GalCiv2 ToA was so flawed in fact, that the game wasn't even worth playing on anything larger than a uber-small map (AI would not build or do anything at all, on something like 33-50% of all planets on the map). We created a thread and sent countless emails to Stardock, even with SAVE games attached; and their reply was... we don't see anything wrong... our reply was; a blind guy could see the problems we just explained to you.
Then the civ's not expanding problem.. they just sit there, doing nothingThat was introduced into ToA... they actually added a game-breaking bug. The fact that difficulty levels were even in the game was stupid, the game was so flawed, hardest levels could be beat with ease on larger maps.
But, what is Brad's specialty?
Great job...
So, Brad... fine with releasing broken games and then not even fixing them.. same as Bethesda, broken almost unplayable console port of Fallout 3, C3C had more flaws than PTW (they call them features), the examples are endless.
It's almost pathetic how they act like they are 'pro-consumer'... then they give you the middle finger and piss on you (with the courtesy of calling it rain) by not fixing their broken games.
I really don't understand why they left the game the way it was. They were so good at improving and fixing the first two versions, but by Twilight they just seem to have given up. There's been no new patches for ages now, and the one they do have causes the game to crash occasionally. While doing nothing for the more serious problem in the AI. I'm really sorry I wasted my money on the Ultimate Edition, I should have just left it at Gold.