BOTM03 Final Spoiler

Well done, Gosha190!

I built new palace in my 3-d city after 1000BC. This way let me save 12-13 gold per turn and got real capital (many hummers and gold after bureaucracy especially).

64 turns from Optics to victory.
- Why didn't you kill HC before Optics?
- Wouldn't Feudalism had been more effective than CS?
 
challenger/conquest participation

Started with building settler which built second city on the PH in the west (even with so many forests, this was a big mistake I think...). Second city was placed to the southern, somewhat better, location at the fish and onther resources. I don't think I built any other cities myself, except for the one to grab iron at the lousy western location. To deal with Toku, I didn't want the RNG to scr** up things with an archer invasion :rolleyes: , so went for BW (would have done it anyway for chopping of course)
Researched BW first: no copper. AH next: no horses...
Finally researched IW and started invading our continent, starting with Toku, then the English and finally Montezuma. I had contacted HC quite early but figured out very late that there was a passage by coast tiles...
"Conquering Dates":
Japan 155 BC (an awfull lot of defenses for Noble level...:eek: )
English 490 AD
Aztec 1060 AD
Inca 1210 AD
All exponentially too late of course :mischief:
Not long after HC was dead, I continued with my forces to the east to get Wang Kon, who also had lots of units and 100% defenses which went down 2 to 4% per catapult...
Meanwhile started a knight invasion in the east on Ragnar which went fast. After his capitulation, Wang Kon capitulated "easily" after a hard capture of two of his cities. Pascal and Darius followed soon after (with those fast knights and naval invasions :p )
Dates of capitulation
Ragnar 1305 AD
Wang Kon 1370 AD
Pascal II 1380 AD
Darius I 1430 AD

Conquest win at the "builder-mode" late date of 1435AD :p

Notes to myself:
* 'Worker Steal' more *#&!^¨!!!
* Start invasion the moment you research Optics
* Stop being a builder when going for conquest: as noticed earlier by AluminumKnight: "Attack early and often, it's easier when your enemy has 2 cities rather than 12."
* Put more effort in optimizing captured Cities.
* so much more :D

Congrats with nice challenger conquest dates to Obormot and Jesusin! And of course also Gosha with the super early contender finish date ;)!

All in all, nice game: Thank you DS! ;)
 
Well done, Gosha190!
64 turns from Optics to victory.
- Why didn't you kill HC before Optics?
- Wouldn't Feudalism had been more effective than CS?

I got early optic, but I was not ready to began war: I had no troops and ships, no sea cities to built carracks: only 1 west city - London. But London was not enough good to build many carracks fast.

I met HC about 2400BC (his work boat). I prefer to develop cities at that time than change my research race to war. Later he was killed easily, when my troops moved to Percian and Korean lands.

My last wars were enough short in time. So there was very little difference: kill all cities or vassalise part of them. And CS looks like more reliable strategy way. Remember - it is my 3-d BTS game only.

You can see in my first post that initially I began to research other tech path Aesth and ... to build National Epic. But later I'v changed my opinion and learned CS.
 
Adventurer Save - Goal - Any Victory.

Result Space Col Loss to Darius in 1989.

Arrg, what am I doing wrong, I thought Noble would give me a good opportunity for my first BOTM victory. I got rid of Toku, Liz and Monty and had the bulk of my continent settled with cottages (and sids sushi was letting me run at 70-80 % research most of the end game) and a couple of choice production centers. But Darius still had a massive tech lead over me and ended up beating me to space (only by like 10 turns in the end).

If I post my saves will anyone have a look at them and give me some pointers?

Also, by the end of my game Louis XIV was one of my rivals, I checked the log thingy the game runs you through at the end, and Paris was definitely not founded at 4000BC... anyone know what that would be about?
 
That was probably one of your rivals who "liberated" their non-continental cities. That way a new seperate civ is created which is a vassal of the liberating civ. I can image being surprised if you don't know this and suddenly a new civ pops up out of the blue :crazyeye: .

edit: that is a new BtS feature btw: if you have two or more cities on another continent and you go to the domestic advisor (right?), you'll see that there's a red fist-button in the lower right corner, which if you press, makes those cities into a new faction and your vassal ;)
 
Adventurer Save - Goal - Any Victory.

Result Space Col Loss to Darius in 1989.

Arrg, what am I doing wrong, I thought Noble would give me a good opportunity for my first BOTM victory. I got rid of Toku, Liz and Monty and had the bulk of my continent settled with cottages (and sids sushi was letting me run at 70-80 % research most of the end game) and a couple of choice production centers. But Darius still had a massive tech lead over me and ended up beating me to space (only by like 10 turns in the end).

If I post my saves will anyone have a look at them and give me some pointers?

Also, by the end of my game Louis XIV was one of my rivals, I checked the log thingy the game runs you through at the end, and Paris was definitely not founded at 4000BC... anyone know what that would be about?
I'm betting what happened is that since you left the other continent alone, all those AIs were sitting there tradewhoring away with each other, so it was more like 4 AIs vs. you. You probably should have tried to disrupt them. Plus, I'm definitely no expert (see my game lol) but 1989 seems late, even for a Space victory. There must be something with your teching that isn't going as fast as it should be.
 
Also, by the end of my game Louis XIV was one of my rivals, I checked the log thingy the game runs you through at the end, and Paris was definitely not founded at 4000BC... anyone know what that would be about?

Well, looks like one of your rivals founded a colony ... on another continent than his own. And this colony (Louis) is immediately a vassal of its founder ...
 
Wow! First Sword Game and I am drained. For a week I kept telling myself I was close. After earlier post ( whacking togu, Monti and the Incan) somehow England was my vassalized step daughter. I wish I new how to get rid of her as i might have won quicker. I played with spys (not impressed), airships (only after I was getting clobbered by them), and finally resorted to a domination win about 1905 using cav and guns. I don't understand a lot of the game (like corporations??) so avoided. No coherency to my play but it was fun. Navy supremacy a must!
 
I'm betting what happened is that since you left the other continent alone, all those AIs were sitting there tradewhoring away with each other, so it was more like 4 AIs vs. you. You probably should have tried to disrupt them. Plus, I'm definitely no expert (see my game lol) but 1989 seems late, even for a Space victory. There must be something with your teching that isn't going as fast as it should be

That must have something to do with it, i thought with the amount of land and cottages I had I should have been okay, i guess i should build less infra structure and more troops, I should have attacked HC too, and maybe one weak civ on the other continent.... Reading other people posts I realies that George Washington wasn't one of the original AI's to... HC must have liberated like 10 cities because there were heaps of American cities on the outskirts of my continent... I think George even had a tech lead over me at one point... oh well, live and learn....

View attachment Joao II BC-1750.CivBeyondSwordSave

View attachment Joao II AD-1495.CivBeyondSwordSave

View attachment Joao II AD-1946-July.CivBeyondSwordSave

If anyone is interested in helping a noob here are some saves....
 
Contender save. Goal: Undecided, just win the game :mischief:.
Result: 1859AD Diplomatic Victory.

In the end, I was rather happy with this victory, because I think I didn't play that bad after my horrible start of mine (independant of that bad location).


The Horrible Start
I settled Lisbon on that western plains-hill, like most people did. From there on, my warrior scouted west, than moved along the southern coast, healed some wounds after a lion attacked, so I only met Tokugawa on T36. There was no worker to steal, as all southern tiles had aleady been roaded, and he hadn't learned AH for his cows yet.

My plan was to attack him with Archers, but for some reason, I learned AH before Archery, delaying my attack another 15 turns. And instead of building Archers right away, I went for a Settler first, to settle in the South, for Marble and Fur. The one Ocean Tile I couldn't see was the one with fish, of course, and I missed that as well :(
Then, I even built a Barracks before building the Archers themselves. Perfect executed rush ... :rolleyes:

When I finally had 4 promotable Archers (and 2 Warriors) ready, I DOWed Toku in 2100BC (T76). But of course, he had 1 Archer fortified in Kyoto, and whipped another one when I entered his borders. The attack failed, of course. His 2 Archers survived.

Then I learned IW, spotted Iron in the ice, settled a city on the coast that needed culture to grab the Iron, and I finally started my 1st Sword in 455BC.
Finally, in 40AD, I was ready and I DOWed Toku again. This time, I brought 4 Swords, 1 Axe and 8 Archers to capture Kyoto, losing 3 Swords and 4 Archers. With some more reinforcements, I captured Osaka in 250AD (T190), and the Japanese Empire had been destroyed.


The English War
Using these promoted Japan-survivors, and some more (slowly build - no forests left) reinforcements, it was no big deal to capture that barbarian-production-monster NE of Kyoto.

Then, these units moved to take out Elizebeth, who was very poorly defended. 40 turns after the fall of Japan, I DOWed her, and took York in 830AD (T230) and London in 930AD. Nottingham was razed in 990AD, and England was eliminated as well.


The Atzec War
Those units, some 15 Swords by now, moved to the former barbarian city, waiting for a GM to be born (1405AD), and for a bit of economy to be build. This GM went to Tenochtitlan, on a trade mission (1450AD), and gave us enough money to upgrade those Swords to Maces. Monty didn't know CS yet, so War was declared in 1455AD, and my Maces and Cats started to take out his cities: Calixtlahuaca captured in 1460, Texcoco 1480, Gaul 1490 (razed), Tlaxcala 1505, Tamuin 1520 (razed) and Tenochtitlan in 1535 (razed). That year, Peace was signed, for HBR and to heal the units.
I redeclared in 1590, captured Teotihuacan (1600) and Tlatelolco (1625), and in 1630, Monty capitulated!


The Incan War
In 1650, I declared on HC, and first attacked his cities on my continent. Arequipa captured 1650 (razed), Vitcos 1660, Andahuaylas in 1675, Huamanga 1700, Tiwanuka 1708, Vilcabamba 1716 and Ollantaytambo in 1722. By then, HC also capitulated.


The End Game
By that time, my part of the world was destroyed or vassalized, and the other part of the World had quite a big tech lead. But fortunatly, they were also fighting Wars, which slowed them down a bit. I then decided that my 2 only hopes to still win this game would be a Diplomatic Victory, using the votes of my 'friends' Monty and HC, and if I wouldn't get that done, maybe still win the Space Race. And I didn't dare to join a war on the western continent, because they all had better units, and my maces would have met Muskets in the beginning, and those AIs weren't that far away from Rifling. So, all my cities were cottaged ...
By the time Liberalism was learned, I still didn't know Paper :eek:
I beelined to Mass Media, which was learned in 1818AD. 'Production-Monster' build the United Nations in 1849AD.

During this time, I concentrated on growing my cities, and on improving relations with Darius. Pacal was to be my rival for the elections, so I accepted quite everything Darius offered me, if it wouldn't hurt me building the UN. I managed to get relations up to +11, the only negative point being me having Vassals.

I easily elected myself (using Monty's and HC's votes), into Secretary postion, but I knew I needed Daruis votes as well, because Ragnar, Wang Kong and of course Pacal wouldn't vote for me, and 'we' would never have enough votes to elect myself.

In 1854AD, Pacal and Ragnar declared war on Darius, and I waited for him to ask me to join in, to further improve our relations. During this time, I shut down research, and upgraded some Cats to Cannons and C1CR3 units to Rifles and Grens, and moved them on my 4(!) Galleons.
But Darius didn't ask, and the 1st vote popped up 2-3 turns earlier then expected (1858). I checked the votes, and I realized that even with Darius' help, I was still 8 votes short. But fortunatly, Pacal had settled those islands NW of our starting area, and the 2 closest cities were size 9 (defended by an Infantry), and size 4 (defended by a Cavalry). So, War was declared on Pacal, and 2 Galleons sailed to his size-9-city (trip possible in 1 turn), and I made an amphibious attack against that CG2-promoted, fortified Infanty on a hill, with 40%-culture-defense. The first Cannon was like 12 vs. 48 (!!!), and lost of course. The 2nd and the 3rd one as well, as did a Knight and a CR3-Grenadier. But by then, his health was down to 1,2/20, and my CR3-Rifleman was able to capture the city. This allowed me to use my other 2 Galleons to capture that size-4-city, just to make sure I had enough votes.

Finally, in 1859AD, I was elected the winner, with the help of my vassals Monty and HC, and my friend Darius. All in all, I had only 4 votes more than needed!
 
I lost - again! No big surprise. I've been getting dog-piled and stomped in all 3 BOTMs. I don't even feel like talking about my game. Needless to say, I've still got a lot to learn. I still had fun, though. Great map. I wish I'd known how easy it was to rush Toku, but I'vr never tried an early rush. I might re-play and see if I can survive this time. Thanks BOTM staff for the butt-whipping, lol. I'm not discouraged yet. Well, maybe a little...
 
hey,
my first BOTM, i thought it was a good time to try this as it's on Noble difficulty.
result: space ship won 1938.
i choose contender class, no archers for Toko. The tip of the adventure class made me dream about an early warrior rush of Toko. But 4 warriors didn't seem enough to take his capital. So I waited for archery and finally took his city. Bye bye toko.
expanding more to the coastlines, finding Monty and Liz, then Huayna Capan.
Losing the race for Oracle in 1 turn, :rolleyes: but getting the pyramids, yeah!

Monty was taoism and i didn't wont to fight him straight on. So i converted to his faith to go to war with him against Liz. Monty declared war as i thought he would do and asked to join me. So what was i waiting for! Monty reduced defenses, i captured the cities, :lol:, nice agreement.
When Liz was allmost down. Monty made peace with her. I wanted just one more city and then asked capitulation, leaving just one stupid city. Don't know why i did that. Think it was compassion. Oh well :crazyeye:
Next i was building up my economy. Swapping some techs with Huayna Capan.
Now I wanted Monty to declare war on me. How can you do this? just swap your religion. Liz was Jewish, so i swapped to her faith and yes, shortly after that. I saw Monty building up his military and I know what to expect. After taking 4 or 5 cities he became my vassal too.
My research was slowing down till 50%. Then i made my decission to go for a space race and builded up my economy. Using only 4 production cities was sufficient for me to launch my spaceship in 1938.

I enjoyed the game and i'll be looking to others who won by space race
 
I finished the game a while ago, but as I recall my plans to get a conquest or domination victory were largely thwarted by not finding HC early enough and leaving it too late to take on Pacal, Wang Kong or Darius who had become militarily stronger than me, in quantity if not in quality of units.

I did get to 39% of the land and 28% of the population, but rather than risk not making it I decided on a change of direction and built the UN, with research heading towards a Space Race just in case.

Anyway with a little bribery of Wang Kong I was able to win the vote in 1939 and get a diplomatic victory in the end. :)
 
Further Wonder-bashing after 500AD soon added Colossus (Lisbon) and GLib (Coimbra; on stone island). Despite my tech progress, I had failed to found a single religion (Elizabeth had 2 double-holy cities) but took up Confucianism because it spread quickly to most of my cities and would (at least in theory) make me pals with Monty. I built the Confucian AP in Oporto to cement its religious status, pushed towards Optics and assembled a few missionaries for a possible Religious victory. I spread the word to all except Pacal, who refused OB throughout the game. Lacking the guile to manipulate his attitude by diplomacy, I decided to abandon this approach and go for my default space + gradual military expansion sort-of-plan.
The limitations of my tundra homeland as a power base were now beginning to bite (esp the lack of food for growth) and my tech rate was now hovering at 50% due to the lack of juicy land tiles, despite the GL/Colossus and cheap harbour bonuses. The options for continued peaceful expansion into lands of milk+honey lay either via my N mainland city (looking a bit crowded by that point) or by building a city on the coat SE of Kyoto to access the Eastern seas (something I should have done much earlier). When Toku planted a city there as my settler approached, I finally turned to the military option and built up a substantial force to attack Toku (first war in 1200!). In brief, I took Kyoto and 2 other Jap cities in fairly short order (with Cats, Mace, crossbows and HA) to open up a land bridge to my previously isolated iron city on the mainland. My progress here was made easier by the fact that Toku and Monty DoW on Elizabeth immediately before my invasion. Toku moved his army North and I reaped the dividends. At this point, I brokered a lucrative peace deal to heal then joined in with Monty and Toku on the rearrangement of the English Empire. By this time Elizabeth was no use for Tech trading and had some choice lands. I captured London, York and Canterbury (allowing my allies to wear down their own forces in softening-up the defences), paused for breath and turned again on Toku, my eyes on the copper to his SE. This took longer than expected, as Toku vassalised to Monty and I had to deal with a constant harrying of my forces by large (if antiquated) groups of Aztec units (mainly HA and Cats).
By the time I had taken over the complete Toku empire, my economy was back in full-swing (up to 80% science again, thanks largely to my English acquisitions), I had a very-strong production base (the main advantage of the AP, IMHO) and I had visions of a (for me) record Space-Race victory. In terms of score this proved to be the case, but not in terms of time as I underestimated the extent to which the “improved” BtS high-end tech tree had changed the dynamics of a Space-Race quest. It was more of a Space-Stroll due to my Tech advantage, which allowed me to set up both Mining and Sushi Corps in all cities and flatten Monty as my fully-equipped Space-Ship sailed the heavens. I found the Sushi Corp to be excellent for rapidly establishing newly-captured cities because of the enormous food+culture boost it can bring. Because of this, I was able to counter the degradation in score that my Space-Races usually involve.
I only set foot on the other continent with missionaries, only completely-destroyed Toku and only took a single vassal (a one-city Monty) at the death. I had very few lucky breaks with the RNG and actually lost 3 GG units (can’t ever remember losing any at all in previous GOTM I’ve played):- 2 in 95+% city attacks and a medic chariot who became exposed by collateral damage to his stack from one of Monty’s massed Cat attacks. I did get some useful events:- notably King Coal (+4 hammers in all coal plants; very nice!!) Wang Kon proved to be useful for mid-game tech-trades, Darius completed his Apollo Program while my SS was in flight and HC completed the UN in time for me to be elected chair the turn before my victory. Despite their unpromising locations, Lisbon and Oporto both grew to be 25-pop, quadruple-WW cities:- Behold the power of Sushi! A reasonable effort by my standards, but typical mid-game meanderings / lack of adventure squandered a good early position from which I might have pushed on for a much better result. Thanks to DS for an interesting game with unusual challenges.
Contender Victory 1945 Spaceship 32400
 
In January 1961 we landed on Alpha Centauri for a space race victory without ever having set foot on the other continents and only bothering to conquer/settle half of our own. I killed Japan early-ish and the only other death was England at the hands of the Aztecs late on. ~13k.
 
[challenger]

Previous posts
1475bc: we are alone
500bc: building phase

Upon the discovery of Currency our economy started to get going and it became time to make plans. At this time we already knew that there were Vikings in the west, because we had settled on the furthermost island there and were immediately asked to join their great empire. Of course, we declined. Strange enough no contact was established this way. I checked later: had we give them our island town, and then conquered it with the nearby Warrior, the contact would not only be established but would also not be lost after retaking the town. I had some hope that Braga would touch the Viking continent upon expanding its culture but that was not to be.

At this point we started to build a fleet of Triremes and sent them to our outlying towns. Meanwhile, Lisbon began shipping Swordsmen over to Braga.

Next on the agenda was the Calendar, which we got in 365bc. Not only did this provide our empire with extra happiness and food resources, but it also allowed us to build the Mausoleum of Mausollos. When this was completed our prophet from Stonehenge started the Portuguese Golden Age which would last until the end of the game, easily paying for yet another detour. The GA allowed us to switch without anarchy to Representation and later Bureaucracy.

Compass brought another economic boost with Harbors, but still we had no fleet or army to speak off, so I thought it pointless to go for Optics right away. Instead, we researched Code of Laws (Courthouses in Cuzco and Tenochtitlan made a lot of difference!) and Civil Service, while London built a new Palace. With the Moai Statues already in place, and the extra 50%, London became a powerhouse. I contemplated getting Literature first now for the Heroic Epic (we had a Warrior with 14 experience points) but decided against it, as I thought we were ready enough for the ocean as it was.

In 80bc, Optics was discovered. All Triremes were upgraded to Carracks and filled with the first Macemen and some Chariots. On Braga, the Swordsmen were quickly upgraded. All the upgrading halted our research but with 350+ gold coming in each turn that was for a short while only. In 10ad, we had met all four remaining opponents and established open borders. Alphabet came online next turn and allowed us to pick up Monarchy, Archery and Meditation which we had skipped. Two AI's also had Construction, but would not trade it. In 55ad, 9 turns after Optics, we circumnavigated the globe. A Carrack from the east saw a Chariot that had landed in the west.

Also in 55ad, we declared on the Vikings and quickly got two of their three cities, although we suffered casualties against the odds. We discovered Feudalism the next turn. The Vikings wouldn't talk yet, but several turns later they capitulated.
In the north, our Macemen from London and Guimaraes sailed past the Maya, and in 85ad we declared on the largest AI, Persia, with additional troops coming from the east as well. We immediately took Susa and marched on their capital from two sides, while other Macemen took care of two small coastal cities and our Chariots zoomed in on Immortal-defended Pasargadae (90% odds).
Meanwhile, in the south, we found Korea poorly protected and in 115ad we declared on them, too, with just some reconnaissance units.
The second fleet of Macemen from London arrived at the Maya (3 cities) and we declared on them in 130ad, capturing Chitzen Itza from the sea and landing next to their capital on the same turn.

The AI were overrun by our Maces in short order. Persia and the Maya became our vassals in 145ad, leaving only Korea where fresh troops from Cuzco and survivors from the Viking war marched on their capital and three other cities. We took Seoul in 175ad and they resigned, leaving the world with just Portugal and their vassals. Many reserves from both the west and the east never reached the frontline as it kept moving away from them.

CONQUEST VICTORY 190ad (175826)

Could have had some more points since three wonders were nearly finished, but the victory came quicker than expected.

A strange game, where our initial success crippled our economy, so we could not aim for Optics straight away. All the detours, however, gave us overwhelming forces to hit the AI before it could make more defenders. Excellent map! :)

Conquest
Vikings: met 35bc, declared 55ad, vassilized 130ad
Persia: met 10ad, declared 85ad, vassalized 145ad
Maya: met 20bc, declared 130ad, vassilized 145ad
Korea: met 5bc, declared 115ad, vassalized 175ad

Technology
455bc Currency
365bc Calendar
290bc Compass
245bc Code of Laws
170bc Civil Service
125bc Machinery
80bc Optics
25ad Alphabet; Monarchy (Korea), Archery (Persia)
70ad Feudalism; Meditation (Persia)
115ad Aesthetics
130ad Literature; Construction (Vikings)
175ad Engineering
190ad Theology

Wonders
260bc Mausoleum of Mausollos (Guimaraes)
200bc Hanging Gardens (London)
140bc Palace (London)
145ad Great Wall + Scotland Yard (Mutal)

Towns
425bc Leiria (Incaland: sheep, silver)
395bc Faro (island: stone, fish, clam)
300bc Santarem (ne of Kyoto: rice, sugar, silk)
140bc Braganza (island: pigs, 2 fish)
70ad Haithaba (Vikings)
85ad Sagres (e of Santarem: cow, horse)
100ad Nidaros (Vikings), Susa (Persia)
130ad Chitzen Itza (Maya), Bactra (Persia)
145ad Mutal (Maya), Pasargadae (Persia), Persepolis (Persia)
160ad Wonsan (Korea)
175ad Seoul (Korea)
 
Many reserves from both the west and the east never reached the frontline as it kept moving away from them.
Now that is sad. :cry: Here you give us this thrilling, exultant story and have to end it with such a downer...

:goodjob: Wow! Very interesting use of all those wonders. Guess you didn't over-expand after all, did you? Thanks for the lesson.
 
Ribannah
Congrats! Interesting and good planned game! I lost 3-4 turns at the finish due to bad random: 2 mace lost battle to 2 archers and I sent there additional troops.
 
Mistakes and questions;

Not a single spy (again). Please tell me, do spy missions cost money or only spy-points? In the latter case, I should have used spys because I already had a lot of those due to CHs.
I didn't build one either. Saw no use for them at all; with Open Borders I had my Chariots and one Explorer scout ahead.

Don't know how to use a GG. I have read about super-medics, but I am unconvinced; they seem no better than a normal medic in the same tile. In this game I used 2 of the as instructors in my best 2 cities. But I was producing units everywhere, so this was not the case for Instructors. Some others I added, once to 4 Swords, once to a single Sword. It wasn't very effective, other than giving a CR3 sword a 30% chance of retreat. What should I have done with my GG?
I had some double-medic Chariots from fighting barbarian Warriors, but they were about useless, since fresh units got at the targets even before fast-healing old ones. Medics are good in a slow war when you have few units. I used my first GG as an instructor in Lisbon. The second and the third came too late.

Unit movement: in the continent I had a truly national Wonder: the Tokkaido, a road connecting the South pole and Lisbon to Tokyo, to Kyoto and as far North as Tenochtitlan. In the seas I never did a proper ship chaining. There were units coming from different points in the West and the route wasn't long, so I never felt the need, just bringing 2 units per carrack and some units hops when opportune seemed correct to me. Was there a reason to ship-chain? In the East, all units were transferred in 2 waves.
I had a chain with Galleys early on in the west, but that was it. I kept the Carracks at the front to quickly ship units from one target to the next.

42 turns from Optics to conquest victory. How much did it take you?
18, if I counted right.

Are half built trirremes transformed into Carracks when you discover Optics?
No. You can still build Triremes and then upgrade them.
 
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