WillowBrook
Lurker
Update on my no-campus Teddy Owls emperor game (standard lakes map, standard speed):
My science jumped from about 250 to about 350 pet turn when I built the Eiffel tower (with the help of Eiffel himself, no less!) last night.
It took until mid-industrial age (world) for me to gain the lead in science, but I expect to win the space race by early atomic age.
I decided to make it a no-theater square game as well, but my culture has had no trouble keeping pace with my science. My only frustration is the lack of trade city states in the game, but with all the extra trade routes from Owls (not to mention that I'm obviously spamming cities with this no-campus approach), gold is not a problem.
It's been a lot of fun to have a different sort of city planning puzzle.
My science jumped from about 250 to about 350 pet turn when I built the Eiffel tower (with the help of Eiffel himself, no less!) last night.
It took until mid-industrial age (world) for me to gain the lead in science, but I expect to win the space race by early atomic age.
I decided to make it a no-theater square game as well, but my culture has had no trouble keeping pace with my science. My only frustration is the lack of trade city states in the game, but with all the extra trade routes from Owls (not to mention that I'm obviously spamming cities with this no-campus approach), gold is not a problem.
It's been a lot of fun to have a different sort of city planning puzzle.