I fiddled 5 minutes with
srad's test game before lashing out a more intuitive path of playing. Somehow, I will play this aimlessly...
Looking at the start, I was unsure how to get such start optimally, thus opted for a "inefficient" path: settler right off the bat thanks to all the bonuses - Imperialistic, settled on PH and FPH for a 15 turns settler.
My warrior was already minded towards another civilization for some slaves because that is one way to palliate the inefficiency of settler first (according to
Vicawoo's studies of IMP settler first).
The clams were very unattractive to me to be honest, especially with the fact workers and settlers need hammers to profit of the bonus. Of course, all forests were chopped into settlers to max out the profit.
For the 5 first turns, I decided to bank the beakers because some surrounding resources may change my mind. Otherwise, BW was my first tech and banking beakers brought me a little bonus from the innate 20% discount thanks to pre-requisite mining.
Fast, I noticed that marble plot with a fish resource next to it. Now, I saw some light for a less inefficient opening. Indeed, my second city was settled right on the marble and was working the second FPH for a 6 turns WB. That way I work food earlier than with workers when starting with a settler. And the coast beakers helps to make up the loss from maintenance.
Obviously, the lands are lush for an archipelago map; I see some HoF behaviour from you
Neil. But more resources mean more different strats.
Indeed, as usual from you, you made us isolated; I was

because I couldn't snatch some workers.
IIRC, I did:
BW -> Sailing -> Masonry? -> Agriculture - > AH. Honestly, I did choices on the spot...I forgot if one went first or the other.
I wasn't afraid to lose the TGL because archipelago maps tend to slow down every aspects needing hammers; units, infra and wonders. For instance, the Great Wall went extremely late for immortal, letting me time for fail gold.
I tried to go for the Oracle, but when I started wasting beakers on Med. it was gone.
Around 1160 AD. Late indeed, but not enough for me.
I settled my third city on the PH between the two clams and next to the corn.
Anyways, around 1 AD, I had something 10 or 11 cities, spamming hard because the super dupaaa wonder called the great lighthouse.
What would make less competitive to other would be:
Loss of Oracle,
3 lost galleys along 2 WB (in other words, many hammers in the sink)
Great Library built far away around 200 BC.
I made the GScientist wait a little too long in case for a Astro beeline, but built an Academy later.
At least, I have Music for the GA for a future GA. Yes, I see
Jesusin roaming around, culture is out then.
Wonders I have:
The Great LH
Mids
HG
Parthenon
EDIT: I forgot to mention Colossus after settling another crap city on copper...ha.
Most likely the MoM.
I haven't contacted the two other civs.
But there is a friggin' wonderhogger out there.
I just found iron near Boudica. Then a medieval war can be a way to win.
But honestly, such start begs for score milking.
I feel a pre-1000 AD conquest is quite possible. Dom will come a little later I guess.
I don't know which path I will take, but if I take the war path, medieval units will consist the core of my batallions.
EDIT : I see two submissions...
cas? Another OCC diplo victory? Hmmm...