Nikolai II
King
Many experience it. Some of us don't. Firaxis doesn't. Which naturally is a problem when trying to fix it.
Can anyone please confirm that the patch has screwed up the multiplayer by resyncing almost every second turn?
I ask because me and my friends' connections can be a bit unstable on a bad day but the resync has never been so often before.
It seems like a game with only 2 players does not cause much resyncing but a game with 3-4 players causes the game to resync every 2 turn, which basically has broken the game for us as a game now takes twice as long as before.
Before we had like 5 resynchronizations in a whole game.
Wow, there's a new patch out? Might give BNW another go and see what they improved.
The patch should install by itself whenever you login to steam.After going through the posts on the 1st and last couple of pages Im unsure what im reading about as Ive just got the complete civ5 today and as such Im a complete noob-although a long time civ4 fanatic-simple question though,do I install it or not?Or is it it auto installed,and therefore Im not going to know any different?
Fixed tech overflow bug that could allow a user to get free tech each turn for multiple turns.
Slight nerf to Tradition, and a boost to Piety (by adding one more prerequisite for Legalism and taking one away from Reformation).
Scale warmonger penalties by era (50% of normal strength in Ancient up to 90% in Industrial; 100% thereafter). Penalties for warmongering vs. City-States halved.
Is it just me or does anyone else experience the AI being less willing to propose a declaration of friendship after the patch?
No, haven't seen such things. One or two gobbled up, but nothing out of the usual. Was the Kahn in the game?
Kahn WAS in the game, was swallowed very early by a monstrous Pocatello (35 cities), which was the one swallowing most of the CS... . More testing is needed, but I wouldn't be surprised that this may be a nasty side effect of a weakly analyzed nerf.
Is it just me or does anyone else experience the AI being less willing to propose a declaration of friendship after the patch?
Nerfing the WM penalty for CS destruction may have been a little too much... in my first complete game post patch, I see 75% of the CS in the world destroyed. 75%. Never seen such proportion. Coincidence, or a pattern? If a pattern, may be worrisome...
Anyone else seeing this?
I've noticed that the change in warmonger penalties certainly makes things more interesting. Before if a Civ like Rome captured a capital or a CS they would be chain denounced by the world and generally you wouldn't have to worry about that AI as the world will start forming alliances against it.
Now warmongers get away with a lot more so multiple capitals may fall before the other AIs start reacting. This changes your gameplay quite a bit. I think now you have to have a stronger military earlier.
I haven't had that experience, in my last two games I've gotten plenty of DoF despite being an early-ish warmonger. I HAVE, however, found that the AI seems unwilling to give me much in peace deals, even when their back is against the wall. Has anyone else noticed that difference? Before I could get them to give me all of their gold and GPT fairly often, now I can't get a measly 5GPT out of em.
The ability/willingness of certain AIs to swallow CS'es en-mass (given the right conditions) is not necessarily a bad thing: now you may actually need to make decisions and commitments on whether to defend your (potential or current) CS allies and/or declare war on others if you're gunning for a diplo victory and they are killing your votes .
Nerfing the WM penalty for CS destruction may have been a little too much... in my first complete game post patch, I see 75% of the CS in the world destroyed. 75%. Never seen such proportion. Coincidence, or a pattern? If a pattern, may be worrisome...
Anyone else seeing this?
As you said in a later post, that Pocatello was doing all (or most) of the CS conquering, which probably means that he was a runaway AI which would partially explain his behavior.
Personally, I absolutely love the new changes to warmongering and the vulnerability of city-states now. It makes warlike AIs an actual threat now (which makes the game much more interesting), and as a warlike player it gives you more liberty in playing an aggressive game without hamstringing yourself from early wars. Furthermore, the loss of city-state allies can potentially tone down diplomatic victories (which are the easiest type of victory in the game), and can open up more opportunities to liberate city-states.
Previously, before the 2014 patch, it always bugged me how you couldn't (or rather wouldn't want to) lay a hand on city-states due to the massive consequences. It felt like the game allowed you to do whatever you wanted, as in a sandbox environment, but "oh yeah, don't lay a finger on the city-states." City-states were like the sacred cow that couldn't be messed with.
I love the new changes to warmongering and city-states.