BOTM 51 First Spoiler - 1AD

neilmeister

Lentils have feelings too
GOTM Staff
Joined
May 4, 2007
Messages
6,525
Location
Australia

BOTM 51 First Spoiler - 1AD



Reading Requirements

Stop! If you are participating in BOTM 51 then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry, OR
  • You have abandoned your game and will not submit.

Did you like the start?
What wonders have you built?
Do you have a plan for victory?

Posting Restrictions

  • Please do not discuss anything that happened after 1 AD.
  • Please do not discuss modern era resource locations (iron is OK).
  • Please do not divulge your final result if that happened after 1 AD.
  • Do not post any savegame file from the game. Discussions and screenshots are fine but not actual games.
 
Did you like the start?
What wonders have you built?
Do you have a plan for victory?

I rocked this start in test maps!!!
... of course, I then played sleep deprived at 2am.
... not much rockin' happenin'

I built an Oracle
... I think I'll choose "Hunting"
... no, wait, that doesn't sound right
... but look how shiny it looks 8)
... it is MINE!

Victory?
... real men don't know the meaning of "Victory"
... seriously, anyone got a dictionary I can borrow?

1AD:
... 3 cities (8,7,6)
... 4th goin' down this turn
... (oddly, it shows it built 0AD)
... I clearly don't have "wet rex" skill.
... I think I took "Feudalism" with Oracle (IIRC)

Plans:
... lowest losing score >0.
... A man can dream ;)
 
I just reached 1 AD. :D

1.Yes
2.GLH
3. No specific plan

Im having a very captivating game so far. The start location was pretty awesome and im very happy with my city placement.
I have 7 cities and thanks to the GLH my economy is going well, in fact, im first in score at this point. :D

I used the the Adventurer start since i dont usually play Immortal and that carrack sure was useful!! Knowing the map early is a big plus for planning, and so far all went as planned. Except for an accidental right-click that sent a galley in the wrong direction and ******** my fourth city by 2 turns ...

im not sure if i should post screenies as i have scouted most of the map already. Might be too revealing for other players who had the regular start. :shifty:

However i definitely needs to post a little bit now,
I had read the discussion in the BOTM51 thread about forts being able to link offshore ressources, next thing you know i get to make use of it in the game!
Spoiler :
ru6lt.jpg
 
Glad to hear it MaxWar. :)

Do you know about the in game dot-mapping that the mod provides. Ctrl-X makes it visible/invisible. Alt-X shows/hides the tool to add/remove potential city locations. Left click to add, right click to remove.
 
I fiddled 5 minutes with srad's test game before lashing out a more intuitive path of playing. Somehow, I will play this aimlessly...

Looking at the start, I was unsure how to get such start optimally, thus opted for a "inefficient" path: settler right off the bat thanks to all the bonuses - Imperialistic, settled on PH and FPH for a 15 turns settler.
My warrior was already minded towards another civilization for some slaves because that is one way to palliate the inefficiency of settler first (according to Vicawoo's studies of IMP settler first).

The clams were very unattractive to me to be honest, especially with the fact workers and settlers need hammers to profit of the bonus. Of course, all forests were chopped into settlers to max out the profit.

For the 5 first turns, I decided to bank the beakers because some surrounding resources may change my mind. Otherwise, BW was my first tech and banking beakers brought me a little bonus from the innate 20% discount thanks to pre-requisite mining.

Fast, I noticed that marble plot with a fish resource next to it. Now, I saw some light for a less inefficient opening. Indeed, my second city was settled right on the marble and was working the second FPH for a 6 turns WB. That way I work food earlier than with workers when starting with a settler. And the coast beakers helps to make up the loss from maintenance.

Obviously, the lands are lush for an archipelago map; I see some HoF behaviour from you Neil. But more resources mean more different strats.

Indeed, as usual from you, you made us isolated; I was :sad: because I couldn't snatch some workers.

IIRC, I did:

BW -> Sailing -> Masonry? -> Agriculture - > AH. Honestly, I did choices on the spot...I forgot if one went first or the other.

I wasn't afraid to lose the TGL because archipelago maps tend to slow down every aspects needing hammers; units, infra and wonders. For instance, the Great Wall went extremely late for immortal, letting me time for fail gold.

I tried to go for the Oracle, but when I started wasting beakers on Med. it was gone.
Around 1160 AD. Late indeed, but not enough for me. :p

I settled my third city on the PH between the two clams and next to the corn.

Anyways, around 1 AD, I had something 10 or 11 cities, spamming hard because the super dupaaa wonder called the great lighthouse.

What would make less competitive to other would be:

Loss of Oracle,
3 lost galleys along 2 WB (in other words, many hammers in the sink)
Great Library built far away around 200 BC.
I made the GScientist wait a little too long in case for a Astro beeline, but built an Academy later.

At least, I have Music for the GA for a future GA. Yes, I see Jesusin roaming around, culture is out then. :)

Wonders I have:
The Great LH
Mids
HG
Parthenon
EDIT: I forgot to mention Colossus after settling another crap city on copper...ha.
Most likely the MoM.

I haven't contacted the two other civs.
But there is a friggin' wonderhogger out there.

I just found iron near Boudica. Then a medieval war can be a way to win.
But honestly, such start begs for score milking. :think:

I feel a pre-1000 AD conquest is quite possible. Dom will come a little later I guess.
I don't know which path I will take, but if I take the war path, medieval units will consist the core of my batallions.

EDIT : I see two submissions...
cas? Another OCC diplo victory? Hmmm...
 
ThaNks for the tip neilmeister!
I certainly did not know about that feature! This is going to take alot of hassle out of the gameplay!

For some reason I think ill still miss the magic of drawing the potential city squares by hand, have been doing it this way for a while and it had that "Oh im doing something special!" feel.

I'll get over it. :D

And about posting screenies, is it ok to show more zoomed out map? Id like to show off my 1AD 7 cities empire. :mischief:
 
Hmmm. Going for one city diplo with this over-powered BFC.

Oracle->MC 1600BC The only real chance for Pymids is to get forge quickly and run a GE the whole game. Maybe another one for UN.

BW-wheel-pottery-writing-myst-med-priest-math-agri-AH-CoL-Masonary?-Poly-Aesth-Lit-Alpha-Mono (trade) -Philo(bulb)-Monarchy (trade)-IW (trade)-Hunt (trade) -archery (trade) -CS (25BC)

Oracle -> 1600BC
GLib -> 325BC
Kong Miao -> 225BC (Gpro)
NE -> approx 100BC
Pyramids -> 1AD (GE)

Looking ok so far except the religious spread is bad. Will need to spread Confu to the correct AI and hope for no early DoW...

cas
 
Hehe, you guys are crazy. All those acronyms make me dizzy. :crazyeye:

One of the AI is a total WonderMonger, he just builds them all compulsively. I tell you, he is prime target of early conquest. Then you hit the jackpot. :D

About the religious spread:
every AI has a different religion so far (hope they really hate each other) while i am still Atheist ( 1 AD )
My solution: build Swedagon paya and adopt Free religion, stay buddy with everyone :D
As of 1 AD the SP is being built in my capital, rushing it with the forests that i "religiously" ( pun intended) kept in my capital.
Looking good so far, i think ill do it.
First time i will ever adopt free religion before even having any religion. :lol:
 
@ MaxWar, since you started with the Carrack, you will probably have revealed far more of the map than those taking the contender/challenger saves. So please don't post screenies of areas not in the immediate vicinity of the start. Your empire should be fine.
Don't worry about the acronyms, you will get used to them. :)

@ Tachy, I didn't actually make the start BFC any better. I did replace a few grass squares with ocean, but the resources in the BFC are as rolled. I admit I added the marble.
I assume you made a typo by saying 1160AD, if not can you please remove the comment. :)
 
Did you like the start?

Island to myself, super-capital, good surrounding land. Hell yes! REX'd my way to 9 cities by 1AD despite a very early Great Lighthouse.

What wonders have you built?

At this stage, only The Great Lighthouse (2040 BC), which was my #1 priority, and Moai (25 BC).

Do you have a plan for victory?

Probably go to space, like I always seem to.

Forgot to make a 1AD save, but from looking back through the log in one of my later saves, early game went something like this;

Bronze Working (3480BC)
Sailing (3040BC)
Masonry (2800BC)
Agriculture (2520BC)
Animal Husbandry (2160BC)
The Great Lighthouse - 2040BC
The Wheel (1920BC)
Oporto Founded 1W of southern cow - 1720BC
Pottery (1720BC)
Writing (1360BC)
Guimaraes Founded 1E of Marble - 1320BC
Iron Working (950BC)
Mysticism (875BC)
Coimbra Founded 1N of Horses - 825BC
Evora Founded 1S of Stone - 700BC
Mathematics (650BC)
Currency (550BC) - bulbed with Great Merchant from TGL
Lagos Founded 4N of Horses - 500BC
Alphabet (450BC)
Braga Founded on Stone Island's Silk - 350BC
Leira Founded 2W of capital's pigs - 250BC
Calendar (200BC)
Moai in Lisbon (25BC)
Faro Founded 3N of Incense - 1AD
Aesthetics (1AD)

I'm pretty sure by this point I'd met our western neighbour, but didn't meet our eastern neighbours til late due to putting a high priority on REXing with TGL. I don't think I've ever had a game where I've whipped as much as I have this game.
 
Oh, hell, I just pressed 'back' button on my modern, web-surfing designed mouse and lost my spoiler. So it will be much shorter. All details I'll provide from saves after submission.

TGL around 1300 BC, till 1 AD about 8 cities, but most of them very fresh. AH detour, so I lost Oracle. 3 or 4 AIs, every one different religion and ALL in WHEOOHRN mode!!!

Start was nice and I have luck with barbs, so double nice.
I don't remember any other wonders in BC.
No plan for vic, but because of all WHEOOHRNs I was sure to go to war sooner or later.
 
WHEOOHRN - We have enough on our hands right now. An indicator that an AI is gearing up for war. You see it when you ask an AI to go to war with someone.
 
I don't have the save on me at work, but I remember enough to give the quick and dirty summary.

I started with a Worker who immediately went to mine the Gold. In my test games, I tried a few different strategies and they all came out about the same. So I went worker first.

My early tech path was AG -> AH -> BW -> Sailing. After the Worker, I was pumping out 3 workboats, so the super-early BW wasn't that necessary. After the Workboats were a couple of Warriors then a Settler.

The first Settler landed on the PH near the Horses and 2 seafood. The 2nd Setter landed in the south where I could grab the Cows and the Copper on the other landmass. This was a big mistake because it took forever for that city to pop its border and grab the resources. Plus, I couldn't even get the Copper without a Fort and Math.

I was never really a fan of the Great Lighthouse and didn't want to build it. But in the pre-game thread I saw a lot of people swearing by it so I built it early. I'm certainly glad I did because it's been very nice. I had absolutely no chance to get the Oracle since it went around 1800BC. As of 1 AD, I'm a few turns from grabbing the Colossus which should really help too.

I have 6 cities right now - 4 on the main continent, 1 on the 1-tile island to grab Clams, Fish and Marble, and 1 on the island to the east. I'm glad we're isolated, because I think I still only have a bunch of Warriors. I need to get my power up because if an AI comes knocking, my game will be over.

I used a GS to pop Philosophy, but I didn't convert for diplo reasons. I'm waiting for 1 of their religions to come over to me, but it hasn't happened yet.

I'm not used to the tech situation on Immortal, but it hasn't been that bad. Unfortunately, I traded for too many small techs. 1 of the AIs is already in WFYABTA mode, and the others my be close behind. In that case, I might have trouble keeping up.
 
I had done some test games on Inmortal and was always losing the tech race, so I decided for an strategy involving a mixture espionage economy to catch up somehow the AI (I was not expecting any opportunity to win).

I decided my spionage centrum was going to be my second city, and because of that I decided to start with a setler so second city has an opportunity to build the Great Wall. So I proffited the 2 city hammers with 3 forest hills plains, and the 50% to produce 7 hammers per turn and output a setler in 15 turns.

My warrior found a super-nice spot in the north with plenty of food, hammers (for and island scenario) and even some marble.

Then I built 1 work boat for growth and a worker to improve the gold mine, later the marble and chop next setlers.

My techs were: Bronce working -> Masonry -> Sailing

My second work boat make some exploration before setling, and I found a nice island with stone and two seafood. I placed there my third city, just over the stone to accelerate the Wall construction, which I finally built in Porto in 1560BC.
I builded the Great Lighthouse in Lisbon in 825 BC.

I failed the race to Oracle, but anyhow succeded to get Confucianism founded in Porto.

By the end of the BC I did not remeber about my exact situation, I think I have planted my 4th city in the river in northeast of our island which I planned to be a commerce city, and a 5th one in a hilly island to the East in front of Alexander territory, planning to produce military for his conquest (he only had 2 cities by the 1AD with some marbles and judaism holy city).

I also built the Pyramids arround 1AD in Lisbon. My idea was that there was not that much land for cottage economy so a combination of espionage and specialist economy could be nice.

I'm very satisfied with the start and I'm willling to finish it to explain how was the rest of my game experience :D
 
Its interesting to see how everyone so far seems to have used a different opening.

For me i started by pumping out WB, went like this

WB - WB - WB -Worker - Worker - Settler - Warrior - LH - GLH

I finished LH and GLH by whipping, afterward I whipped like crazy in all my cities. This map is slavery heaven.

Techs went like this
Sailing - wheel - BW - Masonry - hunting - archery - AH - mysticism -writing...

I settled the second city to the south , 2 west of cow patch.
 
1 AD Summary = 8 cities, 32 pop, 84 beakers and -5 gold at 50% (168 and –68g at 100%), Great Lighthouse my only wonder, built around 1500BC.

I tried the test game to decide my opening. I built WB, WB, warrior (to size 3), worker (whipped), then I think more warriors to size 4 before 2-pop whipping a settler. Then I moved on to another WB, granary and lighthouse but can’t remember the order.

Might not be 100% correct but I believe my tech path was BW (revolted to slavery), the wheel, myst (new cities needed border pops), pottery, sailing, masonry, agri, AH.

There were so many resources to the north, I had difficulty deciding where to put my 2nd city. In the end I decided on the plains hill inbetween the two clams – the plan was for the fish & marble could be worked by a future island-city (the one plains tile island). Next city went 1W of the cow in the south.

Great Lighthouse was completed in 1150BC whereupon I entered full on REXing mode. Islands were quickly settled – one west of the capital which worked the pigs that the capital really doesn’t need, one on the spices/stone eastern island and another on the one-square island to the NW of the capital, and I settled a 4th city on our homeland (just SE of the spices). With all the trade routes now available, the economy was relatively booming. Libraries started to appear also. It was fun that my 4th, 5th and 6th cities all actually resulted in me having more gpt than before I built them :D

There are three main problems I have faced. Firstly, the AI are awful to trade with – for example everyone has met everyone, and all the AI have construction, but none of them will trade it!! :( They will only give me awful old techs. The Greeks & Celts are Hindus and have fairly small empires, the other two leaders have larger empires and are Buddhists (I am second in score), but no religion has come to me at all yet, which is annoying.

Second issue the complete lack of metal (opted against that copper low). I am ready to resolve this with a crab/iron tundra city next to Alex’s land. It’s been ready to settle for several hundred years (settler & warrior waiting there) but it’ll be such a drain on the economy that I don’t want to settle it until I have a worker there ready to improve the iron. That worker is only 2 turns away now. I also have a workboat in the area ready for the clams. For 20-ish turns he has been running round and round the island being chased by a damaged barbarian galley, it’s quite funny :D

The third problem is the low happy cap (only gold to help it :(). At around 250BC I made a detour to monarchy to help alleviate this issue, and I’m aiming for calendar soon to help some more.

Plan for the next 25-30 turns :
Finish metal casting (2 or 3 turns)
Settle that iron city
Make a late grab for Colossus
Settle 2 more cities to bring total to 11
Tech calendar to increase happy cap

Invade the Celts – they only have 4 cities and are nearby and power ratio is 0.8 at the moment, even though the only land units I have are 2 chariots and 8 warriors. So I’m hoping a stack of 10-15 units consisting of catapults, axes/swords and a spearman or two should do the trick. I’ll need a few galleys and triemenes too though. Should be worth it, their land looks OK.

Oh and the great library went around 300BC, seems I'm not alone in that experience though.
Thanks for the map, it's a fun game, and I'm gradually getting used to Immortal...
 
@ Tachy, I didn't actually make the start BFC any better. I did replace a few grass squares with ocean, but the resources in the BFC are as rolled. I admit I added the marble.
I assume you made a typo by saying 1160AD, if not can you please remove the comment. :)

Oracle in 1160 AD! Yes, that was a typo. Only on weird settings, we would see late Oracle.

Well, looking the lush countryside, I was convinced you engineered it to make beautiful.
As for marble, I am sure from now on, you will add both quarry resources as a must to equalize victory conditions. In SGOTM, good idea, but on XOTM, not a necessary condition although very nice. Anyways, settling on that marble was indeed sweet for a fast rexing.

Fast question: Can I open any save files prior to the last one? I mean in SGOTM, we can open files as many times as we wish as long we don't make irreversible moves; does it make sense for HoF games and XOTM's. I wished to be more in detail in my game description, but I stopped around 200 AD and I forgot to retain vital info.
 
Back
Top Bottom