The Transhuman Era is the hardest era to make content for, because everything we make is pretty much an extrapolation from existing content or inspired by fiction in some way. Fortunately, there are only 7 problem one-trick techs:
- Brain-Machine Interface: Bioenhancement Center building
- Mesh Networks: Advanced Quality Control building
- Anti-Aging Medicine: Longevity project
- Bionics: Automatons unit
- Cybernetics: Cyborg unit
- Mind Uploading: Mind Storage national wonder
- Cryogenics: SS Stasis Chamber spaceship part
Here are a couple of ideas.
Cryogenic Prison: This is an upgrade of the
Jail available at Cryogenics. I'm thinking it would have the same level of espionage production, but be even better at suppressing War Weariness and offer a small break (-10%) on city maintenance, as the prisoners aren't doing anything while being frozen. Of course, it does require Power, so if you lose power, you have to fall back on a regular Jail.
Meeting of Minds: This is a working name. Back when I was working on C2C, the Galactic Era was a wide swath of technologies with very little content (it's been nearly two years, and I've been deliberately not paying attention to anything they're doing). One of the intriguing ideas buried in the strategy entries was a
Museum of Humanity at the
Astroanthropology tech. The name always stuck with me, and I was thinking that something similar would work for our
Mind Uploading tech, as a way of being a repository for your civilization's greatest minds. I was thinking there are three possibilities:
- A global bonus for all your Specialists, with individual bonuses for each type (so +
for all Artists, +
for all Engineers, etc.)
- One free Specialist of every single type
- One free Specialist of every single Great Person type. This one is probably too powerful, but it just seemed worth including.
Virtual Democracy: This would be a civic available at
Mesh Networks. I'm not really sure what
type it would fall under, but it would represent direct citizen voting through electronic means. The effect would be a civic with high upkeep and sensitive to shock (high war weariness, unhappiness from taxes) but very stable, generate lots of culture and (maybe) science, and its greatest strength would be a civic building that allows
every city to count as a Palace (if this breaks maintenance completely, then it doesn't have to happen) -- this would be called the
Voting Uplink. The reason for this is to make sure that a Wonder like
Independence Hall doesn't break this civic completely; you would need a
Computer Network as a prerequisite for the Voting Uplink.
As far as
Bionics and
Cybernetics go, I'm not sure keeping both of these is a great idea. I think the casual meanings of these techs are too close together, and technical precision isn't a really good way to make a tech, so I would lean towards axing Bionics and keeping Cybernetics. The problem with collapsing both of these technologies is that the two pieces of actual content they share are two units in a chain. I think we are actually better off moving
Automatons to
Brain-Machine Interface; the Civilopedia description of these units is that they are clones controlled by implanted computers, which would be a pretty good fit for BMI, and would save that tech.
Anti-Aging Medicine is another problem tech for me. The issue here is that we have a run of medical techs in the Transhuman Era: Replacement Organs, Anti-Aging Medicine, Regenerative Medicine, Smart Drugs, and Homo Superior. I don't really like having a single field represent so many techs in a particular era, and this one might be worth cutting out and reassigning the Longevity project; either to Regenerative Medicine or Smart Drugs.