First ever non-neutered Deity win. (DS, if you
did neuter this game, don't tell me.

). Domination 1851, with our continent, the small barb continent, and the 1-tile island for a very slight margin over the 64% threshold. Too drained to give a decent report now--took about 50 hours, I think, war pretty much all the way. First Liz in 3 (?) stages, Willem, and then Hammy, with lots and lots of artillery, infantry, and anti-tanks vs his planes, tanks, and marines. Clearly I should never play again, to savor this moment forever.
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Some numbers:
- 11 Great Generals (5 settled in Thess, my HE/IW city), 4 Great Spies (3 used for Infiltration missions vs Liz), 3 Sci's, 2 Pro's, 2 Mer's (for trade expeditions).
- Over 500 AI units killed, including 82 Inf, 36 SAMinf, 79 tanks, 49 arty, 26 planes
- I built 43 spies, 24 anti-tanks, 32 Inf, 13 cataphracts, 10 cavs, 105 arty, etc. Quite a few other units were upgraded.
- Stole 8 (maybe more) techs from Liz: Chem, Printing, Repl Parts, Rifling (on 4th attempt after failures at 97%, 78%, 78%!), Steam Power, Railroad, SciMeth, Physics. Stole Divine Right from Hammy for fun much later. Not counting Wm (who I killed), I was the first to get Artillery, which was immediately stolen by Hammy.
As described in my
1 AD report, I had 9 cities, 3 of them founded, 2 captured from barbs, and 4 captured in two wars from Liz. The Ottomans were already dead. My teching was far behind that of the others who managed to win this game. I only got Construction in 175 AD and waged a 3rd war vs Liz 415-775 AD, taking 4 more cities before she vassaled to Hammy with 1 city (oxford) left on the jungly peninsula. I was quite lucky to get 3 Great Spies for infiltration missions against Oxford, and also against a city I captured from Wm (who captured it from Hammy) and then gifted to Liz; she soon gifted it back to her master.
In 1150, Wm attacked Hammy/Liz and I joined against Wm in 1180, capturing two cities he'd captured from the barbs on the jungly peninsula. Wm managed to take 2 cities from Hammy but mostly parked a big stack next to another city and very slowly bombarded its defenses with a single treb. Idiot. They made peace in 1315 but I kept at it until 1390, capturing 8 more cities. Wm got Rifling in 1350, making things very hard for me, so I took peace, Paper, Music, and some gold from him. Soon after I got a Great Spy and stole quite a few techs from Liz, but Rifling eluded me--failure at 97% odds! It took several turns to get more spies in place, and then both of them failed at 78%!!

I needed to finish Wm off before he got any stronger so I DoW'd without Rifling in 1500. The next turn he got Artillery.

With only 3 or 4 cities left his production of artillery was slow, however, and I managed to take Amsterdam (Pyramids, MoM, etc.) and finally stole Rifling from Liz in 1550, then Steam Power in 1555, and Railroad in 1580. Wm was dead in 1585.
Meanwhile, Monte had DoW'd Hammy/Liz in 1565. He added me to the list in 1670, when I was the first (well, 2nd after the deceased Wm) to get Artillery. Hammy stole it from me that turn but I did trade it to Isa for a couple techs; Monte later extorted it from me while I was at war with Hammy. In 1740 I revolted to Nat'lism and started drafting and whipping like a maniac. 1752 I DoW'd Hammy/Liz and finished off the wench in 1754. By 1764 Hammy was throwing tanks and bombers against my Mguns, infantry, and anti-tanks, but in 1772 I took a 3rd city from him and was finally 1st in score! By now it was impossible to steal any useful techs from anybody (too many espi pts needed) and my tech rate was nothing great so I figured I couldn't afford to take 10 turns of peace, even if Hammy gave me good stuff; he'd get some new killer tech and turn the tide against me, so I just kept grinding away. I had nothing to challenge him at sea so it was all land war. In my favor, I had 3 times as many cities and a lot more happiness resources--WW must have been killing him. I finally captured his last city in 1843.
Meanwhile, Isa had elected herself UN SecGen (beating me by about 1 vote) and the no-nukes resolution had passed, so at least I didn't need to worry about getting nuked. She and Monte were back at war and too distracted to bother me. With the sea lanes safe after Hammy's demise, I quickly captured and razed the two barb cities on the small continent and founded 2 new ones whose BFCs covered the whole island. Hammy's last city came out of revolt a couple turns later and I was just over the Dom threshold. (DS must be getting soft.

I was afraid I'd have to take some land from Monte, but that 1-tile island was 1 tile more than required--I settled it just to be sure.) Isa was working on a culture win for a long time but I think Monte must have briefly captured one of her proto-Legendary cities, so she went for Space, and had several components finished--probably at least 20 turns away from launching, though. She would have been deadly if we'd ever gotten into a war: mobile artillery, mobile SAM, mech inf, missiles... Monte "only" had gunships, paratroopers, and jet fighters.
Thanks for the game, DS, I had a blast! Well leavened with constant fear.
