Bring in the Hebrews

I don't believe the Israelites or Israel should be in the core game. The Israelites only maintained significant power/wealth as a cohesive political unit through the reigns of David and Solomon, being engaged in civil war most of the remainder of the time. Israel as a modern state should also be excluded, with only a relatively short existance as a political entity, hardly qualifies for greatness (unless you want to conceed that Australia should be a civ too? ;)).
Now that being said, I think it would have been nice to have them as an option, much like Austria is, that could be easily modded in. Ideas for such a civ are as below.

Leaderhead - Solomon. Lead Israel at the height of its strength and unity, when it maintained influence over most of its immediate neighbours and treaties with the others.

UU - Slingers, replacement for archer units, with the abilty to work some terrain. The early Israelites were nomads, but had to become agriculturalists as they invaded ancient Canaan.

Civ Traits - Religious and Militaristic. Their Civ was founded through war at the command of God. Commerce didn't develop until after they were established.

Military leaders - those that contributed to military endeavours - Joshua, Gideon, David, Macabee, some of the other kings/judges.

Scientific leaders - When a tech is discovered, the computer interchanges such terms as sages/prophets/scientists etc. Thus I'd suggest the use of the significant religious leaders of Israelite history - Moses, Samuel, Elijah, other prophets and priests.
 
Originally posted by enigma2010


If they were built for fighting in rural areas, then why in the world would they a defensive bonus when defending a city? You might have meant urban areas, but tanks are never designed for urban combat. :rolleyes:

Personally, I think a guy with a slingshot would be a better idea - a UU should be something that didn't have an equal on the battlefield. There're tanks out there (LeClerc, Leopard 2, M1A2 Abrams) that are more capable than the Merkava, and would most likely defeat it if they're in the hands of competent operators. :king:


Yes i meant urban areas, not rural.:crazyeye:

Well i know little of there anceint history so, i suppose you are correct, but still the only mondern uu is the f15.:(
 
People are talking about a slingshot UU - why not make it 2.1.1 like the archer but only costing 10 shields?
 
Anarres: not a bad idea.
I'm thinking 2.1.1, treat all terrain as roads at 15 shields. That would mean that they won't retreat from battle, but they'd be useful for early expansion and conquest (at the admittedly steep price of a GA in despotism).
 
Well if you add all terain as roads you have to charge at least 20 shields IMO. The ability to run in and take out cities from 3 tiles away is amazing - especially over jungle/hills/mountain.
 
Originally posted by Margim
Civ Traits - Religious and Militaristic. Their Civ was founded through war at the command of God. Commerce didn't develop until after they were established.

remember, "God" as defined by monotheism,is not necissarilly what is up there in the heavens ;)
 
Originally posted by anarres
People are talking about a slingshot UU - why not make it 2.1.1 like the archer but only costing 10 shields?

Just for the record, there's a difference between a sling and a slingshot.
There was a jewish [tribe? sect? buncha guys?] that were known for their prowess with the sling. In fact, they would frequently have a sling on their belt (or in their hand), another *as* their belt, a third as a headband, and sometimes a fourth as a loincloth.
It is frequently said that the story of David and Goliath was a parable used to teach the effectiveness of missile weapons, something the Hebrew tribes certainly understood and frequently used against better-armed enemies.

The major advantage of a Sling is that it is cheap to make, uses free ammunition, and training can be made into a child's game, so that you will always have a pool of "marksmen" to draw on. 10 shields would not be unreasonable.
 
Oh god, not another Isrel should be included thread. I've siad it before and I will say it again, Phoenicia deserves to be in more than Isreal does. The Isrealis were only important in their own little area. (Isreal, Syria, Jordan) the Phoenicians were more important in the longrun and equally important in their time. They jump started the Greek recovery (from the Greek dark ages), founded Carthage and many other cities on the coast, and traded over a large area. Isreal was not as powerful as some of you guys think, it was conquered by the Assyrians relitivily early when compared to the other civs. The kingdom of Isreal itself lasted from around 1020 B.C. to 721 B.C. It is in my opinion simply not as important as the other civs in the game. (witht the exception of Korea:rolleyes: )
 
Actually I don't care whether Israel is in the game or not. I just think they are a civ that could be used in a few scenarios and I like the idea of a slinger UU for scenarios or for the people who want to include Israel in their main game.
BTW this unit should be released for New Year (no basic symbolic in that though :D ).
 
Originally posted by Gogf
LouLong: Are you making a unit? :):):)

I believe that is what I meant ;)
Only Copy/paste though but definitely Hebrew style.

BTW, does the David Star show OK on the shield ? That sign is freaking difficult to draw on a small shield with an angle:mad:

I don't have a complete animation line yet but now that I know I won't be the first to post a slinger, well...
 
Yes, but I can count 7 points... It should be one upsidedown triangle in front of one right site up one. It should also be light blue.
 
hmm. I don't think the star of david's oriented properly - nice try though..
 
I think that might be a good idea.

BTW, Loulong, whether or not you are making that unit for Israel, I definately need some kind of slinger. Would it be possible to make a slightly more generic version as well? (I need it for Balearic Slingers of Carthage too).
 
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