BOTM67 (Sumeria) - First Spoiler

Deckhand

Procrastination at its finest
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BOTM 67 First Spoiler



This is the thread where you can tell the world of your achievements in BOTM 67. Well up to 1AD anyway.

How are you doing at 1AD?
What goodies did you get from the hut dwellers?
Which victory conditions do you think will be easier/harder with these settings?

Stop! If you are participating in BOTM 67, then you MUST NOT read this thread unless EITHER
  • You have reached at least 1 AD in your game, OR
  • You have submitted your entry

Posting Restrictions

  • Please do not disclose ANY events or information gained post 1 AD.
  • Please do not reveal your final result if that happened after 1 AD.
  • Please do not discuss the location of resources that may not show up before 1 AD.
 
I'm winning at 1 AD.
I did not manage to find any huts.
I think most victory conditions are harder in these settings. With so many AIs and most on good terms their tech pace is good and fight through them all can also be painful. But the map gives us more land then our opponents so victory should be easier.

1 AD stats
6 cities, 32 pop
Mausuleum of Masselus and the great lighthouse.
103 beakers at break even. Will soon have civil service.

Lack of food makes it a little harder. I will still go and conquer a couple of enemies. Probably Pacal II since everyone dislike him.

I guessed correctly on 8 AIs. I'm quite pleased.

I also clicked the final spoiler by mistake since it was not stickied. I thought someone had posted something in an old thread. I hope my transgression will be overlooked.
 
Goal is Diplomatic Victory. Many opponents should make it interesting.

Low food in general seems to make it play a bit harder than "normal" for this level.

At 1AD I have these stats,

8 cities, 42 pop
Pyramids, building Great Library.
47 beakers at break even (40%), researching Music.

Forgot about the "No Tech Brokering" setting for a bit, makes for a tech path to have some interesting decisions. :crazyeye:
 
As the game starts, not sure about which Victory Condition is best. 13 peaceful AIs would make for good trading and the sheltered start could make a fast Cultural Victory viable. Ultimately, there was not enough space for nine cities in the starting area so I decided to shift towards Domination.

Settled 1 tile SW on the Plains Hill for the bonus hammer. This move gave up one hill but added four river grasslands, so it seems like a good trade. Luckily, there were no resources in one of the fogged tiles to the east to miss out on.

First tech is Animal Husbandry. This delayed Bronze Working, but let the first Worker do something other than build roads. The improved Pig let me grow to 3 pop in 8 turns while building a Warrior and then speeding the next Worker/Settlers. I'm not entirely sure whether this was the best opening, but it seemed to work OK.

Early exploration was more fun due to the map modifications. When my Warrior hit some suspicious mountains to the East, I started wondering if it could be the "cage" of Humbaba.

Huts were not that great - 80 gold from the first was nice, but three scouts and a map from the remaining huts was disappointing. At least I was able to put the scouts to use by posting them at the corners to spot other civs as their units wandered the main map. I got to meet most of them by 2000BC this way, and ultimately met them all before leaving the starting "island".

With no city razing, I decided to build up the economy before attacking anyone. Second city founded in 2280BC, near Gems, Horses, Marble and Cows. Third city founded in 2120BC, north of capital on the plains hill on the coast with Corn, Crabs and three mines. Fourth city around 1800BC on the SE coast, with Iron, Ivory and Fruit. Ran two Scientists in the capital to generate an Academy at 975BC. Unfortunately, Egypt beat me to the Oracle by two chops the same turn. At 700BC, Pyramids got snatched away, again a few turns before it would be finished.

At 575BC I declared war on Germany. My stack of Vultures captured one city, but lost more units than planned and did not have enough to take the capital, so I signed peace at 400BC. The leftover units will trapped between German borders, closed Maya borders, and the mountain wall for a while.

Meanwhile, my Scouts mapped out the Egyptian land, discovering a huge herd of Elephants! Wonder if this is part of the Epic of Gilgamesh storyline? At 300BC, I declared war on Egypt. Declaring results in Washington and Wang Kon declaring on me, but they only send a few disorganized troops that are easily picked off for free XP. By this time I have catapults and easily capture an Egyptian coastal city, then march inland to get the city with all the elephants. That city had the Oracle, so now at least I have the building itself if not the free tech. With Egyptian reinforcements arriving, I sign peace after taking the elephant city.

At 25BC, I launch two more wars, one in the northwest against Portugal and one in the east to finish off Germany. Still using mostly Vultures and Catapults but Mace upgrades have become available at 1AD. Currently, my empire is in revolt after discovering Civil Service, with two minor Portuguese cities about to be captured and enough troops to hopefully capture Berlin in 2-3 turns after bombing down the walls.

Up to 13.8% land, and producing 118bpt at 100% Science (no need to balance budget due to tech sales). Five cities built in the center, with three more captured.

Tech Path so far : AH->Mining->BW->Pottery->Writing->Alphabet->Priesthood->Currency->MetalCasting->Civil Service. Traded for Fishing, Archery, Mysticism, Masonry, Meditation, Iron Working, Sailing, Code of Laws, Calendar, Monarchy .
 
Settled on the ph

2nd city 2360 bc on coast SW with horses and gems, 3rd city 2040 bc on coast N with crab and corn

Got Alpha, Masonry, Hunting, Archery, Mysticism and IW in trades 1320 bc

DOW Joao in 900 bc and Surya II in 275 bc, capturing 9 cities.

I did not manage to find any huts.
:confused: :confused:

Huts gave me 93 gold (2 huts) and maps (3 huts)

Oracle build 1200 bc (India) and Mids 275 bc (Germany)

I just DOWed Zara this turn, Mansa will come next turn and Germany will follow soon. :hammer:

Stats:
Spoiler :
1000 BC Stats: 3 cities (1 settler in place for 4th next turn), 14 pop, 4 workers, 7 units (3 vultures, 4 warriors), 2 strategic resource, 1 luxury resource (+1 trade), 1 health resources (2 traded away), 0 great persons, 0 world wonders, 0 national wonders, food/production/commerce = 42–19-58, 46 bpt at 100%, 36 bpt breakeven at 80%, 10 culture per turn, 0 great person points per turn, 4 gold, 3 granary, 3 barrack, 1 library 0 religions, 3/3 cottages used, 16 Techs: IW, Math, Alpha, 0 civs killed, Score: #1 – 374/46437 .

1 AD Stats: 13 cities, 51 pop, 13 workers, 51 units (21 cats, 9 WE, 7 HA, 8 Vultures, 1 Sword, 1 Chariot, 4 Warriors), 3 strategic resource, 8 luxury resource, 7 health resources, 2 GG, 3 world wonders (SH, Great Wall, ToA - all captured), 0 national wonders, food/production/commerce = 136–74-24, 154 bpt at 100%, running 0% for -22 gpt, 41 culture per turn, 5 great person points per turn, 578 gold, 11 granary, 7 barracks, 3 stables, 1 library, 2 religions, 7/8 cottages used, 23 Techs: IW, HBR, Calender, Construction, Currency, 2 civs killed, Score: #1 – 853/91049.
 
I'm playing challenger save so I did not expect any huts, but I was expecting barbs... I was really good at spawn busting =(
 
I've been getting back into Civ4 lately, and I came across the GOTM forum so I figured I'd give this game a try. I'm done with the game, but I'm going to be scrupulous about obeying the spoiler rule, so I'll just say that as of 1 AD I had already concluded that my play style is formulaic to a fault. I suffered in this game for lacking the flexibility to cope with even the relatively minor "differences" that are particular to this gave versus my standard 7 civ/epic/fractal/monarch game.

Anyway, at 1 AD, I had five cities, all in the homeland (between the mountains). I had bagged several wonders (pyramids, mausoleum, great library), and was just steadily teching up.

I'm very curious to see when (if ever) the better players decided to break out and invade somewhere. Thanks to all who share!
 
At 1AD all is peaceful and I got 9 cities with 45 pop, 1 city north of Portugal for an extra happy with fur. Researching CS, music is in the bag and the GA ready for a GA. Even got feudalism in trade.

Judaism spread to me. The western hemisphere is nearly exclusively jewish, so I revolted to judaism when asked with the idea of conquering about the whole eastern hemisphere and then have me be proclaimed UN boss.

Wonders, I built GLH in the second city (hilly corn/crab up north) where I landed Parthenon as well. GLib in capital. Didn't bother with mids. Not sure whether that was a mistake or not. :)

The huts got me about 150 gold in cash IIRC.

Got to say I somehow enjoy the setup quite a lot, so goodjob on your first map, Deckhand! :goodjob:
 
I took the Adventurer save, having finished only a few Monarch games so far. Compared to others I guess I'm not doing so well -- only 4 cities; I know of some more sites I could have used, I suppose, but with so little food I was reluctant to plant more. It would be nice if people posted maps of their own territory so I could learn more about city siting.
  • My territory. I'm going to put a settler near the stone and rely on riverside farms for food.
    Spoiler my territory :
  • I've explored relatively little of the world:
    Spoiler known world :
  • The tech situation. I went for Aesthetics fairly early but nobody ever wanted to trade for it. Maybe they all beelined it? Seems unlikely from what people have told me in the past about it being good trade bait.
    Spoiler techs :

  • Diplomatic situation. Most of the world is Jewish -- which never spread to me.
    Spoiler glance screen :
I've always been timid at warmongering, but with too few cities for culture and probably for space, I guess I need to start soon. I am almost in position to try for an elepult attack on someone -- somebody not Jewish! Mansa and Sury qualify, and are at war, so maybe one of them is a good target. Of course I need a lot more scouting, and I'm working on upping my espionage with everyone enough to see their demographics.
 
Settled on the plains hill, things are going rather well.
Decided on Culture very early, as we had Stone & Marble and enough land for 6 cities. Oracled CoL, but luckily had Hindu & Judaism spread to me at about the same time.

Conquest & Domination would be a bit of a pain, due to the boats required. Diplo should be fine, as there will almost certainly be at least 1 large religious block. Religious will be a pain, simply because you need so many missionaries and would need more cities than is normally required to get the votes.


1000 BC Stats: 5 cities (next settler is 3 turns away), 14 pop, 4 workers, 7 units (1 vultures, 4 warriors, scout & WB), 2 strategic resource, 2 luxury resource, 2 health resources, 0 great persons, 1 world wonders (Oracle CoL), 0 national wonders, food/production/commerce = 31–30-39, 39 bpt at 100%, 22 bpt breakeven at 60%, 27 culture per turn, 0 great person points per turn, 9 gold, 1 granary, 1 barrack, 2 religions (3/10 spread), 1/1 cottages used, 19 Techs: IW, CoL, Alpha, 0 civs killed, Score: #1 – 424/47893 .

1 AD Stats: 6 cities, 33 pop, 6 workers, 7 units (1 vultures, 4 warriors, scout & WB), 5 strategic resource, 2 luxury resource, 4 health resources, 3 world wonders (Mids, Oracle, Parthenon), 0 national wonders (NE next turn), food/production/commerce = 84–55-77, 87 bpt at 100%, breakeven 50% at 47bpt, 72 culture per turn, 9 great person points per turn, 3 religions (17/18 spread), 6/6 cottages used, 25 Techs, Score: #1 – 731/63404.
 
More details

1000BC Stats: 4 Cities, 11 pop, 1 settler just 2 pop whipped, 1 settler set to 2 pop whip this turn, or build in 3, don't remember what I did. 25 Beakers at break even (70%), researching Currency. Only 3 workers, I never built enough early in this game.
Spoiler :


1AD Stats: 8 cities, 42 pop
Pyramids built in 675BC, building Great Library and Parthenon
47 beakers at break even (40%), researching Music.
Spoiler :
 
At 1AD I had 6 cities, which between the occupied the whole of our land between the mountains, and had just finished researching civil service. I'm planning to conquer the eastern continent - starting with Egypt because Egyptian culture has stolen 'my' cows that my SouthEastern-most city had been using.

Definitely an interesting setup - :goodjob: Deckhand. Though the lack of food in our area is evil. I actually settled not one but two cities that lacked any food resource (one to pick up the gems, and one to pick up the stone and eventually the spices, although settled long before I'd researched calendar), which I would normally almost never do.
 
At 1AD I had 6 cities, which between the occupied the whole of our land between the mountains, and had just finished researching civil service. I'm planning to conquer the eastern continent - starting with Egypt because Egyptian culture has stolen 'my' cows that my SouthEastern-most city had been using.

Definitely an interesting setup - :goodjob: Deckhand. Though the lack of food in our area is evil. I actually settled not one but two cities that lacked any food resource (one to pick up the gems, and one to pick up the stone and eventually the spices, although settled long before I'd researched calendar), which I would normally almost never do.

Indeed, I settled those same 2 city sites also, the Stone so I could chop wonders and keep Joao's culture from pushing in on me too much and the Gems, well, because they are Gems! Plus with the Horses, even at size 2, this was a good early city.
 
The game:
- 1 Settler is on the tile ready to another city in 1 turn.
- 2 Great Scientists: Academy in Eridu and Philosophy.
- 5 Good Huts: #1: Warrior, #2: 30g, #3: Scout, #4: 50 gold, #5: 37g. (all discovered with a Scout)
- 2 intentions:
#1: Domination with some Galleons and perhaps Knights
#2: find and destroy the trio of evil (the Dragon Award must be our :nya:

1000 BC Stats: 4 cities, 13 pop, 4 workers, 6 units (5 Warriors, 1Scout), 1 strategic resources, 0 luxury resources, 3 health resources, 0 great persons, 0 World Wonders, 0 National Wonders, food/production/commerce = 30–23-60, 42 bpt at 100%, 30 bpt breakeven at 60% (0g), 16 culture per turn, 12 great person points per turn, 6 gold, 2 granary, 3 library, 0 religions, 0/0 cottages used, 10 Techs: Fishing, Writing, AH, BW, Alpha (3 turns), 0 civs killed, 1:18 hours played, Score: #6 – 287 / 40,673. (9 Empires)

1AD Stats: 8 cities, 30 pop, 6 workers, 6 units (5 Warriors, 1 Archer), 5 strategic resources, 3 luxury resources, 5 health resources, 2 great persons, 1 World Wonders (Pyramids in 475 BC), 0 National Wonders, food/production/commerce = 76-46-197, 159 bpt at 100%, 85 bpt breakeven at 30% (+9g), 50 culture per turn, 20 great person points per turn, 66 gold, 7 granaries, 4 libraries, 2 religions, 0/0 cottages used, 28 Techs: Calendar, Philosophy, Civil Service, Monarchy, Metal Casting, Iron Working, Compass (6 turns), 0 civs killed, 2:58 hours played, Score: #1 – 720 / 59,941. (13 Empires)
 
My goal from the start was a Space victory. I thought for a while about where to settle and finally decided on settling on the plains hill. True, I won't be able to build a levee in ~1200 AD. I felt that a faster start was more important than some future promise of more hammers 200 turns in the future...

My pre-game thinking was: 13 AI = massive tech trading options. Currency = massive options for selling techs. So I was planning to beeline Alphabet and Oracle Currency. I was also planning to REX to about 6 cities and then to beat up on the AI depending on how easy they were to reach. But plans changed...

My early tech path went AH -> Mining -> BW -> Writing. My build order was worker #1 -> warrior -> settler at 2 pops -> worker #2 -> granary -> library.

My settling pattern was:

#1 in 3960 BC on the PH
#2 in 2720 BC to the north with the corn and crabs
#3 in 1960 BC in the south with horses and ivory
#4 in 1160 BC in the far south on the coast with gems, cows and marble
#5 in 1160 BC in the NE on the plains hill to give me access to the eastern AIs
I almost broke my hand on the desk when my warrior and worker were on the same tile around T20 and I accidentally moved my worker when I thought I was moving my warrior. This delayed the completion of my mine by a turn and pretty much screwed up my well-planned MM for the first 25 turns or so. It caused a ripple affect that delayed the copper mine and a much needed farm on the dye tile SE of the capital. It wasn’t a HUGE deal, but it sucks to have things planned out and to have them screwed up by a mis-click.

The biggest challenge for me was deciding which units to use in my first war, which way to go: NE, NW, SE or SW, and how to get my units there. It seemed that axes (i.e. vultures) would actually come too soon since I wouldn't have an easy way to rush an AI without Sailing. After seeing ivory around T25, my initial thought was to use elepults. So, I was contemplating using the Oracle on Construction to make that happen sooner. But a few things happened that changed this:
  1. The religions went very early. Both Buddhism and Hinduism went on T9. I was expecting Hinduism to go quite a bit later. So I was watching closely to see when the early wonders went.
  2. After learning Writing, I start to research Alphabet. Once my EPs kicked in on Gandhi, I saw that he was researching Alphabet, so I switched to Math which would allow either a Construction or Currency sling.
  3. The Oracle was built in 1840 BC!! I was still working on Math at that time. This seems like a very early Oracle at Monarch.

OK, so I won't have early war elephants, so I switch my initial attack unit to horse archers and set research to HBR after Math (HBR is needed for war elephants anyway). So I'll start warring with HAs and switch to elepults once Construction is learned. Once Gandhi learns Alphabet, I pick up Alpha, Fishing, Masonry, Mysticism, IW, Hunting, Sailing and Archery.

1000 BC Stats:
5 cities (plus one settler), 13 pops, 4 workers, 7 units (no HAs yet), 2 strategic resources, 1 happy resource, 2 health resources, 1 GS in 1160 BC for an earlyish academy in the capital, 0 world wonders, 0 national wonders, F/P/C is 42/27/89, 56:science: at 100%, 40:science: at 70% break even, 24 gold, 3 granaries, 2 libraries, 0 religions, 3/3 cottages used, 16 techs including Alphabet, Math, IW and HBR.​

I settled another city with the settler I had at 1000 BC:

#6 in 925 BC in the west with stone and spice​

From here, I pretty much spammed horse archers while teching Currency -> Construction -> Metal Casting and moved units 2 at a time on a galley in the NE from our core area toward Germany.

I declared war on Fredrick in 725 BC (I was shooting for a 1000 BC DoW pre game) and captured:

#7 in 725 BC captured Munich with copper and 3 silk resources
#8 in 625 BC captured Berlin with bananas, rice, copper and gems​

Fredrick’s capital was on a hill with about 6 MP units so I wasn’t going to be able to take it easily. I found that the AI capitals had quite a few units in them including settlers. My guess is that the AI built settlers along with escorting units and had no where to send them so they just sat around in the capital. This made capturing cities a bit harder than normal. So I was planning to sign a Peace Treaty (not a CF) to extort two techs from him. I kept going back and forth between DoP and CF. When I finally decided on getting the techs instead, I accidentally clicked on the CF button and didn’t get my free techs. :mad: Although, only 2 mis-clicks in the first 75 turns isn’t bad for me… which makes my S-GOTM teammates very nervous. :lol:

After Fred, I set my sites on Pacal and his capital with 2 gold resources. :drool: After a few turns of sending over reinforcements from the core, I declared war on Pacal in 525 BC and captured:

#9 in 475 BC captured Mutal with cows and 2 gold resources.
#10 in 475 BC settled on the coast in the SE with bananas and iron (finally)
#11 in 450 BC captured Lakamha with flood plains cottages and cows​

My units were severely wounded and I was in no rush to capture Pacal’s last tundra city so I signed a peace treaty with Pacal (I got techs in the deal this time) and spent the next few turns healing and sending reinforcements from our core cities.

Around 500 BC, I noticed on the F8 victory screen that the Domination limit is only 51% land. I thought that it was usually 63% or something like that. So my plan to take out the entire east and part of the west no longer makes sense. I can’t even afford to own the core area plus the entire east. So I have to re-think my plan for how far to expand in this game.

Poor Washington sealed his fate in 450 BC when he completed the Pyramids. I declared war on him in 300 BC and captured:

#12 in 275 BC captured New York with cows and 2 dye resources
#13 in 225 BC captured Washington with cows, incense, 2 marble resources and the Pyramids!!​

Washington is the first AI to completely bite the dust. Both Fred and Pacal are down to one city each. At 1 AD I have a stack of units at the gates of Fred’s capital ready to take it in the next turn or two. This time, I have cats and war elephants included, so it shouldn’t be as bloody as a pure HA war even though the city is on a hill and very well defended. After that, I have to decide whether to go north to take out Gandhi or south to take on Darius -> Hatty.

From 1000 BC to 1 AD, I traded for Calendar (already had researched 345/522:science: when Mansa offered it in trade :cry:), Poly, PH, Monotheism, Monarchy, Aesthetics, Meditation and Literature. I have to say that no tech brokering is making it very had to tell which techs each AI lacks… not to mention that there are so many AI that I can only see 6 or 7 AIs at a time on the tech screen with my resolution settings. Normally, you can tell which techs each AI needs by seeing what they want. Now, if we acquire a tech in trade, it won’t show up in the “wants” column so you have to stare at the “can research” column to figure out who has what. It’s a pain when planning wars because I want to know what units I can expect to encounter before I DoW.

At 1 AD, my economy is pretty much broken but I’m taking measures to fix it. I’ve built a few forges and have started building my first courthouse (i.e. our cheaper unique building, the Ziggurat). I always struggle with when to switch from building units to infrastructure. I still have quite a bit of warring that I want to do but I can’t just continue to pump out units and totally ignore my economy… or can I? :mischief:

1 AD Stats:
13 cities, 63 pops, 12 workers, 26 units (10 HAs, 3 WEs, 2 cats), 5 strategic resources, 7 happy resource, 6 health resources, 1 GS in 1160 BC, 2 world wonders (MoM and ‘Mids), 0 national wonders, F/P/C is 168/82/239, 215:science: at 100%, 46:science: at 20% break even, 1380 gold, 8 granaries, 3 forges, 2 libraries, 2 religions in 8 cities, 9/9 cottages used, 28 techs including MC, Aesthetics, Literature, Calendar, Currency and Construction, 944 score.
You’ll notice that I have 1380 :gold: in the bank. I achieved this from 4 sources: city capture gold, 0% slider, selling techs when the AI had more than 100 gold, and massive fail gold from the MoM. Every time I had a lot of overflow hammers in a city, I would put them into the MoM. I then built the MoM myself in city #4 in the far south. When I finally built it, I cashed in on 354:gold:.

I made a mistake in delaying CoL -> Civil Service for so long. Three AIs had CoL and I was waiting to get it in trade. When none of them would offer it, I finally decided just to research it myself, which I should have done in the next turn or two. I also failed to build too many libraries which is probably a mistake since they are so cheap for a Creative AI. I always find it hard to build things like libraries when I’m spamming units everywhere.

Great game so far, Deckhand. :goodjob: It’s different enough from a standard game to keep us on our toes.
 
1 AD - 8 cities, pop 4-8 each.

Capital settled 1 SE, on the river - more cottages and fresh water. 2nd city - on the southern coust near to cows, grabbing gens also. 3rd city a seetled next to it, just to prevent Joao ( he expanded like crazy and I didnt want his borders on my side of the mountain range )

My future (I hope) best cities I settled later - banana/iron/ivory, megaproduction city on the river with stone and copper, HE/moai lake city on the norther lakeside desert 1S to Iron.

My economy sucks a little (I am no. 6 in GNP) as I settles rather far away from capital at the beginning, but I have currency in play now, so it should be better.
I still dont have religious techs :(


Exploration:
I have located every nation and explored a lot of coast and some inlands

Diplo situation:
Maya and Wile - hindu
GayAlien - Jewish
All the rest - buddist.
So it is very clear :D
Gandhi at wat with germans, even though they are both buddists

Immediate plans :D
- great people - I didnt run scientist yet :D as my future GP farm (corn _ claims) was settled as my 7th city. I have to produce GS for Acadamy ASAP
- GO EAST - take german, indian, mayan land - small civs, Maya hatred by everybody, Indian and German weakening each other :D I am not sure yet if taking Egypt and Korea after that would be a good idea. Conquering India is a must, I want his buddist shrine :D


Victory Conditions? - with such a religion spread, it is obvious to go for diplo or AP.
Second option - Space - a lot of techers, good potential of few cities
 
2nd city - on the southern coust near to cows, grabbing gens also. 3rd city a seetled next to it, just to prevent Joao ( he expanded like crazy and I didnt want his borders on my side of the mountain range )

I'm really surprised you didn't settle the corn/crabs site earlier, it was easily the best city site in our little cage
 
I'm really surprised you didn't settle the corn/crabs site earlier, it was easily the best city site in our little cage

I explored south first ;) When I saw the corn, I had settler going toward gems :) I also wanted marble for Oracle. After settling few cities, I knew I need calenar resources first, so I delayed it again. (I went masonry and calendar pretty early, very unusual for me tech path - I got writing from England trading it for Bronze working )

Oracle of course was built very very early :)
 
It went in 1200BC in my game, still pretty early for Monarch.

Getting Marble for Oracle usually isn't worth it, it only works at low levels. Marble is of course fantastic for a whole bunch of other great wonders.

IMO the second city should always be the best/close power city you can find to help crank out workers/settlers.
 
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