British Isles circa 400AD mod

There is definitely an issue with installing. For some unknown reason, Firaxis has set the civilopedia.txt file to "read only" with the last update. This defeats the install batch file as it cannot back up or overwrite the civilopedia.txt file.

I will be putting out a new version in the next day or two that fixes this problem and includes the 400AD map with correct starting positions.
 
Version 1.29 has been uploaded. This version is compatible with Civ3 patch 1.29 (imagine that!).

Changes include removing all of the individual save games. They are no longer needed as the BI400ad.bic scenario now has correct starting positions. The install file has been changed so it won't puke over the "read only" attribute Firaxis put on some of the updated text files. PediaIcons.txt has been edited to include new content demanded by the game.

This is a compatibility driven version so there's no new content. In all likelihood there will not be an update with actual improvements until Play The World. (Unless somebody out there would like to help with some graphics? Hint, hint.)
 
Note that starting a new game will start a game with a random map and all civs may be used. The BI400ad scenario has the custom map of the Isles and the civs that were present in 400 AD.
 
Now that this is 1.29 compat. Is it still a mod? or is is saved as a scenario now? meaning can I play regular Civ3 with it installed or do I still need to uninstall?

Also when I played on an earlier version (can't remember which) I noticed that the Manx were kind of screwed on their little isle, at least how the AI played them. Maybe starting them with a coracle would help? maybe you have done this?

In any event. Great Mod :)

Vivo
 
It is both a mod and a scenario. The support files make it impossible to play the standard game when this is installed (as the Civilopedia and Icons have been changed). You can start a "New Game" and run it as a mod or load the scenario to run it with the map.

Yes, I've noticed the Manx tend to stay on their island. This isn't far off the mark historically so I did not try to change it. On the other hand, playing with the Manx starting position has many advantages for the human player.
 
Hey Shaitan,

Hows the work coming? Had a chance to work on it lately?

Have you checked out sween32's Robert the Bruce leaderhead? It is very sweet and would work nicely with your mod.

Also the Woad Raider unit from jimmyh is a good UU for one of the Celtic origin peoples.

Just a couple thoughts.

Vivo
 
Originally posted by Vivojack
Hey Shaitan,

Hows the work coming? Had a chance to work on it lately?

Have you checked out sween32's Robert the Bruce leaderhead? It is very sweet and would work nicely with your mod.

Also the Woad Raider unit from jimmyh is a good UU for one of the Celtic origin peoples.

Just a couple thoughts.

Vivo
Not in a while, except basic stuff to get it to work with the last revision. Every time I started a new project I was stumped by the problems with graphics and inability of the editor to do what I needed. I'm hoping to be able to get it back up and developed to a finish point with PTW.

Thanks for the tip on the leaderhead. I'll check it out. :)
 
Yeah I think Firaxis is teasing us with the updated editor. so close yet so far :) Hopefully PTW will fix that. Funny that the commercial add-on would be neccessary to really free up the Mod community.

I wonder if they will add flat world maps back into the game with PTW.
 
The icons for the special resources were done by Kal-El and Shockwave. Shockwave's resource graphics are on the Forums somewhere (search for "resource" by Shockwave). Kal-El's were done specially for the mod.
 
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