Selphie
Chieftain
Well I was kinda disappointed when I played Civ3 for the first time, because before that I was totally hooked on Alpha Centauri (AC) with Alien Crossfire expansion. Then I realised that Civ3 was developed by Atari, while AC was by Firaxis... dammit I wanted to blame someone so badly.
Anyhow, since Civ4 is being done by Firaxis again, I DO really hope they bring these back. There's more, but I can't remember them right now... perhaps you guys out there can help out?
Here's mine:
1) Confirm odds before attack!
-> this is WAY too important to ignore; makes life much easier for newbies (due to all combat bonuses/penalties showed), saves time because you don't need to do mental calculations
2) Manage units even if no moves left
-> this is one thing I really hate in Civ3. Especially in late game, when you want to, say, fortify a unit or make it immediately move-to-X after a battle, you can't do it! You will have to wait until next turn, and then probably you have forgotten about it. This problem didn't exist in AC.
3) More special unit commands
-> eg: automate worker to build ONLY roads. to automate ONLY this town. to ONLY clean pollution, to build road from here to X (reactivate once all done).
-> eg 2: auto unit to patrol between 2 points. allow units to have defending priority, meaning they defend first if attacked (I HATE it when one of my healthy high-att-low-def unit gets killed instead of my damaged high-def unit.)
4) Improved specialists after discovering modern techs
-> who can forget those Empath gals that give you two shield, two science and 3 happy-faces? (hmmm, correct me if I am wrong with the numbers)
5) Bring back bribery
-> it's not overpowered because bribing is really expensive. but it does add more strategy to the game. reward players for hoarding cash.
6) AC-style "governments" ?
-> this might be too much though, perhaps for Civ5 hehe
What this means is that you gain bonuses/disadvantages based on a scale system like in AC. So you get to choose a ruling government type (monarchy, republic, communism, etc), economic system (market based, gov-regulated, wanton development, tree-huggies), social system (welfare, survival-of-fittest), communal aspects (conservatism, fundamentalism, liberalism), societal goals (nation pride, love-spreader, eudaemonism), etc. All the different bonuses would then stack up. Those of you who played AC before would understand what I'm talking about.
There, hopefully most of you would agree with me. Comments and additions are welcomed!

Anyhow, since Civ4 is being done by Firaxis again, I DO really hope they bring these back. There's more, but I can't remember them right now... perhaps you guys out there can help out?
Here's mine:
1) Confirm odds before attack!
-> this is WAY too important to ignore; makes life much easier for newbies (due to all combat bonuses/penalties showed), saves time because you don't need to do mental calculations
2) Manage units even if no moves left
-> this is one thing I really hate in Civ3. Especially in late game, when you want to, say, fortify a unit or make it immediately move-to-X after a battle, you can't do it! You will have to wait until next turn, and then probably you have forgotten about it. This problem didn't exist in AC.
3) More special unit commands
-> eg: automate worker to build ONLY roads. to automate ONLY this town. to ONLY clean pollution, to build road from here to X (reactivate once all done).
-> eg 2: auto unit to patrol between 2 points. allow units to have defending priority, meaning they defend first if attacked (I HATE it when one of my healthy high-att-low-def unit gets killed instead of my damaged high-def unit.)
4) Improved specialists after discovering modern techs
-> who can forget those Empath gals that give you two shield, two science and 3 happy-faces? (hmmm, correct me if I am wrong with the numbers)
5) Bring back bribery
-> it's not overpowered because bribing is really expensive. but it does add more strategy to the game. reward players for hoarding cash.
6) AC-style "governments" ?
-> this might be too much though, perhaps for Civ5 hehe

What this means is that you gain bonuses/disadvantages based on a scale system like in AC. So you get to choose a ruling government type (monarchy, republic, communism, etc), economic system (market based, gov-regulated, wanton development, tree-huggies), social system (welfare, survival-of-fittest), communal aspects (conservatism, fundamentalism, liberalism), societal goals (nation pride, love-spreader, eudaemonism), etc. All the different bonuses would then stack up. Those of you who played AC before would understand what I'm talking about.

There, hopefully most of you would agree with me. Comments and additions are welcomed!
