Nice. Isn't it kinda strange that when you have bridges and the AI doesn't, you don't get a movement penalty in their territory?
That's because knights are equipped with prebuilt, just-add-water portable bridges, to use in foreign territory.
Isn't that what happens with railroads too? If the AI doens't discover steam power yet, and you build RR in their territory, they can take advantage of the fast movement, but not the production bonus.![]()
The AIs don't get the production bonuses? I did not know that.![]()
You can plant and chop forests to earn those 10 shields more often, even fairly industriously.
I've found that if you leave a planted forest alone for enough time, you can still get the bonus for chopping it.You are correct. One of the *early* patches disallowed the "Plant, Chop, rinse & repeat" exploit. No forest tile can get the bonus for chopping more than once.
However, that doesn't mean you can't plant and then chop forests on every tile available to a given city. So any given city has an absolute maximum of 200 shields available from the plant/chop strategy: 20 tiles in the BFC, each with a forest chopped (planted first, if necessary).
Of course, you have to keep track of which tiles have had forests chopped, so you don't waste worker turns planting and chopping, only to find the bonus for that tile has been used, already.![]()
I've found that if you leave a planted forest alone for enough time, you can still get the bonus for chopping it.![]()