The new take on Teddy brings a totally new way of playing into the game. Having appeal as the driving force for your empire is a massive change in playstyle compared to all other leaders. Combine it with earth godess, Liangs city parks, and strategic placement of wonders and districts, you can have a powerhouse.
As appeal is something you can activly affect, it is a lot of fun to try to rig it for the best output.
Benefits:
Drawbacks:
If you happen to have Granada or some natural wonders in your game, everything just becomes breathtakingly appealing. =)

As appeal is something you can activly affect, it is a lot of fun to try to rig it for the best output.
Benefits:
- It disconnects your culture, faith and to some degree science from your districts and city states.
- It gives you a reason to grow cities as much as possible. Every pop now actually benefits you.
- Culture is no longer the bottleneck mid/late game.
- Eiffel tower becomes a superwonder
- Early culture output is amazing and speeds up everything. Turn 1-30 is unrivaled by any civ. Just an example image here with settling on a breathtaking tile and working one tile gives you 5,5 culture from turn 1!

Drawbacks:
- Every tile needs to be planned if you are to make the best of it. This is a lot harder than you would think!
- Where to place wonders, and districts, where to place city parks, where to fit in farms and mines to keep the appeal.
- You cant just chop all forests in sight
- Mines and production in general becomes somewhat of a problem
If you happen to have Granada or some natural wonders in your game, everything just becomes breathtakingly appealing. =)
