First off, let me apologize to all previous posters who I have not answered. I have not been good about monitoring this post and I regret that. However, work on this mod is still progressing, albeit slowly. I have rebuilt the entire mod from scratch and will be releasing it in an orderly manner. I am taking the viewpoint that keeping the game balanced and fun is of the utmost priority. So, I will be releasing the changes to this mod in stages. Stage 1 is version 0.75, which will see a release candidate delivered for download within a week, barring any unforseen delays. CivFusion 0.75 RC1 will include changes to the trait system and added leaders/civs ONLY! The remainder of the game will be unchanged from the current release of RevolutionDCM, which CivFusion is built on top of. You can see more details about 0.75 RC1 in the first post. I will be very interested in hearing about peoples experiences with the new traits. After receiving feedback and accordant tweaks and any bug reports, a final version of 0.75 will be released.
0.76 will be identical in content to 0.75 but will add some new non-gameplay altering essential mods (Culturally Linked Starts, GreatPerson Mod, Mastery Victory, etc.) 0.80 will include a modified tech tree and new units and buildings. Future releases will add modified civics, religions, corps, etc, keeping balance in mind as things come together. Much of this work has already been done, so future releases should come at a faster clip than in the past.
Stay tuned!
Cheers,
ripple01