What Civ4 really needs is...bridges & canals!
It's irritating when you get to the Modern Age and you still have to ferry units across a channel just 1 square wide. There should be an option to build bridges across those short water distances.
Old-style arch bridges date back to ancient times, so the ability to build simple stone arch bridges should begin fairly early, say with Masonry & Mathematics. Should take a long time to build (takes 5 workers 10 turns, cut in 1/2 with stone) with a max span of 1 tile, easily pillagible by enemies.
With Steel & Engineering, you can upgrade to 19th-century style cantilever bridges, max length 2, longer prod time (but 1/2 with iron), much harder to pillage. Add Plastics (and maybe Composites) will give you suspension and/or cable stay bridges, with a length up to 4, immune to pillaging except by air strikes (and possibly spies.)
Building a bridge across a water tile will reduce food output of that tile by -1 (reversible by Biology?) but increase the commerce output by a like amount.
Similarly, canals should be buildable across thin strips of land, so naval vessels can pass through without needing a city there. Like bridges, longer canals should be possible as modern techs become available.
Whaddaya think? Good idea? Possible?
It's irritating when you get to the Modern Age and you still have to ferry units across a channel just 1 square wide. There should be an option to build bridges across those short water distances.
Old-style arch bridges date back to ancient times, so the ability to build simple stone arch bridges should begin fairly early, say with Masonry & Mathematics. Should take a long time to build (takes 5 workers 10 turns, cut in 1/2 with stone) with a max span of 1 tile, easily pillagible by enemies.
With Steel & Engineering, you can upgrade to 19th-century style cantilever bridges, max length 2, longer prod time (but 1/2 with iron), much harder to pillage. Add Plastics (and maybe Composites) will give you suspension and/or cable stay bridges, with a length up to 4, immune to pillaging except by air strikes (and possibly spies.)
Building a bridge across a water tile will reduce food output of that tile by -1 (reversible by Biology?) but increase the commerce output by a like amount.
Similarly, canals should be buildable across thin strips of land, so naval vessels can pass through without needing a city there. Like bridges, longer canals should be possible as modern techs become available.
Whaddaya think? Good idea? Possible?