BOTM 32 Final Spoiler

I tried to follow Jesusin's blueprint for winning in 70 turns with these settings. I didn't quite succeed (85 turns, 1800 AD Conquest).



Some differences between my game and this excellent plan :
T0- I started with Serfdom, didn't go to slavery until towards the end. I think that was a good change from the plan: our map wasn't food-rich enough to make early slavery as good as serfdom
T30- 4 knights built (+10 vs the plan)
T48- first civ killed (+23 vs the plan) (second civ killed on T52)
T57- Astro (+7 vs the plan)
T71- first overseas civ vassalized (+11 vs the plan)
T85- Conquest victory (+15 vs the plan)
Great game, toller pretzl, don't be too hard on yourself. Much better than mine anyway.
 
Thank you, jesusin and Lexad :)

It was helpful to be playing against a benchmark. It constantly reminded me to be goal-oriented.

I only noticed today that BOTM24 was played on epic speed, and BOTM32 was of course on normal speed. I guess that makes the benchmark even harder :eek:
 
This was the first non-ancient start also for me. Didn't even bother to play a test game which would have helped a bit. Or actually a lot...

My initial plans were to revolt on the first turn, search a couple of turns for iron and horses for knights, go for Liberalism -> Taj Mahal etc. for bonuses and just see what happens. And I also thought that it would be fun to try some corporations (mainly Sushi) to see how they actually work (first-timer here) and play my first game without state property and water mills. :D

At first, I revolted to Bure+Serfdom+Merc. Should have also taken HR, and slavery would have been probably better choice too. Aksum was founded 1S for later levee, and I decided to cottage it and make it my science city (gold city too, later). It also got iron within cultural borders on second expansion. Gondar was founded on the southern coast near fish and corn, and it got horses on second cultural expansion. I thought to farm & mine & workshop other cities and leave cottages to others. Initial builds were workers to improve my land. Techwise, I went for Edu -> Lib, but Darius (or somebody) beat me to it by a lightyear since I didn't know that I'd have needed some great people for it. That messed me up and I think my research wasn't too focused at the start anyway.

Then I met Charle and built some knights for him. Forgot siege units, and even though I got Aachen quite fast, it took me way too long to actually finish him. This was when I decided to give up on anything fast. :D Bonus side was that I got 4 or 5 cities from him and discovered that tech-guru Darius only had small patch of land at the north. I attacked him as soon as I had gathered my troops but he managed to found one city to the small island in west. Captured his other cities and then negotiated peace treaty with some tech, just to get one galleon on the line for that last city. After finishing with Darius, the continent was mine.

At that point I started spamming some settlers to claim rest of the continent. Also captured some barb cities but there were fewer of then that I had hoped. I went also to the island in NE and found some cities there, and basically took all land I found that was still available. It was very peaceful and I found Sushi & Mining Inc. in Aksum to try them out. I usually tend to keep cities away from each other so that the BFCs don't overlap much, but this time I tried to build them next to each other for some sushi-score. Those corporations turned out to be a lot better than I had expected, so I'll probably go for them also in future. :)

The era of peace was broken, when Shaka decided to DoW me and took one of my cities on that small island west of initial continent. I wasn't prepared and only had that bunch of knights I had used with Charle & Darius, and some longbows and oromos here and there. But I was lucky to be in GA and switched to Nationhood to draft some just-invented infantry and take back that lost city on the first turn of war. Then I quickly raised an armada of destroyers to take care on Shakas frigates and galleons and built some marines, tanks and transports to take Shaka's continent. That all went quite smooth and put my land area close to domination limit.

My sushi-fueled final score was still rising at that point, so I decided to stick with the land I got and go for a "peaceful" victory. Diplo seemed fun to try, but that was where I went badly wrong. I built also spaceship but that was just plan B. I could have won space victory a lot earlier than I did, but I decided to wait for a UN vote. But when the vote came, I couldn't choose to vote for diplomatic victory. Is there some kind of rule that if one has too many votes (maybe 75%?) he can't put up a vote for victory? I even liberated that western island to get a vassal to vote me, but that turned out to be just some lost final score. That all fuzz caused a loss of maybe a few thousand points in the end due to delayed finish and liberating that colony. But anyway, I was quite happy with the space victory 1976 AD and around 40k points since there were many new things for me in this game (again). And I've never built up a civ with around 70 cities before... Just too much managing to do. It was also nice to see future techs popping every turn at the end and I ended up with some 20 of them. :)
 
I tried to follow Jesusin's blueprint for winning in 70 turns with these settings. I didn't quite succeed (85 turns, 1800 AD Conquest).

How the fastest conquest game should be played:

T0- Revolt to slavery. Other civics too, you say? As you wish, it's optional. Research set on Astronomy.
T2- Settle 1 city near iron, the other near horses.
T3- Worker first, whipped, improves 1 food tile and many mines.
T20- 4 Knights built (chopped)
T25- Isabella is dead
T50- Astro in, slider to 0%, 12 or 16 knights built, whip 1 Galleon every 2 turns in Madrid.
T60- 2 civs have been vassalized after only taking 1 city. Dow all other civs just to let the time to be able to talk to you pass.
T70- All civs are vassalized, after losing something between 0 and 2 cities each.
:lol: Great game! I tried to follow the same advice from Jesusin's post, but didn't do nearly as well. Can't complain too loudly though... Conquest in 1856 is over 50 years improved from my BOTM 24 victory date. Thanks for the advice Jesusin -- it kept me somewhat more focused than usual, anyway! :p

Thanks to the staff too for putting together another fun game. :)
 
After going for culture in BOTM31, happily settled back into warmongering.

Settled in place, initial builds worker, worker, worker, barracks, longbow, settler

Second settler settled 4N4W to get gold, cows and floodplains

Adopted hereditary rule, bureaucracy, serfdom, mercantilism and pacifism

Wondering longbowman kills 3 warriors to take barb city on west coast with cows, copper and corn - score!

We pop a great scientist and use him to found an academy in city 2

3rd and 4th settlers grab spots up north, 1E of the pigs and 2S of the bananas before Charlemagne grabs them

1645AD a force of 4 Ormo warriors, a maceman and 3 trebuchents succeed in taking Aachen for the loss of 3 trebs and 1 ormo

1715AD took last significant Holy Roman city, Prague, leaving them with a tiny city I don't want

1824AD Declared on Darius

1854AD have taken all Persian cities on the mainland (helped a lot by rifle upgrades and cavalry coming on stream), and vassalised his remaining empire (3 island cities)

Then took last Holy Roman city (giving complete ownership of mainland) and started building lots of galleons and frigates and preparing to take the zulu lands and dominate the world

1903AD Have taken all Zulu cities, now heading for Celts to ensure I've got enough land for a domination win

1922AD Took some Celtic cities and they vassalised, was a bit short of land so took some Russian cities for the domination victory
 
1946AD Domination Win

Since I've never played this type of start before I tried some practice games. I thought the games were interesting so I attempted 32 of them before starting this BOTM! (Can anyone say compulsive!) I only played them till I could see how the game was going to end. The Prince games were fairly easy after determining a good starting plan. (Anything above Prince seemed like AI unit spam and I was toast) I preferred going Pacifism, whipping 5-6 workers before any settlers and bulbing all my GP. In all the practice games the AP was never available by the time I got a Great Engineer except in this game. So, I built the Ap and a shrine. I rolled over Charly and Darius, settled the Islands nearby and then took out the Celts using a good tech lead. I missed liberalism but got to Physics and Combustion first. I used tanks to finish Peter for the Domination win.

I'm mystified how to win this type of start faster so I'll try some of the strategies of the quicker winners. I now realize that I must force myself to try different things. In all those practice games I only tried a few different strategies. It was fun in one game to adopt a nearby religion but it only helped a little.
 
I don't think I like Renaissance starts.

Had a great start, had 8 cities up and running before embarking on an extremely stupid war wth Charley. I actually lost a city, despite drafting 3 rifle's a turn as well as building and whipping military. I don;t know how, but Charleys units all had about 3-4 promotions, and he just decimated my army.

Decided to throw this game in with both victory and defeat both a long way off.

Gahhh, just when I thought I knew how to play, and was achieving some really good dates, the last 2 GOTM's have been total disasters for me. Bring back the ancient starts.........

Protective opponents tend to have units with 3+ promotions even with ancient starts :)
 
1918 AD Domination, 29k points

It was an interesting game, I'll give it that, not used to such an era start at all. I played through pretty quickly iirc. I was aiming for Domination from the start, but had some sloppy play - wasted money/tech (don't think Oxford was even worth it really) and my very first war didn't go so smoothly, like 1 unit short of Charlemagne's capital on the first assault. Every war after that was pretty straightforward, Darius fell easily, and overseas was all right except for the zillion frigates the AI would build. Worst was Boudica, who refused to capitulate for way too long even after I had like 5 of her cities and 4 times her strength - got too much "war success" I guess in suicide siege and naval units. I also probably engaged in one war too many - I think if I'd taken all of Rome's land and some other land just for myself, rather than losing half to the vassal, I could have done with just warring on Boudica and leaving Russia alone at the end and still make domination percentages - didn't really wage a good fight against Russia with everything I was ferrying over to Boudica's side. But they were at war with Shaka which made it easier to capitulate in the end I guess.

There were some good things though, see many of you did well too - early civics and early great engineer for free Taj Mahal was pretty awesome. My expansion went really well, except for Charlemagne getting one barb city and perhaps not teching quite the right path after opening with Nationalism, I had a good REX, lotsa forests. I didn't manage GP so well after that, popped only 1 golden age I think and didn't get any scientists for timely bulbing of astro or anything, which I probably should have.

Funny thing for me is I'm not sure if I built a single cottage the entire time. All farms where the land was flat and otherwise maxing production and military. I don't think Representation was worth it either, but really I got a large majority of my techs in sues for peace or trade, tech efforts on my own were probably wasted down the wrong paths. Just like in a normal game I guess the AI don't tech Gunpowder/Chemistry first so I really should have gone for those from the get-go, speed up the conquering a little more too.

I also got rather angry when I realized I'd forgotten the score correction again...;) My 34k turned into 29k - it really wasn't a medal worthy effort I know and congrats to whomever has the fastest dom too. I didn't have a feel for how scoring would work at all on the settings but once again forgot it would go back to the regular (this time Prince) difficulty. Though with all the hassle of fighting in this one I might not go Challenger again if it's the same settings. I like Challenger settings where something is changed about the start or another new thing added to the game, but just playing a difficulty level up has been getting on my nerves for a game like a Renaissance start already far enough out of the normal line of play.

Still fun, nice work to everyone, this isn't too much of a writeup but just my observations too. And boy none of the AI around here really were in my most hated list, individually but the collection we had started to look like a bunch of loser faces I got really mad at. I was so thankful only protective Charlemagne really spammed the castles though, not so much some of the others.
 
Enjoyed what little bit of this game I was able to play. RL issues prevented me from being able to finish this game on time, so sadly, just submitted a retired game. :sad:

I think my biggest mistake in this game was not taking on Charlemagne early on. He had a very low attitude toward me the entire game, and finally Declared on me. I captured one of his cities, and he captured on of mine in the start of the war. But never got past that stage of the game.

Wish I had had more time :sad: I though the Renaissance Start was a nice change of pace. Thanks for an interesting game :goodjob:
 
CHALLENGER

Spacerace victory, 1908ad, score 81364
78,18% pop, 62,64% land

More milk, anybody?


WAR AND EXPANSION

When Gunpowder came in, Aksum built a force of Oromo Warriors. Meanwhile, we settled a small village on the coast of Zululand, on an abandoned desert tile, claiming one Fish (for some reason, the Zulu didn't like seafood: they managed to miss all sources except one :scan:).

The turn the Oromo Warriors and our Macemen and Trebuchets of old had all garrisoned there, we discovered Rifling and upgraded the lot. This still relatively small modern force easily decimated the Zulu hordes, often fighting with over 99% odds. The war started in 1804ad and the last Zulu city fell in 1858ad, right when our citizens began to complain for real. The other AI had no problem with this endeavour; the Zulu were not much liked.

The Celts managed to vassalize Russia and were suspected of sending out some privateers, but our frigates and later our destroyers sank the lot.

Eventually, we fully settled our continent, the two neighbouring islands and Zululand, and created 4 towns on the smaller faraway islands. Remarkably, Rome left a patch of good land unused right till the end, where they could have picked up silver. We dared not settle there as the domination limit was so close.


ADMINISTRATION

After Aksum was all chopped out, we built a new palace in Gondar as envisaged. It opened its doors in 1705ad. The by then more central position of our second settlement was a good boost to our economy. :)

Note that this move was planned, and both Oxford University and Wall Street were built in Gondar, for the bureaucracy boost and the shrine income. The Heroic Epic was built in Aksum as in the capital many extra hammers would be wasted, and Aksum could also build ships.

The Forbidden Palace was put in Berbera, on the 3-fish / iron island, where it served Zululand as well as our other island cities. Versailles was built well before the FP, in Prague, covering the north of out continent and the two neighbouring islands, as we didn't want to miss out.


CORPORATIONS

As usual, both Mining Inc (1810ad) and Sid Sushi Co (1838ad) were spread to every city. The investment seemed well worth it. The headquarters were located in Gondar for the Wall Street bonus. Lalibela got the Iron Works, which meant that we had two strong industry centers rather than just the capital. Addis Abeba (6 forests ssw of Aksum) got National Epic and National Park.

In 1907, Cerial Mills and Standard Ethanol were built by two otherwise useless Great People.


Golden Ages
1740ad Taj Mahal (Gunpowder and Oxford on the same turn; switch to Representation)
1765ad 1 Great Person (Steam Power on the same turn)
1830ad 2 Great People (Electricity and Statue of Liberty on the same turn; switch to Emancipation)
1854ad 3 Great People (between Industrialism and Plastics; switch to Free Market)
1876ad 4 Great People (Computers on the same turn, Apollo Program the turn before; until 2 turns before launch)


Technology
1620ad Printing Press; Education (Russia)
1670ad Replaceable Parts; Economics (Rome)
1700ad Liberalism (Russia)
1705ad Nationalism
1730ad Constitution
1740ad Gunpowder
1750ad Chemistry
1765ad Steampower
1775ad Corporation
1785ad Astronomy
1802ad Rifling
1804ad Steel
1810ad Railroad
1816ad Democracy
1818ad Scientific Method (Russia)
1824ad Physics --> Great Scientist
1830ad Electricity
1834ad Biology
1838ad Medicine
1842ad Assembly Line
1846ad Combustion
1852ad Industrialism
1858ad Plastics
1860ad Artillery
1862ad Rocketry
1866ad Radio
1868ad Refrigeration
1870ad Communism --> Great Spy
1872ad Satellites
1876ad Computers
1878ad Robotics
1880ad Superconductors
1882ad Genetics
1884ad Fission
1886ad Composites
1888ad Fiber Optics
1890ad Fusion
1892ad Ecology
1894ad Flight
1896ad Fascism --> Great General
1898ad Mass Media
1900ad Laser
1901ad Advanced Flight
1902ad Stealth
1903ad Future Tech 1
1904ad Future Tech 2
1905ad Future Tech 3
1906ad Future Tech 4
1907ad Future Tech 5
1908ad Military Science (Internet); Future Tech 6

Forgot when:
... Military Tradition (trade)


Wonders
1470ad Apostolic Palace (Gondar)
1550ad Heroic Epic (Aksum)
1560ad Spiral Minaret (Gondar)
1575ad Shwedagon Paya (Pasargadae, conquered)
1605ad Dai Miao (Gondar)
1705ad Palace (Gondar)
1740ad Oxford University (Gondar); Taj Mahal (Aachen)
1802ad Wall Street (Gondar)
1822ad Iron Works (Lalibela)
1826ad University of Sankore (uMgungundlovu, conquered)1830ad Statue of Liberty (Gondar)
1840ad Broadway (Gondar)
1844ad Forbidden Palace (Berbera); National Park (Addis Abeba)
1870ad Three Gorges Dam (Lalibela)
1874ad Apollo Program (Gondar)
1882ad Eiffel Tower (Addis Abeba); Rock 'n Roll (Persepolis)
1886ad Space Elevator (Lalibela)
1897ad Kong Miao (Prague)
1901ad Cristo Redentor (Matara)
1902ad Hollywood (Lalibela)
1903ad Mt. Rushmore
1905ad Manhattan Project
1906ad United Nations (Aachen); Pentagon (Lalibela); Internet; Red Cross (Aksum)
1908ad SDI (Deira)

Forgot when:
...National Epic (Addis Abeba)
...Globe Theatre (Berbera)


Spaceship
1874ad Apollo Program (Gondar)
1876ad 5th Golden Age begins
1886ad Space Elevator (Lalibela); building of spaceship parts begins; mines and wokshops constructed at Lalibela, Gondar and Addis Abeba
1890ad Fusion; building of engines starts in Gondar and Lalibela (3 turns)
1892ad 5th Golden age ends; last spaceship tech (Ecology), SS Life Support started in Deira (2 turns; 6 forests saved there but chops not needed)
1896ad LAUNCH (10 turns)
1908ad Planetfall


Super cities
Gondar, Persepolis, Berbera: size 31
Lalibela: 382 max production (Gondar: 240)
Gondar: 1830 max wealth
Gondar: 908.50 max research
 
You are pointing to the weakest aspect of my game, good sight!
I never had the courage to get out of Mercantilism. 1 free specialist per city when in Representation and Pacifism is so good... I often wondered if FreeMarket or StateProperty would had been better.

Now you mention it, I should open an intermediate save and check it myself.

I checked. 1852AD save (Versailles already built):

Merc: 1842bpt, -34gpt
FM: 1837bpt, -65gpt
SP: 1755bpt, +40 gpt

So I guess I did the right thing by staying at Mercantilism.
 
I checked. 1852AD save (Versailles already built):

Merc: 1842bpt, -34gpt
FM: 1837bpt, -65gpt
SP: 1755bpt, +40 gpt

So I guess I did the right thing by staying at Mercantilism.

SP has many other advantages, including +10% production, which you can use to build wealth
FM has a big advantage if you use corporations
 
SP has many other advantages, including +10% production, which you can use to build wealth
FM has a big advantage if you use corporations

Right. But Merc has also its side effects. GPs are great and I was in Pacifism.
 
Right. But Merc has also its side effects. GPs are great and I was in Pacifism.
right
so comparing the raw output without the "side effects" isn't really honest.
My guess is merc is right until you have the gp you need for the golden age(s) you want in the end run, and you should switch using one of them in the final building run (to get +10% from cutting wood)
 
I checked. 1852AD save (Versailles already built):

Merc: 1842bpt, -34gpt
FM: 1837bpt, -65gpt
SP: 1755bpt, +40 gpt

So I guess I did the right thing by staying at Mercantilism.


If you set up your empire to use state property (by building a lot of workshops and watermills) The food bonus from the workshops and extra hammers you get for having those workshops allows you to build factories, observatories, etc faster while your cities grow larger. Just 2 extra food would eventually give you the specialist you get from mercantilism.

Not to mention the +10% hammer bonus that cabert mentioned. (Which helps when you build research and/or wealth later on in the game).

I think state property is clearly better long term than mercantilism for space games (if you don't use corporations).

And Ribannah's game suggests the corporation route is better than the state property route at least for this game.
 
To make full use of corporations, you need to plan for them from the start. The location of the headquarters makes a lot of difference, and of course you must claim the resources. :)

Note that Jesusin was still ahead of me at the time we built the Apollo Program. It takes a long time before you can really make a profit.


Some 1854 data (first turn of GA):

Merc: 3295bpt, -475gpt
FM: 3358bpt, -285gpt
SP: unavailable ;)
 
Back
Top Bottom