. When I got the required tech, I realised they can only upgrade to gunships

- I left my military-producing cities on autopilot for too long and they produced far too many units, crippling the economy.
- I asked for a gift of a resource (and was given it) the turn before I was about to declare war on that civ
, and then had to wait for 10 more turns. End result was a 1976 domination victory for about 18000 points, which is pretty good considering my usual standard.
Apart from the above, I think advance starts are great because they take us all out of our comfort zone (if there is such a thing playing Civ IV) and also make for more democratic and comparable games. Thanks to Leif for an enjoyable challenge. More like this, please!


is often worth an extra specialist in many cities.

