This was the first GOTM I competed in and have to say it was quite an experience.
I usually do try to avoid domination and diplomatic wins as well as cultural ones in my custom games by turning them off, so thrown into this harsh starting landscape, faced with all the disliked possible wins out there, at least the noble difficulty let me smile a bit - cause I play prince and monarch usually.
My strategy in early game went towards expansion to 5 cities and connecting iron, and then pretty soon after having it, my first swordsman killed 2 japanese warriors just in time (the next japanese city I took had allready an archer in it)
After successfully whiping out the rest of Japan I killed England by combining a blitz war on their border, a short peace, a pillaging war and a final strike on the heavily defended city by elite swordsmen (because a catapult left london for one of my single pillaging (baiting?) axes outside the city, switching the combat odds to my side - stupid AI...
Soon after England was down I was confronted with a thin military, a fast growing green atztec jungle...full of jaguars...
I was ahead in tech and had maces by the time but it was a coastal based economy (great lighthouse) and so i left lot of the inland to monty, setting dug-in-parameters in my established locations (in my normal games I avoid to have many cities)
A screen from 625 AD, rebuilding phase
I visited Vikings with my carracks and somehow 2 of their cities were razed, before peace was restored; then a bloody, long war, with Monty followed, involving the creation of some risky jungle supply routes:
One of the reasons I could tech on during the war was my golden age slingshot: first I snatched the mausoleum for long golden ages, then I built taj mahal for first golden age, next one cost me one gp, then 2, 3 and so on.
- maybe its even not very good to have so many golden ages in a row,
but I figured out, as I had no chance to get any award, maybe trying something like a "never ending golden age" would be compensating that a bit...^^
I ran representation (thx to pyramids i chopped with lissabons forrests early on) and had lot of specialists beakers- as a nice synergy to my "regrow gps for never ending golden-age-strategy"-farms, who were very effective as I also ran pacifism (+100% birth rate), chopped parthenon before (+50%), had golden age (+100%) and some other gp +% modifier I just dont recall now..
So I had a very very very very very long golden age time (adjusting my cities to grow different gps, which worked increadibly good (f.e. something like a 71% great priest chance never failed)
I went for no straight winning goal, but I estimated, although having nice 20+ pop cities with bombers and machine guns in endgame around 1750 and laboratories in the making I didnt want space race, so hitting the 60% landmass domination victory with a ~80 k score finished this interesting game for me.
Here a screenie of the final map:
P.S. inspite of oversea diplomacy I made friends with Korea, traded a few techs and gifted ressources, made him adopt free religion and seperated him from Persia and Maya, who dow'ed 3 times on me, landing at my shores in endgame, but where driven back into the waters soon. As I had a long coastline, my defense strategy was during the golden ages a draft-by-need military production, as I could quickly switch to nationhood once I needed troops. I stacked them then either in the bigger cities or a bit inland between 3-or-so minor cities, which I could afford to be occupied by the invaders for one or two turns, before recapturing them.