British Isles circa 400AD mod

Originally posted by DecrepitSled
Shaitan.......thanks for your help. I was running v1.16f and was able to start new games with your mod (hadn't tried any scenarios) but was unable to load the save games. I finally downloaded v.1.17 today and the save files work. Started playing as the Irish...I must say it's the best mod I've downloaded so far. Thanks for your help.
Glad you got it to work and that you're enjoying it. Much more to come!
 
THANK YOU anyone who has done work on this. This mod rocks. The map is great, the new resources are cool, plus its just nice to have a change of opponents.
Easy to install/uninstall for anyone reading this that hasn't tried it.

I had to uninstall/re-install to get to work with new patch.

One bug to iron out:
Luxury resources display with the old icon in the City Manager. Pretty sure there were no elephants in ireland.

Thanks again.

Bchaeus Maximus.
 
Originally posted by Bchaeus Maximus
THANK YOU anyone who has done work on this. This mod rocks. The map is great, the new resources are cool, plus its just nice to have a change of opponents.
Easy to install/uninstall for anyone reading this that hasn't tried it.

I had to uninstall/re-install to get to work with new patch.

One bug to iron out:
Luxury resources display with the old icon in the City Manager. Pretty sure there were no elephants in ireland.

Thanks again.

Bchaeus Maximus.

Glad you're enjoying the mod.

Because the mod and the patch both replace some of the same files (civ3mod.bic and civilopedia.txt) the mod should be uninstalled before running the patch. Thanks for pointing this out - I hadn't thought to tell people that. If the mod was installed when you ran the patch you will end up with the wrong versions of those two files when you uninstall the mod. If this happens, PM or email me and I'll send you the right ones.

Thanks for pointing out the icon bug - I'll add it to my fix list. :)
 
I think I should get a speed record. I just finished a game with this mod in about 3.5 hours on monarch. Weak Diplomacy win in 1460ad, but I'll take it.

Notes on gameplay:
everyone was very equal except Isle of Man. Trapped on an island, they never got off. I was Ireland, so should have had most land mass. Unfortunately barbarians multiplied just before I could wipe them out and they set me back quite a bit.

No iron in Ireland, so can't make special unit without trading. Oh well. No wheat either, so can't make granery without trading. I think that's pretty damn cool. I really like all the changes, and can't wait for more of this mod from the different era's to come out.

Also, seems gold has been jacked up for squares along rivers. This made science go super fast. ex, Manhatton Project was completed by someone before 1500ad. I don't think that's common in normal games. I would prefer this mod with only era specific technology/units, and it would be really cool if you could adjust the years to 400ad+

The luxury/resource trading with the AI in the Diplomacy also refers to the resources by their original names. For ex, I was able to trade spices, etc., instead of let's say Hardwood.

Oh yeah, my special unit, the something raider (Ireland) graphically was still a swordsman.


Should I be replying to this forum or since some of this is gameplay testing do you want a private email?

-Bchaeus maximus
 
I have found no compatibility issues with the new patch and am certifying BritIsles v1.2 as compliant with the Civ3 v1.21 engine. The next version of British Isles will include the bic changes introduced by the 1.21 patch.
 
I've been playing with v1.21f and it has been working fine...I've completed two games with no crashes.
 
Big problem- the science is too fast. Me on a low level, I got to Astronomy 10 ad. Including a save. One solution is to increase all tech prices by 50%. I have banking 6 turns etc, my colossus was done after Sun Tzu was available... I disabled everything except conquest here, so this game will probably see some future tech.
 
Originally posted by Erik Mesoy
Big problem- the science is too fast. Me on a low level, I got to Astronomy 10 ad. Including a save. One solution is to increase all tech prices by 50%. I have banking 6 turns etc, my colossus was done after Sun Tzu was available... I disabled everything except conquest here, so this game will probably see some future tech.

Thanks for the feedback Erik. When I revamp the tech tree I'll do some balancing here. Right now there are no changes from the 1.17 tree. The higher prices from 1.21 have not been added yet but will be in the next release.
 
Umm... and where are the save files? All I see is a scenario file in the BritIsles directory. Can you zip and send me a file Ireland, Regent?
 
Originally posted by Erik Mesoy
Umm... and where are the save files? All I see is a scenario file in the BritIsles directory. Can you zip and send me a file Ireland, Regent?
After you run the install, the save games will be in your regular Saves folder. Here's a copy of the Ireland save. Difficulty is Monarch, unfortunately. I haven't had the time to run through a save game for each difficulty level so I went with the middle one.




Ireland4000BC.SAV
 
No, the saves were not in my save folder when I unzipped.
Thanks for the save anyway, I think theres a program allowing me to change the level.
 
That's quite odd. Double check that the BritIsles folder is directly inside your Civilization III folder. Some unzip programs will want to create an additional folder level so it ends up in "Civilization III\BritIslesV1-2\BritIsles" instead of "Civilization III\BritIsles". You can also find all of the saves in "Civilization III\BritIsles\BIMapsGames\Saves\".

Ireland is the hardest civ to start with. They are isolated and have heavy barbarian infestation on the fair isle.
 
Isolated is nice, no irritating ppl to fight with. This should be fun.

(2 hours later)

Censored! Those censored censored barbarian censors have censored managed to censored! Too many barbs! My starting warrior got wiped out!! After that I kept being ravaged by barbs every turn and retired!

Also, it doesnt look like there is any kinda tool that edits difficulty level!

CENSORED! I am giving that up. I will now play essex, tiny map, chieftain, and go for future tech by turning off the victory conditions.
 
Ireland was the only victory I got with this mod (3 tries). Managed to keep all others off of ireland cept for 3-4 cities. I did have to go for the UN because Cornwall (like all the other games too) was getting ready to kick some ass. Sciene is way too fsat because there are so many things that boost gold.
 
How did you survive those barbs? Oh, Ireland looks like the best civ if you can claim that island. I just want to remove those censored BARBS!
 
Originally posted by Erik Mesoy
How did you survive those barbs? Oh, Ireland looks like the best civ if you can claim that island. I just want to remove those censored BARBS!
Quickly pump out warriors send pairs to the north, northeast and west as they come available (don't send out singles). Take out the barb villages then spread the remaining warriors to keep as much of the fog of war clear as possible. Then expand as fast as possible along the eastern coast to keep the AI from getting a foothold.
 
Hey
Just wanted you to know I love this mod. 2 questions: Did you know that civilizations can build generals without elite units turning into them or or other prior consideration. And I am playing a 7 player game and the foreign advisor no longer shows me who is at war with whom..only those I am at war with..unless there is an alliance with me. Dont know if that is patch or mod. Thanks very much for all your work. Excellent job. An Irish American Otter.
 
Originally posted by Otter
Hey
Just wanted you to know I love this mod. 2 questions: Did you know that civilizations can build generals without elite units turning into them or or other prior consideration. And I am playing a 7 player game and the foreign advisor no longer shows me who is at war with whom..only those I am at war with..unless there is an alliance with me. Dont know if that is patch or mod. Thanks very much for all your work. Excellent job. An Irish American Otter.
Yes, there are no prereqs for building the general unit. I put the general in there so there would be a way to get an army if you were unlucky enough to never get one naturally. As there are 3 wonders that require a successful army it's a big hit to leave to bad luck.

To see what is up with those other Civs in your Foreign Advisor screen, click once on the picture of the leader you're interested in. If you want to see more than one at a time hold down shift as you click on each one.

Glad you like the mod! I'll be getting a bit of free time back next month so I'll be able to work on it again.
 
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