Typhlomence
Magical Tomomo
...I really should make a proper release thread and tutorial soon for that unique diplomacy stuff. 

I should totally give my Dr. Light Civilization unique dialogue for meeting Wily.
You're making a Dr. Light Civ, are you? Perhaps we can add some unique dialogue for it in a patch.
...I really should make a proper release thread and tutorial soon for that unique diplomacy stuff.![]()
Since it was brought up here... here you go.If nothing else, a small tutorial would help people who want to implement it. :3 It's pretty straightforwards once you figure it out, but between the different versions you've got, and VV's method of doing it vs. your own, having the information consolidated in a thread would be helpful![]()
Humm, Dr. Weil google presented me is a bit different, one is a bit disturbing.
Anyway, I always wonder what happens if you shoots a lot of guided missile instantly. Some mothership with the ability to fire guided missile at every near target or something like that. Must check it one day. It came up to me, while looking on Dr Wily's Capsule and I have no idea if it is anything revelant. But, rocket barrage, sounds epic. Boom, boom, boom.![]()
I LOVE it!
I wonder what game is Dr.Weil from exactly? I don't recall him from being of any of the Mega Man games (then again I only played X and Mega Man 5-8) either way I've always been very interested fictional civs and seeing as you've already made a Dr.Wily civ this really piques my interest.
Neo-Arcadia
Leader: Dr. Weil
UA: Philosophy of Rule
Each city you found may reveal Energen Crystals, which when worked increase production in thecapital by 5%. When razing a city, receive a bonus of +20% to
Production and
Gold in the
capital, and gain a new
citizen in the
capital for every 3 turns of razing.
UU: Variant
Replaces Infantry. Starts with the Variant Module promotion, which increases combat strength by 10% when adjacent to a friendly unit, and has access to unique promotions to tailor its battlefield role.
UI: Dome
Available at Engineering. +1Food and +1
Production. +1
Production and +1
Gold with Industrialization. When constructed, you have the option to move 1 population from the
capital to the city with the Dome. If a city is captured, 1 population per unpillaged Dome is redistributed to your remaining cities. Cannot be built adjacent to each other.
I'm in the middle of a game that involves the Evil Spirits as an AI, and I have to say; those skeletons are powerful. I went into war against them, when according to Info Addicts, my military power more than doubled theirs, and I out-teched them by 5 techs. Thanks to those skeletons, and a well-placed citadel on their part, what should have been me rolling them over effortlessly, turned into almost a stalemate. They lost more units than I did, and they lost a city, but I think I'll have to bump up my military production even more next time I try to take them on.
Do you mean the Skeletons or the Spectres? The Skeletons should be scaled such that they're weaker than the standard melee unit for the era, but the code I added to handle the AI summoning them does cause greater numbers to get summoned during wartime, so they may have spammed quite a few after the war started. On the other hand, the Spectres are scaled to be pretty strong, and can be spontaneously summoned at the start of the war depending on what spell the AI chooses to use (which is determined randomly). If Mima has a lot of Crypts, then I can see a bunch of Spectres appearing could have swung the balance of the war quite a bit.
I remember I had to rush to get her finished when I released her last year, so I never really got to play against her much -- just enough to test that the code was actually firing for her. Nice to see that she can be a tough opponent at times.
Also, Dr. Weil is nearly complete, so I'm hoping to get him released by Christmas!
No, it was for sure the skeletons. I had Line Infantry (Enlightenment Era), while Mima only had tech for Musketmen, and her skeletons were stronger individually than my Line Infantry. The only thing I can think of is maybe the Enlightenment Era mod decreases the Musketmen combat ability, and your code for the skeleton uses the Musketman's original combat strength?
However, it's possible Mima used one of her other spells when she went to war -- the Enchantment Spell increases the attack of her units by 25%, while the Warding Spell increases their defense by 25%. So this might've boosted the combat strength of her skeletons above that of line infantry.
*Adendum: I just realized that the unit I recieved is in fact, not from the Oni Clans mod. Actually, it's not a part of any of the mods I had active at the time... where the hell did it come from?