BTS 3.19 Mod suggestions, not scenario related.

Yeah but also Coal and Oil are seperate resources in mod and there are very important for chemical industry, ;).

Good idea for event with Organisation Todt - the number of workers could be as you said - the number of beaten units. The second option could give for extra cash also great engineer.
 
Yeah but also Coal and Oil are seperate resources in mod and there are very important for chemical industry, ;).

Good idea for event with Organisation Todt - the number of workers could be as you said - the number of beaten units. The second option could give for extra cash also great engineer.

I have found a way to increase the number of resources that a corporation can get bonus from. It's in the GlobalDefine.xml under the tag "NUM_CORPORATION_PREREQ_BONUSES" and it's currently at "5".

All there is too it is too switch it to "6" and put "<BonusType>BONUS_CHEMICAL_RESOURCES</BonusType>" in IG Farben's <PrereqBonuses> if you were ever interested in implementiing it... :mischief:

EDIT :

I noticed that the german plane development stops at the Me 262 (cause the war ended at that point) but what if the germans survived long enough to continue their research ? I mean no other nations had jet fighters before the Me 262 came along. I wonder if it would be appropriate to implement the next generation jet fighter that the germans were working on in this mod ? After all the MiG15 and F86 Sabre where just extentions of German plane research.

2nd EDIT :

How about creating buildings that would represent smaller corporations who just didn't have the scale to be included with the larger corporations that are present in this mod. For example, the Skoda works in Czechoslovakia, Rockwell International Aircraft in America, Krupp AG in Germany, Hawker Siddeley in Britain and related british empire colonies/vassals, etc.
 
Yeah, there's got to be some models of the what-if planes floating around. I definitely think that'd be a good idea since the scenarios aren't going to play out the way the real history did.
 
Ah, now i know what you mean with resources - It should work like that - IGFarben should use chemical resources (I could bet i set this in corporations xml). It'll be fixed in next patch - thx for NUM_CORPORATION_PREREQ_BONUSES tip/

OK what exactly unit do you want me to do?

I like this one - http://www.luft46.com/mess/mep10199.html
And this one I would like see as strategical bomber capable to carry A-Bomb
http://www.luft46.com/prototyp/me264.html
 
Ah, now i know what you mean with resources - It should work like that - IGFarben should use chemical resources (I could bet i set this in corporations xml). It'll be fixed in next patch - thx for NUM_CORPORATION_PREREQ_BONUSES tip/

OK what exactly unit do you want me to do?

I like this one - http://www.luft46.com/mess/mep10199.html
And this one I would like see as strategical bomber capable to carry A-Bomb
http://www.luft46.com/prototyp/me264.html

You're the boss and the artist.:)
 
Had 2 other ideas :

- Making "ghost divisions" that are not real units but only divisions on paper that air reconnaissance aircraft would show them as real.

- Inventing a resource system unique to Britain in which oil would be only available by creating "oil tanker units" (in port cities with direct access to oil through their territory zone). Each tanker that reaches a great britain port would be "converted" into access to oil for 2 or 3 turns. Afterwards, all great britain cities producing units requiring oil would freeze production (until another tanker is converted, a global integer of turns gained through conversions would be implimented). This concept would create an interesting "battle of the atlantic" atmosphere.

- A further promotion named "automated firing solutions" to ships when the earlier computer tech is discovered.
 
OK what exactly unit do you want me to do?

I like this one - http://www.luft46.com/mess/mep10199.html
And this one I would like see as strategical bomber capable to carry A-Bomb
http://www.luft46.com/prototyp/me264.html

My insane mind tells me that both type of planes should be implemented.

The thing is that the m264 bomber is outdated compared to a long range version of your Gotha Go flying wing plane already installed in this mod.

Another long range bomber that could be used is the one in the following movie at time index 1:56 : http://www.youtube.com/watch?v=29LKdm_j8fc&feature=channel_page

It (for me) really looks like a competitor to the other intercontinental bomber in this mod (I think it's the b-47 I believe).

Also...would you allow Isotheric nazi research to be allowed in your mod ? I mean something like the Haunebu (http://en.wikipedia.org/wiki/Nazi_UFOs)
 
UFO is to much SF - even if it existed it wasn't usefull for military purpose in next decades.

The bomber on youtube looks like upgraded version of Arado Ar234.

I think rather of something long range capable to carry heavy bombs (like A-Bomb). The problem is that Germans weren't into strategic bombing much.

This one could work like a B-29 replacement could be:
http://en.wikipedia.org/wiki/Messerschmitt_Me_264 (mentioned before)
http://en.wikipedia.org/wiki/Junkers_Ju_390
http://en.wikipedia.org/wiki/Focke-Wulf_Ta_400
http://en.wikipedia.org/wiki/Nakajima_G10N - and this one for Japan
 
The problem is that Germans weren't into strategic bombing much.

True in the earlier part of WW2 but that changed when the 8th AirForce turned German cities into rumble. At that point the LuftWaffe started the development of multiple aircrafts with the mission of bombing the US mainland from Germany.

I have a book titled : "Target America" in which they list the airplanes that were being developed for this task. One of them is the me264 but since their fighters started to have jet engines then I doubt that their stato-bomber would have been propeller driven.
 
Would it be possible to make a civ dependant movie when you win the scenario ? (for example, the german's movie could have the soundtrack of the youtube movie I posted 2 posts ago...I like it alot :) )

I don't have the expertise to do such a thing though.

EDIT :

How about adding real sounds of certain units that would be played when they move/attack ?

For examples (I'm having fun with these) :

Spoiler :

- The koniegstiger move sound would be an edited version from this video : http://www.youtube.com/watch?v=_yRhQbQjcO0 with special emphasis on the tracks' "clacking" noise

- The Stuka's bombing sound could be this : http://www.youtube.com/watch?v=nZZ504TGDpE&NR=1

- Sherman FireFly firing (the gun in the video is the longer version than the one used in WW2 by the USA) : http://www.youtube.com/watch?v=47wXsjbCH1E

- Sherman on the move : http://www.youtube.com/watch?v=wSEgXZYCzUU&feature=PlayList&p=3D3F610BD7349670&index=16

- T34 on the move (only the at the end of the clip) : http://www.youtube.com/watch?v=9utx...D7349670&index=30&playnext=2&playnext_from=PL

- Flak 88 (needs some editing) : http://www.youtube.com/watch?v=yrTIRf2EZvo

- All Nebelwefer related units : http://www.youtube.com/watch?v=z6HGrsLSHqQ

- T34 Firing (wait for it...) : http://www.youtube.com/watch?v=bZSW5lyZo94

- Jagdpanther firing : http://www.youtube.com/watch?v=Ov9U...8A245C156&playnext=1&playnext_from=PL&index=6

- Jagdpanther moving : http://www.youtube.com/watch?v=gf1KrH1ZelY&feature=PlayList&p=77425588A245C156&index=8

- Tiger moving (time index 2:15) : http://www.youtube.com/watch?v=wY_5c0mBXok&feature=related
 
Yeah it could be cool to have more realistic sounds. Right now the units uses standards sounds. Some should be very characteristic like Nebelwerefer (but they aren't). Too much work tough to make high quality units with custom animations and sounds. Maybe in Future :)

For the movies. I don't know - I didn't worked on movies so far (and I don't have special willingness to learn it). It would require also some Python editing so new victory units would be triggered in certain situations.
 
Would it be possible to make a civ dependant movie when you win the scenario ? (for example, the german's movie could have the soundtrack of the youtube movie I posted 2 posts ago...I like it alot :) )

I don't have the expertise to do such a thing though.

EDIT :

How about adding real sounds of certain units that would be played when they move/attack ?

For examples (I'm having fun with these) :

Spoiler :

- The koniegstiger move sound would be an edited version from this video : http://www.youtube.com/watch?v=_yRhQbQjcO0 with special emphasis on the tracks' "clacking" noise

- The Stuka's bombing sound could be this : http://www.youtube.com/watch?v=nZZ504TGDpE&NR=1

- Sherman FireFly firing (the gun in the video is the longer version than the one used in WW2 by the USA) : http://www.youtube.com/watch?v=47wXsjbCH1E

- Sherman on the move : http://www.youtube.com/watch?v=wSEgXZYCzUU&feature=PlayList&p=3D3F610BD7349670&index=16

- T34 on the move (only the at the end of the clip) : http://www.youtube.com/watch?v=9utx...D7349670&index=30&playnext=2&playnext_from=PL

- Flak 88 (needs some editing) : http://www.youtube.com/watch?v=yrTIRf2EZvo

- All Nebelwefer related units : http://www.youtube.com/watch?v=z6HGrsLSHqQ

- T34 Firing (wait for it...) : http://www.youtube.com/watch?v=bZSW5lyZo94

- Jagdpanther firing : http://www.youtube.com/watch?v=Ov9U...8A245C156&playnext=1&playnext_from=PL&index=6

- Jagdpanther moving : http://www.youtube.com/watch?v=gf1KrH1ZelY&feature=PlayList&p=77425588A245C156&index=8

- Tiger moving (time index 2:15) : http://www.youtube.com/watch?v=wY_5c0mBXok&feature=related

BF 1942 mod Battlegroup 1942 has sounds for all of these units (and more), but I wouldn't know how to access the files. More practical however: I remember Wolfshanze's mod having most of such units, so they might simply be copied over into 1939 mod. ;)
 
Yeah indeed very interesting. Right now i would stay with 'traditional' civ4 economy - I'm not sure how AI manages Fuel mod (also interesting variant is in Fury Road Mod). It would be cool to change the resources system to supply/demand economy in addon
 
What if we could set a "defensive focus" in 1 direction in which the unit would be stronger when the enemy attacked from there. If the enemy attacked from a different direction (flank attack) the defender would be weaker at defending.

The point of this would be to allow mobile units to punch through defensive lines with greater efficiency while having an element of surprise.
 
Asiox3,

Was there a reason for NOT having the Tank Factory a prerequesite for ALL armor, or the Airplane Factory a prerequisite for ALL aircraft? Is there a limit to how many units can have a building as a prerequisite? I recall that in the past modders ran into trouble with too many units or buildings dependent on a resource.
 
Asiox3,

Was there a reason for NOT having the Tank Factory a prerequesite for ALL armor, or the Airplane Factory a prerequisite for ALL aircraft? Is there a limit to how many units can have a building as a prerequisite? I recall that in the past modders ran into trouble with too many units or buildings dependent on a resource.

I think it was to force the creation of new production plants for the later tanks. For example the Panther required a whole new production line for it while the panzer 2, 3 and 4 could be assembled on the same production line.
 
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