Yes, exactly the same date as bcool's game
. There were other striking similarities as well, e.g., both of us taking Constitution as our Lib tech. I am certainly no deity-level player, but, provided you got TGLHouse (1320BC) in this game, it was surprisingly easy to stay competitive or even ahead in tech.
I settled 2N on the plains (Al) hill which turned out to be non-coastal AND killed a potential desert-fish city
eastwestwards
. I ended up moving this capital to a better cottage spot later.
I won Lib in 780AD (--> Constitution for Rep) and finished Internet in 1680AD. Mining, Inc. was incorporated in 1320AD, Sid's Sushi in 1430AD. Apollo finished in 1630AD (T237) and took me 40 turns to complete all the spaceship parts. Ended up with 13 cities all peacefully built with no land-unit wars the entire game. Monty and I had a rather short destroyer naval skirmish that lasted 15 turns or so--the only fighting I encountered during this game.
With the map setup allowing us to be 'relatively' safe from the AIs until Astro/Combustion, and the strong trade route economy available via TGLHouse, pursuing either Culture or Space seemed like do-able victory types. I dislike the Culture route and play way too many Diplo-type games, so Space it was. Lacking horses for Cuirs, marble/stone for wonders and eventually uranium certainly helped 'focus' a Space victory strategy
.
Speaking of diplo...the religious alignments for much of game were Buddhist (Monty, Mao) versus the rest of us Hindus (founded by Brennus). It took a good while for me to finally get Hinduism spread to me (never got Buddhism) and Brennus built the AP. Brennus and Freddie were the best techers and Brennus had the most land. Mao was the most dangerous threat (nearby and declares at pleased) so my strategy was to keep Mao and Monty chasing other war targets which was much easier to do since we weren't land targets. Monty and Joao had a forever-war and I was able to bribe fellow Hindus to war against Mao with tech on two separate occasions. Running OrgRel once I had Hinduism helped tons keeping Brennus at Friendly. I even ran some defensive pacts late in game with Brennus when it was diplo-safe to do so.
Eventually Brennus ended up with Joao and a now-Hindu Mao as vassals and Freddie even vassalled Monty ! Sushi helped me keep my pop large enough to compete for control of AP/UN and to ban nukes (altho Charlie did hit Monty with at least one prior). Basically I just tried to get off the planet before a cautious towards me Mao broke free of Brennus--which he could have done for a very long time--and nuked me to the stone age.
A fun game, DS--thanks for the map. Oh, almost forgot, that 1F2C coastal-jungle tile on NE of our home landmass was too weird !
Zoomed out pic of end screen attached.