Monnet
Chieftain
I had a really good (for me) and fun game which more than made up for the disaster that was the previous BOTM. I loved the Renaissance start: not only it is much more forgiving of silly early mistakes, but it also saves a lot of trudging through the ages building basic stuff and fighting barbarians which is not so much fun for me because I always end up struggling in the 20th century anyway.
Things I learnt in this game:
- The importance of building tons of workers and that it is not always a good idea to leave on a tile the first improvement built there (i.e. a workshop being replaced by a farm, etc...).
- Although it is a pain to micromanage them, automating workers is not a very good idea.
- Mercantilism plus representation makes a very powerful combination
- I'm getting the hang of city specialisation now (famous last words)
- In a moment of epiphany, I realised the economic importance of religions (shrines + missionaries)
- Promoted pikemen are still very good against late mounted units
- The last military strike was well planned and executed. As for the others...
Things I did not do too well:
- Build too many land units and have them waiting in coastal cities for ages without realising that building a few more galleons/transports would speed up conquest.
- Not taking opportunities to vassalise civs, which end up as vassals of rivals.
- I could have explored the use of espionage much more, and I probably could have had a lot of fun in the process
- I put Nat Epic in the wrong city, using a GE to do so!
- I got ready to upgrade all my cavalry to tanks, saving up the money. When I got the required tech, I realised they can only upgrade to gunships
- I left my military-producing cities on autopilot for too long and they produced far too many units, crippling the economy.
- I asked for a gift of a resource (and was given it) the turn before I was about to declare war on that civ
, and then had to wait for 10 more turns.
End result was a 1976 domination victory for about 18000 points, which is pretty good considering my usual standard.
Apart from the above, I think advance starts are great because they take us all out of our comfort zone (if there is such a thing playing Civ IV) and also make for more democratic and comparable games. Thanks to Leif for an enjoyable challenge. More like this, please!
Things I learnt in this game:
- The importance of building tons of workers and that it is not always a good idea to leave on a tile the first improvement built there (i.e. a workshop being replaced by a farm, etc...).
- Although it is a pain to micromanage them, automating workers is not a very good idea.
- Mercantilism plus representation makes a very powerful combination
- I'm getting the hang of city specialisation now (famous last words)
- In a moment of epiphany, I realised the economic importance of religions (shrines + missionaries)
- Promoted pikemen are still very good against late mounted units
- The last military strike was well planned and executed. As for the others...
Things I did not do too well:
- Build too many land units and have them waiting in coastal cities for ages without realising that building a few more galleons/transports would speed up conquest.
- Not taking opportunities to vassalise civs, which end up as vassals of rivals.
- I could have explored the use of espionage much more, and I probably could have had a lot of fun in the process
- I put Nat Epic in the wrong city, using a GE to do so!

- I got ready to upgrade all my cavalry to tanks, saving up the money. When I got the required tech, I realised they can only upgrade to gunships

- I left my military-producing cities on autopilot for too long and they produced far too many units, crippling the economy.
- I asked for a gift of a resource (and was given it) the turn before I was about to declare war on that civ

End result was a 1976 domination victory for about 18000 points, which is pretty good considering my usual standard.
Apart from the above, I think advance starts are great because they take us all out of our comfort zone (if there is such a thing playing Civ IV) and also make for more democratic and comparable games. Thanks to Leif for an enjoyable challenge. More like this, please!