I get that, but I choose Maurya and Mughals because if youre gonna do that much dividing, what really becomes a civ? Plus the marketing potential of such niche Indian civs is very very small, whereas the mughals are well known(ish ) Plus the mughals would play pretty differently, I see them as a sort of faith based warmonger, since they basically invaded the home of so many religions and forced one of them (a non native one at that) on the people. For example, UA: Jizya, conquering cities that follow a different religion yield +1 gold in that city. Leader: Akbar the Great UB: Maktab, courthouse replacement, usual benefits but also yields +1 faith and extra religious pressure. UU: Mughal Elephant, Cavalry replacement, more expensive than cavalry but gains a 50% increase against mounted units. (as well as the usual increased stats for a UU) So yeah, overall more than just being a division for accuracy's sake, its really more to do with having a unique civ that's fun to play.