DanielTorrence
Warlord
Snaaty,
after reading your guide and following it, I was finally able to win on Emperor (normal game speed, pangea, selected great leaders
) three three times in a row. Awesome, thank your so much for putting REX and drafting in a well documented detailed guide. All the writing and the screenshots must have been some effort. What struck me was that I could one time even achieve a conquest victory at a for me reasonable time (1780). Quite a date, considering that I mostly finished at Prince or Monarch around 1800-1900. I never attempted to learn the early warfare (except for a rush) - too many losses and to many nice things to research and build later 
However, I guess I am far from deity, even immortal seems unrealistic. Even with lightbulbing liberalism I only reach it around 1050 A.D., rifling comes home 1350-1400, and I never manage to finish Globe Theater in time, so I usually start drafting around 1450, going to war 1550. This is early for my game but aweful compared with your and other good players speed.
Some questions on how to improve and keep up in research:
1. To generate commerce, cottage at least to from the early four cities and or the capital? I have the feeling my cottages don't mature fast enough to fuel my economie, but working them doesnt let the city grow fast enough.
2. Up to what time is it better to run binary research, meaning what would be an adaequate BPT-rate to leave the research slider up?
3. I have the feeling that even on pangea, on emperor the AI just does not trade research or trade the techs (perhaps due to monopoly techs) fast enough for a fill-up, so in order to bulb lib I often have to research e.g. compass or MC myself, because the AI doesnt want to give it to me. This slows down my lib bulbing/research quite a bit, I assume?
4. Is it better to go for music for the GArtist and the trade value or save the turns researching it, hit for lib and build Taj Mahal for the Golden Age?
5. For maintance, better whip or build markets or court houses first?
6. Would you build libs in all your cities or only in the powerful ones in terms of research, just to get enough for oxford?
7. You said earlier that whipping infrastructure is better then hammering it out. Is there a minimal size a city should have left after whipping (like four farms to work) to regrow back fast enough, assuming HR allows to compensate for the whip anger.
8. After mass drafting and the capture of the first two to three cities my economy always almost collapses even with Theo, I guess thats due to the maintance costs for the army, so I had to switch some cities to produce not troops but wealth. Do you have suggestions on how to finance the war better or is it just a question on being better prepared in terms of cottages, trades etc?
Thanks for your answers, as I said, your guide brought me up to Emperor and I love the rifle drafting/spy approach quite a lot (never knew what espionage can be good for up to this point
). It worked out for me also great when I played Sitting Bull (for its amazing protective rifles) and found myself boxed on a small penisula with hardly space for 4 cities and Izzy next to me. Although I rushed her, keeping all her three cities, I was able to keep up in grow and tech and roll over the rest of the world with drafted rifles. I still find the rush slowed me down, compared with normal expansion but there was just no room to expand 
after reading your guide and following it, I was finally able to win on Emperor (normal game speed, pangea, selected great leaders


However, I guess I am far from deity, even immortal seems unrealistic. Even with lightbulbing liberalism I only reach it around 1050 A.D., rifling comes home 1350-1400, and I never manage to finish Globe Theater in time, so I usually start drafting around 1450, going to war 1550. This is early for my game but aweful compared with your and other good players speed.
Some questions on how to improve and keep up in research:
1. To generate commerce, cottage at least to from the early four cities and or the capital? I have the feeling my cottages don't mature fast enough to fuel my economie, but working them doesnt let the city grow fast enough.
2. Up to what time is it better to run binary research, meaning what would be an adaequate BPT-rate to leave the research slider up?
3. I have the feeling that even on pangea, on emperor the AI just does not trade research or trade the techs (perhaps due to monopoly techs) fast enough for a fill-up, so in order to bulb lib I often have to research e.g. compass or MC myself, because the AI doesnt want to give it to me. This slows down my lib bulbing/research quite a bit, I assume?
4. Is it better to go for music for the GArtist and the trade value or save the turns researching it, hit for lib and build Taj Mahal for the Golden Age?
5. For maintance, better whip or build markets or court houses first?
6. Would you build libs in all your cities or only in the powerful ones in terms of research, just to get enough for oxford?
7. You said earlier that whipping infrastructure is better then hammering it out. Is there a minimal size a city should have left after whipping (like four farms to work) to regrow back fast enough, assuming HR allows to compensate for the whip anger.
8. After mass drafting and the capture of the first two to three cities my economy always almost collapses even with Theo, I guess thats due to the maintance costs for the army, so I had to switch some cities to produce not troops but wealth. Do you have suggestions on how to finance the war better or is it just a question on being better prepared in terms of cottages, trades etc?
Thanks for your answers, as I said, your guide brought me up to Emperor and I love the rifle drafting/spy approach quite a lot (never knew what espionage can be good for up to this point

