Bolloggfisch
Chieftain
by Bolloggfisch
Anno Domini 1000: While America is quite sparsely populated yet and high cultures merely exist in Central America, villages of European kingdoms slowly emerge as big centers of wealth and trade. However at the same time innumerable hordes of vikings leave Scandinavia to plunder defenceless villages and monasteries, mainly in Britain, since Sweyn I "Forkbeard", king of such hordes, namely the Danes and Norsemen, is about to capture England.
Meanwhile, though the Byzantine emperor Basil II already has to fight in the Balkans against the Bulgars, the Byzantine Empire, follower of the once mightest Roman Empire, suddenly faces Seljuq and Fatimid horsemen in the East. But also in Iberia christian kings oppose the oriental threat and seek to conquer the Umayyad Caliphate, therefore the Reconquista has begun. Nevertheless also the islamic caliphates, like the Fatimids, Umayyads and Bujids are at odds among each other, the Ghaznavids, who recently converted to the Islam, actually are at war with the latter.
In the Far East the Liao dynasty stand up to the mighty Song, while in the North horse-riding tribes are about to unify to mess up the present proportion of power in Eurasia.
What civilization will emerge victorious from this time of change, perpetuate its name, affront every threat and stand up to its envier? Time will tell it...
Download Version 1.0
This is my first mod, so I don't have a lot of experience in making them, but, well, everybody starts small. As the title says, it's a mod about the Medieval Ages, precisely, about the year 1000 AD. I know there are a lot of scenarios with similar settings, like Navy Seal's great 1000 AD and the Medieval Age, but maybe there are some people out there, who aren't bored yet to play in the Medieval Age.
As my humble self is from Austria, I didn't translate the new civilopedia-entries (of the new civs, leaders, units etc.) in English, French, Italian or Spanish, but only German yet. Nevertheless I translated everything else, names of civs, leaders, units, buildings, cities etc., so that you actually can play my scenario in any language, you want ... so if you select for example French you wouldn't have a mixture of French and German, but no civilopedia-entries about the new civs, leaders etc.
The changes I made for my mod are particularly xml-changes, as I cannot programm with Python. Therefore my only goal was to make a scenario, with a preferably historical initial situation, since the AI doesn't want to play historical and besides that the scenario should allow the player to change history.
Meanwhile, though the Byzantine emperor Basil II already has to fight in the Balkans against the Bulgars, the Byzantine Empire, follower of the once mightest Roman Empire, suddenly faces Seljuq and Fatimid horsemen in the East. But also in Iberia christian kings oppose the oriental threat and seek to conquer the Umayyad Caliphate, therefore the Reconquista has begun. Nevertheless also the islamic caliphates, like the Fatimids, Umayyads and Bujids are at odds among each other, the Ghaznavids, who recently converted to the Islam, actually are at war with the latter.
In the Far East the Liao dynasty stand up to the mighty Song, while in the North horse-riding tribes are about to unify to mess up the present proportion of power in Eurasia.
What civilization will emerge victorious from this time of change, perpetuate its name, affront every threat and stand up to its envier? Time will tell it...
Download Version 1.0
This is my first mod, so I don't have a lot of experience in making them, but, well, everybody starts small. As the title says, it's a mod about the Medieval Ages, precisely, about the year 1000 AD. I know there are a lot of scenarios with similar settings, like Navy Seal's great 1000 AD and the Medieval Age, but maybe there are some people out there, who aren't bored yet to play in the Medieval Age.
As my humble self is from Austria, I didn't translate the new civilopedia-entries (of the new civs, leaders, units etc.) in English, French, Italian or Spanish, but only German yet. Nevertheless I translated everything else, names of civs, leaders, units, buildings, cities etc., so that you actually can play my scenario in any language, you want ... so if you select for example French you wouldn't have a mixture of French and German, but no civilopedia-entries about the new civs, leaders etc.
The changes I made for my mod are particularly xml-changes, as I cannot programm with Python. Therefore my only goal was to make a scenario, with a preferably historical initial situation, since the AI doesn't want to play historical and besides that the scenario should allow the player to change history.
Attachments
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Byzantine Empire.jpg217.7 KB · Views: 20,642
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China.jpg226.7 KB · Views: 19,693
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Central America.jpg187.4 KB · Views: 19,240
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Fatimids.jpg206 KB · Views: 18,952
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Eastern Europe.jpg233 KB · Views: 19,203
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chola.jpg143.6 KB · Views: 19,085
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Ghaznavids.jpg218.1 KB · Views: 18,635
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Iberia.jpg208 KB · Views: 18,758
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Western Europe.jpg228.1 KB · Views: 18,529
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vikings.jpg181.3 KB · Views: 18,520