- scientific: raw science is too good for religion founding at the beginning and too bad as a trait later
- secretive: useless if espionage is disabled
- industrious: too good since it's also increasing the unit production.
- financial: hm... useless on higher research rates (with lesser gold income)
- charismatic: too bad imo
- aggressive: worst trait. +10% military production is nearly nothing since it's increasing the base production (like civics). there will not be many situations where you will build a unit one round faster than without the trait. -25% war weariness is nice but still way to bad for a trait as a single effect (I don't count the +10%).

- scientific: what about a free specialist? will be a free scientist after you've build a library. until then only a +1 production guy.
- industrious: I have had this with +1 on fields with 4 production in my own mod and this was too powerful. +1 on fields with 3 is nearly 30% more basic production than all other leaders have (cities with mines only). the bonus production from this trait will also be increased by civics -> the advantage gets higher then. this is imho better than financial is in vanilla. suggestion: -20% basic production cost for buildings.
- aggressive: +25% military production would be okay here if you nerf the industrious trait like I suggested.
- charismatic looks like a crippled vanilla spiritual trait![]()
Do you think 25% might be overpowered? I'm unsure...
+25% sounds much, but 1.25 x nothing = nothing. it's only useful in production cities and only when building military units.
on all plots with 2 or more 
Charismatic
+25% Chance of WLTKD in Cities that are Happy and Healthy
Less Frequent Unpleasant Demands from Rival Leaders
-25% Chance of Revolutions
Maybe one of these in conjunction with No Anarchy? Or possibly two of these and move No Anarchy back to Spiritual?
Scientific
What do you think of Free Library, University, and Laboratory in each city once the city reaches a certain population (4 for Library, 9 for University, and 15 for Laboratory?)
I have code for all of these.
I was thinking again about the financial trait and possibly moving one or both of the current effects and replacing with this:
1on all plots with 2 or more
A slight change from the vanilla trait, but more true in spirit to Financial than the +1 commerce...
I don't have code for this, but could possibly figure it out by looking at the vanilla effect.
Cheers,
ripple01
what happens on WLTKD events? golden age for the city? or what else?
hm... I don't think this would be fair for AI players. human players will just wait until the population is grown, the AI will not.
Thanks for the bump. Things are still progressing behind the scenes and 0.75 final is edging closer to release. I am currently in the process of setting up an SVN on sourceforge so that people who are interested will be able to download development releases and help test so that the final release is stellar. When I get home I will edit this post and post a list of changes from the last version. There are a lot...I've been wondering for awhile, but where do you keep the new civilizations and leaderheads for the mod? I can't seem to find them in the mod folder.
ARGH! I can't download from Fail Gamer. Please, upload to another server. I just can't. just search my posts to see why I can't.
I'm tired of saying the same thing over and over. Just, please, upload to something other than Atomic 5 minute arbitrary wait timer for no reason to download something that fails to download between 50 and 88%!
Thank you.
I am getting married on Saturday
. Enjoy your time with your new bride and return at your next convenient time. I can understand as I was married once before
.